Unstable v0.1300.0.2

This commit is contained in:
Markus Isberg
2021-03-12 15:57:04 +02:00
parent 0f6de8ada9
commit 874616027b
145 changed files with 1897 additions and 939 deletions
@@ -82,7 +82,11 @@ namespace Barotrauma
if (!HumanAIController.IsFriendly(character, target, onlySameTeam: true)) { return false; }
if (character.AIController is HumanAIController humanAI)
{
if (GetVitalityFactor(target) >= GetVitalityThreshold(humanAI.ObjectiveManager, character, target)) { return false; }
if (GetVitalityFactor(target) >= GetVitalityThreshold(humanAI.ObjectiveManager, character, target) ||
target.CharacterHealth.GetAllAfflictions().All(a => a.Strength < a.Prefab.TreatmentThreshold))
{
return false;
}
if (!humanAI.ObjectiveManager.HasOrder<AIObjectiveRescueAll>())
{
if (!character.IsMedic && target != character)