Unstable v0.1300.0.2

This commit is contained in:
Markus Isberg
2021-03-12 15:57:04 +02:00
parent 0f6de8ada9
commit 874616027b
145 changed files with 1897 additions and 939 deletions
@@ -239,7 +239,6 @@ namespace Barotrauma.Items.Components
OnDocked = null;
}
public void Lock(bool isNetworkMessage, bool applyEffects = true)
{
#if CLIENT
@@ -269,10 +268,10 @@ namespace Barotrauma.Items.Components
item.Submarine.SubBody.SetPosition(item.Submarine.SubBody.Position + ConvertUnits.ToDisplayUnits(jointDiff));
}
else if (DockingTarget.item.Submarine.PhysicsBody.Mass < item.Submarine.PhysicsBody.Mass ||
item.Submarine.Info.IsOutpost)
item.Submarine.Info.IsOutpost)
{
DockingTarget.item.Submarine.SubBody.SetPosition(DockingTarget.item.Submarine.SubBody.Position - ConvertUnits.ToDisplayUnits(jointDiff));
}
}
ConnectWireBetweenPorts();
CreateJoint(true);
@@ -936,10 +935,9 @@ namespace Barotrauma.Items.Components
if (DockingTarget == null)
{
dockingState = MathHelper.Lerp(dockingState, 0.0f, deltaTime * 10.0f);
if (dockingState < 0.01f) docked = false;
item.SendSignal(0, "0", "state_out", null);
item.SendSignal(0, (FindAdjacentPort() != null) ? "1" : "0", "proximity_sensor", null);
if (dockingState < 0.01f) { docked = false; }
item.SendSignal("0", "state_out");
item.SendSignal((FindAdjacentPort() != null) ? "1" : "0", "proximity_sensor");
}
else
{
@@ -997,7 +995,7 @@ namespace Barotrauma.Items.Components
dockingState = MathHelper.Lerp(dockingState, 1.0f, deltaTime * 10.0f);
}
item.SendSignal(0, IsLocked ? "1" : "0", "state_out", null);
item.SendSignal(IsLocked ? "1" : "0", "state_out");
}
if (!obstructedWayPointsDisabled && dockingState >= 0.99f)
{
@@ -1102,7 +1100,7 @@ namespace Barotrauma.Items.Components
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
@@ -1114,29 +1112,29 @@ namespace Barotrauma.Items.Components
switch (connection.Name)
{
case "toggle":
if (signal != "0")
if (signal.value != "0")
{
Docked = !docked;
}
break;
case "set_active":
case "set_state":
Docked = signal != "0";
Docked = signal.value != "0";
break;
}
#if SERVER
if (sender != null && docked != wasDocked)
if (signal.sender != null && docked != wasDocked)
{
if (docked)
{
if (item.Submarine != null && DockingTarget?.item?.Submarine != null)
GameServer.Log(GameServer.CharacterLogName(sender) + " docked " + item.Submarine.Info.Name + " to " + DockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(GameServer.CharacterLogName(signal.sender) + " docked " + item.Submarine.Info.Name + " to " + DockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
}
else
{
if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
GameServer.Log(GameServer.CharacterLogName(sender) + " undocked " + item.Submarine.Info.Name + " from " + prevDockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(GameServer.CharacterLogName(signal.sender) + " undocked " + item.Submarine.Info.Name + " from " + prevDockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
}
}
#endif
@@ -407,7 +407,7 @@ namespace Barotrauma.Items.Components
//don't use the predicted state here, because it might set
//other items to an incorrect state if the prediction is wrong
item.SendSignal(0, isOpen ? "1" : "0", "state_out", null);
item.SendSignal(isOpen ? "1" : "0", "state_out");
}
partial void UpdateProjSpecific(float deltaTime);
@@ -663,7 +663,7 @@ namespace Barotrauma.Items.Components
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (IsStuck || IsJammed) { return; }
@@ -671,24 +671,24 @@ namespace Barotrauma.Items.Components
if (connection.Name == "toggle")
{
if (signal == "0") { return; }
if (toggleCooldownTimer > 0.0f && sender != lastUser) { OnFailedToOpen(); return; }
if (signal.value == "0") { return; }
if (toggleCooldownTimer > 0.0f && signal.sender != lastUser) { OnFailedToOpen(); return; }
if (IsStuck) { toggleCooldownTimer = 1.0f; OnFailedToOpen(); return; }
toggleCooldownTimer = ToggleCoolDown;
lastUser = sender;
lastUser = signal.sender;
SetState(!wasOpen, false, true, forcedOpen: false);
}
else if (connection.Name == "set_state")
{
bool signalOpen = signal != "0";
bool signalOpen = signal.value != "0";
if (IsStuck && signalOpen != wasOpen) { toggleCooldownTimer = 1.0f; OnFailedToOpen(); return; }
SetState(signalOpen, false, true, forcedOpen: false);
}
#if SERVER
if (sender != null && wasOpen != isOpen)
if (signal.sender != null && wasOpen != isOpen)
{
GameServer.Log(GameServer.CharacterLogName(sender) + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(GameServer.CharacterLogName(signal.sender) + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
#endif
}
@@ -858,7 +858,7 @@ namespace Barotrauma.Items.Components
var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, door.Stuck / 100, Color.DarkGray * 0.5f, Color.White,
textTag: isCutting ? "progressbar.cutting" : "progressbar.welding");
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
if (!isCutting) { HintManager.OnWeldingDoor(user); }
if (!isCutting) { HintManager.OnWeldingDoor(user, door); }
}
}
}
@@ -432,27 +432,27 @@ namespace Barotrauma.Items.Components
//called then the item is dropped or dragged out of a "limbslot"
public virtual void Unequip(Character character) { }
public virtual void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public virtual void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "activate":
case "use":
case "trigger_in":
if (signal != "0")
if (signal.value != "0")
{
item.Use(1.0f, sender);
item.Use(1.0f, signal.sender);
}
break;
case "toggle":
if (signal != "0")
if (signal.value != "0")
{
IsActive = !isActive;
}
break;
case "set_active":
case "set_state":
IsActive = signal != "0";
IsActive = signal.value != "0";
break;
}
}
@@ -13,13 +13,13 @@ namespace Barotrauma.Items.Components
partial void OnStateChanged();
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_text":
if (Text == signal) { return; }
Text = signal;
if (Text == signal.value) { return; }
Text = signal.value;
OnStateChanged();
break;
}
@@ -152,7 +152,7 @@ namespace Barotrauma.Items.Components
if (IsToggle)
{
item.SendSignal(0, State ? "1" : "0", "signal_out", sender: null);
item.SendSignal(State ? "1" : "0", "signal_out");
}
if (user == null
@@ -277,7 +277,7 @@ namespace Barotrauma.Items.Components
return false;
}
item.SendSignal(0, "1", "trigger_out", user);
item.SendSignal(new Signal("1", sender: user), "trigger_out");
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
@@ -343,7 +343,7 @@ namespace Barotrauma.Items.Components
public Item GetFocusTarget()
{
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
item.SendSignal(new Signal(MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), sender: user), "position_out");
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{
@@ -374,7 +374,7 @@ namespace Barotrauma.Items.Components
}
else
{
item.SendSignal(0, "1", "signal_out", picker);
item.SendSignal(new Signal("1", sender: picker), "signal_out");
}
#if CLIENT
PlaySound(ActionType.OnUse, picker);
@@ -442,7 +442,7 @@ namespace Barotrauma.Items.Components
#if SERVER
item.CreateServerEvent(this);
#endif
item.SendSignal(0, "1", "signal_out", user);
item.SendSignal(new Signal("1", sender: user), "signal_out");
return true;
}
@@ -201,17 +201,17 @@ namespace Barotrauma.Items.Components
PropellerPos = new Vector2(PropellerPos.X, -PropellerPos.Y);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
if (connection.Name == "set_force")
{
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float tempForce))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float tempForce))
{
controlLockTimer = 0.1f;
targetForce = MathHelper.Clamp(tempForce, -100.0f, 100.0f);
User = sender;
User = signal.sender;
}
}
}
@@ -87,8 +87,9 @@ namespace Barotrauma.Items.Components
return picker != null;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
Item source = signal.source;
if (source == null || source.CurrentHull == null) { return; }
Hull sourceHull = source.CurrentHull;
@@ -116,7 +117,7 @@ namespace Barotrauma.Items.Components
case "oxygen_data_in":
float oxy;
if (!float.TryParse(signal, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out oxy))
if (!float.TryParse(signal.value, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out oxy))
{
oxy = Rand.Range(0.0f, 100.0f);
}
@@ -142,7 +142,7 @@ namespace Barotrauma.Items.Components
partial void UpdateProjSpecific(float deltaTime);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (Hijacked) { return; }
@@ -153,12 +153,12 @@ namespace Barotrauma.Items.Components
}
else if (connection.Name == "set_active")
{
IsActive = signal != "0";
IsActive = signal.value != "0";
isActiveLockTimer = 0.1f;
}
else if (connection.Name == "set_speed")
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
TargetLevel = null;
@@ -167,7 +167,7 @@ namespace Barotrauma.Items.Components
}
else if (connection.Name == "set_targetlevel")
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempTarget))
{
TargetLevel = MathUtils.InverseLerp(-100.0f, 100.0f, tempTarget) * 100.0f;
pumpSpeedLockTimer = 0.1f;
@@ -349,10 +349,10 @@ namespace Barotrauma.Items.Components
}
}
item.SendSignal(0, ((int)(temperature * 100.0f)).ToString(), "temperature_out", null);
item.SendSignal(0, ((int)-CurrPowerConsumption).ToString(), "power_value_out", null);
item.SendSignal(0, ((int)load).ToString(), "load_value_out", null);
item.SendSignal(0, ((int)AvailableFuel).ToString(), "fuel_out", null);
item.SendSignal(((int)(temperature * 100.0f)).ToString(), "temperature_out");
item.SendSignal(((int)-CurrPowerConsumption).ToString(), "power_value_out");
item.SendSignal(((int)load).ToString(), "load_value_out");
item.SendSignal(((int)AvailableFuel).ToString(), "fuel_out");
UpdateFailures(deltaTime);
#if CLIENT
@@ -434,7 +434,7 @@ namespace Barotrauma.Items.Components
{
if (temperature > allowedTemperature.Y)
{
item.SendSignal(0, "1", "meltdown_warning", null);
item.SendSignal("1", "meltdown_warning");
//faster meltdown if the item is in a bad condition
meltDownTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
@@ -446,7 +446,7 @@ namespace Barotrauma.Items.Components
}
else
{
item.SendSignal(0, "0", "meltdown_warning", null);
item.SendSignal("0", "meltdown_warning");
meltDownTimer = Math.Max(0.0f, meltDownTimer - deltaTime);
}
@@ -516,7 +516,7 @@ namespace Barotrauma.Items.Components
{
base.UpdateBroken(deltaTime, cam);
item.SendSignal(0, ((int)(temperature * 100.0f)).ToString(), "temperature_out", null);
item.SendSignal(((int)(temperature * 100.0f)).ToString(), "temperature_out");
currPowerConsumption = 0.0f;
Temperature -= deltaTime * 1000.0f;
@@ -700,7 +700,7 @@ namespace Barotrauma.Items.Components
prevAvailableFuel = AvailableFuel;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
@@ -715,7 +715,7 @@ namespace Barotrauma.Items.Components
}
break;
case "set_fissionrate":
if (PowerOn && float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
{
targetFissionRate = newFissionRate;
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
@@ -725,7 +725,7 @@ namespace Barotrauma.Items.Components
}
break;
case "set_turbineoutput":
if (PowerOn && float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
{
targetTurbineOutput = newTurbineOutput;
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
@@ -325,23 +325,23 @@ namespace Barotrauma.Items.Components
return transducerPosSum / connectedTransducers.Count;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
if (connection.Name == "transducer_in")
{
var transducer = source.GetComponent<SonarTransducer>();
var transducer = signal.source.GetComponent<SonarTransducer>();
if (transducer == null) return;
var connectedTransducer = connectedTransducers.Find(t => t.Transducer == transducer);
if (connectedTransducer == null)
{
connectedTransducers.Add(new ConnectedTransducer(transducer, signalStrength, 1.0f));
connectedTransducers.Add(new ConnectedTransducer(transducer, signal.strength, 1.0f));
}
else
{
connectedTransducer.SignalStrength = signalStrength;
connectedTransducer.SignalStrength = signal.strength;
connectedTransducer.DisconnectTimer = 1.0f;
}
}
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
sendSignalTimer += deltaTime;
if (sendSignalTimer > SendSignalInterval)
{
item.SendSignal(0, "0101101101101011010", "data_out", sender: null);
item.SendSignal("0101101101101011010", "data_out");
sendSignalTimer = SendSignalInterval;
}
}
@@ -338,13 +338,12 @@ namespace Barotrauma.Items.Components
}
}
float targetLevel = targetVelocity.X;
if (controlledSub != null && controlledSub.FlippedX) { targetLevel *= -1; }
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_x_out", user);
float velX = targetVelocity.X;
if (controlledSub != null && controlledSub.FlippedX) { velX *= -1; }
item.SendSignal(new Signal(velX.ToString(CultureInfo.InvariantCulture), sender: user), "velocity_x_out");
targetLevel = -targetVelocity.Y;
targetLevel += (neutralBallastLevel - 0.5f) * 100.0f;
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out", user);
float velY = MathHelper.Lerp((neutralBallastLevel * 100 - 50) * 2, -100 * Math.Sign(targetVelocity.Y), Math.Abs(targetVelocity.Y) / 100.0f);
item.SendSignal(new Signal(velY.ToString(CultureInfo.InvariantCulture), sender: user), "velocity_y_out");
}
private void IncreaseSkillLevel(Character user, float deltaTime)
@@ -670,7 +669,7 @@ namespace Barotrauma.Items.Components
if (Level.IsLoadedOutpost) { break; }
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
if (objective.Override)
{
@@ -685,7 +684,7 @@ namespace Barotrauma.Items.Components
if (Level.IsLoadedOutpost) { break; }
if (DockingSources.Any(d => d.Docked))
{
item.SendSignal(0, "1", "toggle_docking", sender: null);
item.SendSignal("1", "toggle_docking");
}
if (objective.Override)
{
@@ -705,18 +704,18 @@ namespace Barotrauma.Items.Components
return false;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name == "velocity_in")
{
steeringAdjustSpeed = DefaultSteeringAdjustSpeed;
steeringInput = XMLExtensions.ParseVector2(signal, errorMessages: false);
steeringInput = XMLExtensions.ParseVector2(signal.value, errorMessages: false);
steeringInput.X = MathHelper.Clamp(steeringInput.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(steeringInput.Y, -100.0f, 100.0f);
}
else
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
}
}
}
@@ -199,9 +199,9 @@ namespace Barotrauma.Items.Components
Charge -= CurrPowerOutput / 3600.0f;
}
item.SendSignal(0, ((int)Math.Round(Charge)).ToString(), "charge", null);
item.SendSignal(0, ((int)Math.Round(Charge / capacity * 100)).ToString(), "charge_%", null);
item.SendSignal(0, ((int)Math.Round(RechargeSpeed / maxRechargeSpeed * 100)).ToString(), "charge_rate", null);
item.SendSignal(((int)Math.Round(Charge)).ToString(), "charge");
item.SendSignal(((int)Math.Round(Charge / capacity * 100)).ToString(), "charge_%");
item.SendSignal(((int)Math.Round(RechargeSpeed / maxRechargeSpeed * 100)).ToString(), "charge_rate");
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
@@ -263,13 +263,13 @@ namespace Barotrauma.Items.Components
return true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.IsPower) { return; }
if (connection.Name == "set_rate")
{
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float tempSpeed))
{
if (!MathUtils.IsValid(tempSpeed)) { return; }
@@ -342,7 +342,7 @@ namespace Barotrauma.Items.Components
powerOut?.SendPowerProbeSignal(source, power);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (item.Condition <= 0.0f || connection.IsPower) { return; }
if (!connectedRecipients.ContainsKey(connection)) { return; }
@@ -351,16 +351,16 @@ namespace Barotrauma.Items.Components
{
foreach (Connection recipient in connectedRecipients[connection])
{
if (recipient.Item == item || recipient.Item == source) { continue; }
if (recipient.Item == item || recipient.Item == signal.source) { continue; }
source?.LastSentSignalRecipients.Add(recipient.Item);
signal.source?.LastSentSignalRecipients.Add(recipient.Item);
foreach (ItemComponent ic in recipient.Item.Components)
{
//other junction boxes don't need to receive the signal in the pass-through signal connections
//because we relay it straight to the connected items without going through the whole chain of junction boxes
if (ic is PowerTransfer && !(ic is RelayComponent) && connection.Name.Contains("signal")) { continue; }
ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, 0.0f, signalStrength);
ic.ReceiveSignal(signal, connection);
}
foreach (StatusEffect effect in recipient.Effects)
@@ -481,7 +481,7 @@ namespace Barotrauma.Items.Components
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
//do nothing
//Repairables should always stay active, so we don't want to use the default behavior
@@ -83,23 +83,23 @@ namespace Barotrauma.Items.Components
string signalOut = sendOutput ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
if (signal == "0") return;
if (signal.value == "0") return;
timeSinceReceived[0] = 0.0f;
break;
case "signal_in2":
if (signal == "0") return;
if (signal.value == "0") return;
timeSinceReceived[1] = 0.0f;
break;
case "set_output":
output = signal;
output = signal.value;
break;
}
}
@@ -67,23 +67,23 @@ namespace Barotrauma.Items.Components
float output = Calculate(receivedSignal[0], receivedSignal[1]);
if (MathUtils.IsValid(output))
{
item.SendSignal(0, MathHelper.Clamp(output, ClampMin, ClampMax).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
item.SendSignal(MathHelper.Clamp(output, ClampMin, ClampMax).ToString("G", CultureInfo.InvariantCulture), "signal_out");
}
}
protected abstract float Calculate(float signal1, float signal2);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
timeSinceReceived[0] = 0.0f;
IsActive = true;
break;
case "signal_in2":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
timeSinceReceived[1] = 0.0f;
IsActive = true;
break;
@@ -23,7 +23,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
item.SendSignal(0, output, "signal_out", null);
item.SendSignal(output, "signal_out");
}
private void UpdateOutput()
@@ -47,24 +47,24 @@ namespace Barotrauma.Items.Components
output += "," + signalA.ToString("G", CultureInfo.InvariantCulture);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_r":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
UpdateOutput();
break;
case "signal_g":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
UpdateOutput();
break;
case "signal_b":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[2]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[2]);
UpdateOutput();
break;
case "signal_a":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[3]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[3]);
UpdateOutput();
break;
}
@@ -251,8 +251,8 @@ namespace Barotrauma.Items.Components
}
}
}
public void SendSignal(int stepsTaken, string signal, Item source, Character sender, float power, float signalStrength = 1.0f)
public void SendSignal(Signal signal)
{
for (int i = 0; i < MaxWires; i++)
{
@@ -260,16 +260,18 @@ namespace Barotrauma.Items.Components
Connection recipient = wires[i].OtherConnection(this);
if (recipient == null) { continue; }
if (recipient.item == this.item || recipient.item == source) { continue; }
if (recipient.item == this.item || signal.source?.LastSentSignalRecipients.LastOrDefault() == recipient.item) { continue; }
source?.LastSentSignalRecipients.Add(recipient.item);
signal.source?.LastSentSignalRecipients.Add(recipient.item);
Connection connection = recipient;
foreach (ItemComponent ic in recipient.item.Components)
{
ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, power, signalStrength);
ic.ReceiveSignal(signal, connection);
}
if (signal != "0")
if (signal.value != "0")
{
foreach (StatusEffect effect in recipient.Effects)
{
@@ -278,7 +280,7 @@ namespace Barotrauma.Items.Components
}
}
}
public void SendPowerProbeSignal(Item source, float power)
{
for (int i = 0; i < MaxWires; i++)
@@ -352,7 +352,7 @@ namespace Barotrauma.Items.Components
#endif
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
//do nothing
}
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
if (btnElement == null) return;
if (btnElement.Connection != null)
{
item.SendSignal(0, btnElement.Signal, btnElement.Connection, sender: null, source: item);
item.SendSignal(new Signal(btnElement.Signal, 0, null, item), btnElement.Connection);
}
foreach (StatusEffect effect in btnElement.StatusEffects)
{
@@ -303,7 +303,7 @@ namespace Barotrauma.Items.Components
//TODO: allow changing output when a tickbox is not selected
if (!string.IsNullOrEmpty(ciElement.Signal) && ciElement.Connection != null)
{
item.SendSignal(0, ciElement.State ? ciElement.Signal : "0", ciElement.Connection, sender: null, source: item);
item.SendSignal(new Signal(ciElement.State ? ciElement.Signal : "0", source: item), ciElement.Connection);
}
foreach (StatusEffect effect in ciElement.StatusEffects)
@@ -7,17 +7,15 @@ namespace Barotrauma.Items.Components
{
class DelayedSignal
{
public readonly string Signal;
public readonly float SignalStrength;
public readonly Signal Signal;
//in number of frames
public int SendTimer;
//in number of frames
public int SendDuration;
public DelayedSignal(string signal, float signalStrength, int sendTimer)
public DelayedSignal(Signal signal, int sendTimer)
{
Signal = signal;
SignalStrength = signalStrength;
SendTimer = sendTimer;
}
}
@@ -75,34 +73,34 @@ namespace Barotrauma.Items.Components
{
var signalOut = signalQueue.Peek();
signalOut.SendDuration -= 1;
item.SendSignal(0, signalOut.Signal, "signal_out", null, signalStrength: signalOut.SignalStrength);
item.SendSignal(new Signal(signalOut.Signal.value, strength: signalOut.Signal.strength), "signal_out");
if (signalOut.SendDuration <= 0) { signalQueue.Dequeue(); } else { break; }
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in":
if (signalQueue.Count >= signalQueueSize) { return; }
if (ResetWhenSignalReceived) { prevQueuedSignal = null; signalQueue.Clear(); }
if (ResetWhenDifferentSignalReceived && signalQueue.Count > 0 && signalQueue.Peek().Signal != signal)
if (ResetWhenDifferentSignalReceived && signalQueue.Count > 0 && signalQueue.Peek().Signal.value != signal.value)
{
prevQueuedSignal = null;
signalQueue.Clear();
}
if (prevQueuedSignal != null &&
prevQueuedSignal.Signal == signal &&
MathUtils.NearlyEqual(prevQueuedSignal.SignalStrength, signalStrength) &&
prevQueuedSignal.Signal.value == signal.value &&
MathUtils.NearlyEqual(prevQueuedSignal.Signal.strength, signal.strength) &&
((prevQueuedSignal.SendTimer + prevQueuedSignal.SendDuration == delayTicks) || (prevQueuedSignal.SendTimer <= 0 && prevQueuedSignal.SendDuration > 0)))
{
prevQueuedSignal.SendDuration += 1;
return;
}
prevQueuedSignal = new DelayedSignal(signal, signalStrength, delayTicks)
prevQueuedSignal = new DelayedSignal(signal, delayTicks)
{
SendDuration = 1
};
@@ -88,20 +88,20 @@ namespace Barotrauma.Items.Components
string signalOut = receivedSignal[0] == receivedSignal[1] ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
receivedSignal[0] = signal;
receivedSignal[0] = signal.value;
timeSinceReceived[0] = 0.0f;
break;
case "signal_in2":
receivedSignal[1] = signal;
receivedSignal[1] = signal.value;
timeSinceReceived[1] = 0.0f;
break;
}
@@ -25,17 +25,18 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_exponent":
case "exponent":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out exponent);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out exponent);
break;
case "signal_in":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
item.SendSignal(stepsTaken, MathUtils.Pow(value, Exponent).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
signal.value = MathUtils.Pow(value, Exponent).ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
break;
}
}
@@ -28,20 +28,20 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name != "signal_in") return;
if (!float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value)) { return; }
if (connection.Name != "signal_in") { return; }
if (!float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value)) { return; }
switch (Function)
{
case FunctionType.Round:
item.SendSignal(stepsTaken, Math.Round(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Round(value);
break;
case FunctionType.Ceil:
item.SendSignal(stepsTaken, Math.Ceiling(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Ceiling(value);
break;
case FunctionType.Floor:
item.SendSignal(stepsTaken, Math.Floor(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Floor(value);
break;
case FunctionType.Factorial:
int intVal = (int)Math.Min(value, 20);
@@ -50,20 +50,24 @@ namespace Barotrauma.Items.Components
{
factorial *= (ulong)i;
}
item.SendSignal(stepsTaken, factorial.ToString(), "signal_out", sender, source: source);
value = factorial;
break;
case FunctionType.AbsoluteValue:
item.SendSignal(stepsTaken, Math.Abs(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Abs(value);
break;
case FunctionType.SquareRoot:
if (value > 0)
if (value < 0)
{
item.SendSignal(stepsTaken, Math.Sqrt(value).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
return;
}
value = MathF.Sqrt(value);
break;
default:
throw new NotImplementedException($"Function {Function} has not been implemented.");
}
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
}
}
}
@@ -27,13 +27,13 @@ namespace Barotrauma.Items.Components
string signalOut = val1 > val2 ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
base.ReceiveSignal(signal, connection);
float.TryParse(receivedSignal[0], NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
float.TryParse(receivedSignal[1], NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
}
@@ -308,12 +308,12 @@ namespace Barotrauma.Items.Components
partial void OnStateChanged();
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "toggle":
if (signal != "0")
if (signal.value != "0")
{
if (!IgnoreContinuousToggle || lastToggleSignalTime < Timing.TotalTime - 0.1)
{
@@ -323,10 +323,10 @@ namespace Barotrauma.Items.Components
}
break;
case "set_state":
IsOn = signal != "0";
IsOn = signal.value != "0";
break;
case "set_color":
LightColor = XMLExtensions.ParseColor(signal, false);
LightColor = XMLExtensions.ParseColor(signal.value, false);
break;
}
}
@@ -31,26 +31,26 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
item.SendSignal(0, Value, "signal_out", null);
item.SendSignal(Value, "signal_out");
}
partial void OnStateChanged();
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in":
if (writeable)
{
if (Value == signal) { return; }
Value = signal;
if (Value == signal.value) { return; }
Value = signal.value;
OnStateChanged();
}
break;
case "signal_store":
case "lock_state":
writeable = signal == "1";
writeable = signal.value == "1";
break;
}
}
@@ -21,18 +21,19 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_modulus":
case "modulus":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
Modulus = newModulus;
break;
case "signal_in":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
item.SendSignal(stepsTaken, (value % modulus).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
signal.value = (value % modulus).ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
break;
}
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
{
string signalOut = MotionDetected ? Output : FalseOutput;
if (!string.IsNullOrEmpty(signalOut)) item.SendSignal(1, signalOut, "state_out", null);
if (!string.IsNullOrEmpty(signalOut)) item.SendSignal( new Signal(signalOut, 1), "state_out");
updateTimer -= deltaTime;
if (updateTimer > 0.0f) return;
@@ -24,15 +24,18 @@ namespace Barotrauma.Items.Components
base.Update(deltaTime, cam);
if (!signalReceived)
{
item.SendSignal(0, "1", "signal_out", null, 0.0f);
item.SendSignal("1", "signal_out");
}
signalReceived = false;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name != "signal_in") { return; }
item.SendSignal(stepsTaken, signal == "0" || signal == string.Empty ? "1" : "0", "signal_out", sender, 0.0f, source, signalStrength);
signal.value = signal.value == "0" || string.IsNullOrEmpty(signal.value) ? "1" : "0";
signal.power = 0.0f;
item.SendSignal(signal, "signal_out");
signalReceived = true;
}
}
@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
string signalOut = sendOutput ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
}
}
@@ -59,29 +59,29 @@ namespace Barotrauma.Items.Components
float pulseInterval = 1.0f / frequency;
while (phase >= pulseInterval)
{
item.SendSignal(0, "1", "signal_out", null);
item.SendSignal("1", "signal_out");
phase -= pulseInterval;
}
break;
case WaveType.Square:
phase = (phase + deltaTime * frequency) % 1.0f;
item.SendSignal(0, phase < 0.5f ? "0" : "1", "signal_out", null);
item.SendSignal(phase < 0.5f ? "0" : "1", "signal_out");
break;
case WaveType.Sine:
phase = (phase + deltaTime * frequency) % 1.0f;
item.SendSignal(0, Math.Sin(phase * MathHelper.TwoPi).ToString(CultureInfo.InvariantCulture), "signal_out", null);
item.SendSignal(Math.Sin(phase * MathHelper.TwoPi).ToString(CultureInfo.InvariantCulture), "signal_out");
break;
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_frequency":
case "frequency_in":
float newFrequency;
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out newFrequency))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out newFrequency))
{
Frequency = newFrequency;
}
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
case "set_outputtype":
case "set_wavetype":
WaveType newOutputType;
if (Enum.TryParse(signal, out newOutputType))
if (Enum.TryParse(signal.value, out newOutputType))
{
OutputType = newOutputType;
}
@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
{
if (item.CurrentHull == null) return;
item.SendSignal(0, ((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out", null);
item.SendSignal(((int)item.CurrentHull.OxygenPercentage).ToString(), "signal_out");
}
}
@@ -61,7 +61,7 @@ namespace Barotrauma.Items.Components
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
item.SendSignal("ERROR", "signal_out");
return;
}
}
@@ -100,7 +100,7 @@ namespace Barotrauma.Items.Components
}
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
item.SendSignal("ERROR", "signal_out");
previousResult = false;
return;
}
@@ -132,25 +132,25 @@ namespace Barotrauma.Items.Components
if (ContinuousOutput)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
}
else if (!nonContinuousOutputSent)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
nonContinuousOutputSent = true;
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in":
receivedSignal = signal;
receivedSignal = signal.value;
nonContinuousOutputSent = false;
break;
case "set_output":
Output = signal;
Output = signal.value;
break;
}
}
@@ -86,7 +86,7 @@ namespace Barotrauma.Items.Components
{
RefreshConnections();
item.SendSignal(0, IsOn ? "1" : "0", "state_out", null);
item.SendSignal(IsOn ? "1" : "0", "state_out");
if (!CanTransfer) { Voltage = 0.0f; return; }
@@ -169,23 +169,23 @@ namespace Barotrauma.Items.Components
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (item.Condition <= 0.0f || connection.IsPower) { return; }
if (connectionPairs.TryGetValue(connection.Name, out string outConnection))
{
if (!IsOn) { return; }
item.SendSignal(stepsTaken, signal, outConnection, sender, power, source, signalStrength);
item.SendSignal(signal, outConnection);
}
else if (connection.Name == "toggle")
{
if (signal == "0") { return; }
if (signal.value == "0") { return; }
SetState(!IsOn, false);
}
else if (connection.Name == "set_state")
{
SetState(signal != "0", false);
SetState(signal.value != "0", false);
}
}
@@ -0,0 +1,23 @@
namespace Barotrauma.Items.Components
{
public struct Signal
{
internal string value;
internal int stepsTaken;
internal Character sender;
internal Item source;
internal float power;
internal float strength;
internal Signal(string value, int stepsTaken = 0, Character sender = null,
Item source = null, float power = 0.0f, float strength = 1.0f)
{
this.value = value;
this.stepsTaken = stepsTaken;
this.sender = sender;
this.source = source;
this.power = power;
this.strength = strength;
}
}
}
@@ -56,22 +56,21 @@ namespace Barotrauma.Items.Components
{
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in":
string signalOut = (signal == TargetSignal) ? Output : FalseOutput;
if (string.IsNullOrWhiteSpace(signalOut)) return;
item.SendSignal(stepsTaken, signalOut, "signal_out", sender, signalStrength, source);
string signalOut = (signal.value == TargetSignal) ? Output : FalseOutput;
if (string.IsNullOrWhiteSpace(signalOut)) { return; }
signal.value = signalOut;
item.SendSignal(signal, "signal_out");
break;
case "set_output":
Output = signal;
Output = signal.value;
break;
case "set_targetsignal":
TargetSignal = signal;
TargetSignal = signal.value;
break;
}
}
@@ -83,7 +83,7 @@ namespace Barotrauma.Items.Components
fireInRange = IsFireInRange();
fireCheckTimer = FireCheckInterval;
}
item.SendSignal(0, fireInRange ? Output : FalseOutput, "signal_out", null);
item.SendSignal(fireInRange ? Output : FalseOutput, "signal_out");
}
}
}
@@ -37,32 +37,35 @@ namespace Barotrauma.Items.Components
sealed public override void Update(float deltaTime, Camera cam)
{
bool deactivate = true;
bool earlyReturn = false;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] > timeFrame)
{
IsActive = false;
return;
}
deactivate &= timeSinceReceived[i] > timeFrame;
earlyReturn |= timeSinceReceived[i] > timeFrame;
timeSinceReceived[i] += deltaTime;
}
// only stop Update() if both signals timed-out. if IsActive == false, then the component stops updating.
IsActive = !deactivate;
// early return if either of the signal timed-out
if (earlyReturn) { return; }
string output = Calculate(receivedSignal[0], receivedSignal[1]);
item.SendSignal(0, output, "signal_out", null);
item.SendSignal(output, "signal_out");
}
protected abstract string Calculate(string signal1, string signal2);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
receivedSignal[0] = signal;
receivedSignal[0] = signal.value;
timeSinceReceived[0] = 0.0f;
IsActive = true;
break;
case "signal_in2":
receivedSignal[1] = signal;
receivedSignal[1] = signal.value;
timeSinceReceived[1] = 0.0f;
IsActive = true;
break;
@@ -44,15 +44,15 @@ namespace Barotrauma.Items.Components
partial void ShowOnDisplay(string input);
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection.Name != "signal_in") { return; }
if (signal.Length > MaxMessageLength)
if (signal.value.Length > MaxMessageLength)
{
signal = signal.Substring(0, MaxMessageLength);
signal.value = signal.value.Substring(0, MaxMessageLength);
}
string inputSignal = signal.Replace("\\n", "\n");
string inputSignal = signal.value.Replace("\\n", "\n");
ShowOnDisplay(inputSignal);
}
@@ -56,71 +56,74 @@ namespace Barotrauma.Items.Components
{
float angle = (float)Math.Atan2(receivedSignal[1], receivedSignal[0]);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
item.SendSignal(angle.ToString("G", CultureInfo.InvariantCulture), "signal_out");
}
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
switch (Function)
{
case FunctionType.Sin:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
item.SendSignal(stepsTaken, ((float)Math.Sin(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Sin(value);
break;
case FunctionType.Cos:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
item.SendSignal(stepsTaken, ((float)Math.Cos(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Cos(value);
break;
case FunctionType.Tan:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
//tan is undefined if the value is (π / 2) + πk, where k is any integer
if (!MathUtils.NearlyEqual(value % MathHelper.Pi, MathHelper.PiOver2))
{
item.SendSignal(stepsTaken, ((float)Math.Tan(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = MathF.Tan(value);
}
break;
case FunctionType.Asin:
//asin is only defined in the range [-1,1]
if (value >= -1.0f && value <= 1.0f)
{
float angle = (float)Math.Asin(value);
float angle = MathF.Asin(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
item.SendSignal(stepsTaken, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = angle;
}
break;
case FunctionType.Acos:
//acos is only defined in the range [-1,1]
if (value >= -1.0f && value <= 1.0f)
{
float angle = (float)Math.Acos(value);
float angle = MathF.Acos(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
item.SendSignal(stepsTaken, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = angle;
}
break;
case FunctionType.Atan:
if (connection.Name == "signal_in_x")
{
timeSinceReceived[0] = 0.0f;
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
}
else if (connection.Name == "signal_in_y")
{
timeSinceReceived[1] = 0.0f;
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
}
else
{
float angle = (float)Math.Atan(value);
float angle = MathF.Atan(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
item.SendSignal(stepsTaken, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
value = angle;
}
break;
default:
throw new NotImplementedException($"Function {Function} has not been implemented.");
}
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
}
}
}
@@ -96,13 +96,13 @@ namespace Barotrauma.Items.Components
string signalOut = isInWater ? Output : FalseOutput;
if (!string.IsNullOrEmpty(signalOut))
{
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
if (item.CurrentHull != null)
{
int waterPercentage = MathHelper.Clamp((int)Math.Round(item.CurrentHull.WaterPercentage), 0, 100);
item.SendSignal(0, waterPercentage.ToString(), "water_%", null);
item.SendSignal(waterPercentage.ToString(), "water_%");
}
}
}
@@ -152,9 +152,9 @@ namespace Barotrauma.Items.Components
channelMemory[index] = MathHelper.Clamp(value, 0, 10000);
}
public void TransmitSignal(int stepsTaken, string signal, Item source, Character sender, bool sentFromChat, float signalStrength = 1.0f)
public void TransmitSignal(Signal signal, bool sentFromChat)
{
var senderComponent = source?.GetComponent<WifiComponent>();
var senderComponent = signal.source?.GetComponent<WifiComponent>();
if (senderComponent != null && !CanReceive(senderComponent)) { return; }
bool chatMsgSent = false;
@@ -165,22 +165,24 @@ namespace Barotrauma.Items.Components
if (sentFromChat && !wifiComp.LinkToChat) { continue; }
//signal strength diminishes by distance
float sentSignalStrength = signalStrength *
float sentSignalStrength = signal.strength *
MathHelper.Clamp(1.0f - (Vector2.Distance(item.WorldPosition, wifiComp.item.WorldPosition) / wifiComp.range), 0.0f, 1.0f);
wifiComp.item.SendSignal(stepsTaken, signal, "signal_out", sender, 0, source, sentSignalStrength);
Signal s = new Signal(signal.value, signal.stepsTaken, sender: signal.sender, source: signal.source,
power: 0.0f, strength: sentSignalStrength);
wifiComp.item.SendSignal(s, "signal_out");
if (source != null)
if (signal.source != null)
{
foreach (Item receiverItem in wifiComp.item.LastSentSignalRecipients)
{
if (!source.LastSentSignalRecipients.Contains(receiverItem))
if (!signal.source.LastSentSignalRecipients.Contains(receiverItem))
{
source.LastSentSignalRecipients.Add(receiverItem);
signal.source.LastSentSignalRecipients.Add(receiverItem);
}
}
}
if (DiscardDuplicateChatMessages && signal == prevSignal) { continue; }
if (DiscardDuplicateChatMessages && signal.value == prevSignal) { continue; }
//create a chat message
if (LinkToChat && wifiComp.LinkToChat && chatMsgCooldown <= 0.0f && !sentFromChat)
@@ -188,7 +190,7 @@ namespace Barotrauma.Items.Components
if (wifiComp.item.ParentInventory != null &&
wifiComp.item.ParentInventory.Owner != null)
{
string chatMsg = signal;
string chatMsg = signal.value;
if (senderComponent != null)
{
chatMsg = ChatMessage.ApplyDistanceEffect(chatMsg, 1.0f - sentSignalStrength);
@@ -201,7 +203,7 @@ namespace Barotrauma.Items.Components
{
if (GameMain.Client == null)
{
GameMain.GameSession?.CrewManager?.AddSinglePlayerChatMessage(source?.Name ?? "", signal, ChatMessageType.Radio, sender: null);
GameMain.GameSession?.CrewManager?.AddSinglePlayerChatMessage(signal.source?.Name ?? "", signal.value, ChatMessageType.Radio, sender: null);
}
}
#elif SERVER
@@ -211,7 +213,7 @@ namespace Barotrauma.Items.Components
if (recipientClient != null)
{
GameMain.Server.SendDirectChatMessage(
ChatMessage.Create(source?.Name ?? "", chatMsg, ChatMessageType.Radio, null), recipientClient);
ChatMessage.Create(signal.source?.Name ?? "", chatMsg, ChatMessageType.Radio, null), recipientClient);
}
}
#endif
@@ -225,26 +227,26 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
prevSignal = signal;
prevSignal = signal.value;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (connection == null) { return; }
switch (connection.Name)
{
case "signal_in":
TransmitSignal(stepsTaken, signal, source, sender, false, signalStrength);
TransmitSignal(signal, false);
break;
case "set_channel":
if (int.TryParse(signal, out int newChannel))
if (int.TryParse(signal.value, out int newChannel))
{
Channel = newChannel;
}
break;
case "set_range":
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newRange))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newRange))
{
Range = newRange;
}
@@ -37,11 +37,6 @@ namespace Barotrauma.Items.Components
angle = MathUtils.VectorToAngle(end - start);
length = Vector2.Distance(start, end);
if (length > 5000.0f)
{
int akjsdnfkjsadf = 1;
}
}
}
@@ -100,6 +95,13 @@ namespace Barotrauma.Items.Components
set;
}
[Editable, Serialize(false, true, "If enabled, this wire will be ignored by the \"Lock all default wires\" setting.", alwaysUseInstanceValues: true)]
public bool NoAutoLock
{
get;
set;
}
public Wire(Item item, XElement element)
: base(item, element)
{
@@ -309,6 +311,8 @@ namespace Barotrauma.Items.Components
if (Screen.Selected != GameMain.SubEditorScreen)
{
if (user != null) { NoAutoLock = true; }
//cannot run wires from sub to another
if (item.Submarine != sub && sub != null && item.Submarine != null)
{
@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
string signalOut = sendOutput == 1 ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
}
}
@@ -767,6 +767,7 @@ namespace Barotrauma.Items.Components
TryLaunch(deltaTime, ignorePower: true);
}
private bool outOfAmmo;
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
if (character.AIController.SelectedAiTarget?.Entity is Character previousTarget &&
@@ -1187,12 +1188,13 @@ namespace Barotrauma.Items.Components
UpdateTransformedBarrelPos();
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
Character sender = signal.sender;
switch (connection.Name)
{
case "position_in":
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newRotation))
if (float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newRotation))
{
if (!MathUtils.IsValid(newRotation)) { return; }
targetRotation = MathHelper.ToRadians(newRotation);
@@ -1202,7 +1204,7 @@ namespace Barotrauma.Items.Components
resetUserTimer = 10.0f;
break;
case "trigger_in":
if (signal == "0") { return; }
if (signal.value == "0") { return; }
item.Use((float)Timing.Step, sender);
user = sender;
resetUserTimer = 10.0f;
@@ -1214,7 +1216,7 @@ namespace Barotrauma.Items.Components
}
break;
case "toggle_light":
if (lightComponent != null && signal != "0")
if (lightComponent != null && signal.value != "0")
{
lightComponent.IsOn = !lightComponent.IsOn;
}
@@ -1222,7 +1224,7 @@ namespace Barotrauma.Items.Components
case "set_light":
if (lightComponent != null)
{
lightComponent.IsOn = signal != "0";
lightComponent.IsOn = signal.value != "0";
}
break;
}