Unstable v0.1300.0.2
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@@ -498,8 +498,8 @@ namespace Barotrauma
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private bool CanStartEventSet(EventSet eventSet)
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{
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ISpatialEntity refEntity = GetRefEntity();
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float distFromStart = Vector2.Distance(refEntity.WorldPosition, level.StartPosition);
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float distFromEnd = Vector2.Distance(refEntity.WorldPosition, level.EndPosition);
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float distFromStart = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.StartExitPosition.ToPoint(), level.StartPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
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float distFromEnd = (float)Math.Sqrt(MathUtils.LineSegmentToPointDistanceSquared(level.EndExitPosition.ToPoint(), level.EndPosition.ToPoint(), refEntity.WorldPosition.ToPoint()));
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//don't create new events if within 50 meters of the start/end of the level
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if (!eventSet.AllowAtStart)
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