Unstable v0.1300.0.2
This commit is contained in:
@@ -65,7 +65,15 @@ namespace Barotrauma
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private float connectionHighlightState;
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private Pair<Rectangle, string> connectionTooltip;
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private (Rectangle targetArea, string tip)? tooltip;
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private string sanitizedTooltip;
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private List<RichTextData> tooltipRichTextData;
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private string prevTooltip;
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/*private (Rectangle targetArea, string tip)? connectionTooltip;
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private string sanitizedConnectionTooltip;
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private List<RichTextData> connectionTooltipRichTextData;
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private string prevConnectionTooltip;*/
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#if DEBUG
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private GUIComponent editor;
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@@ -228,8 +236,8 @@ namespace Barotrauma
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if (change.Messages.Any())
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{
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string msg = change.Messages[Rand.Range(0, change.Messages.Count)]
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.Replace("[previousname]", prevName)
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.Replace("[name]", location.Name);
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.Replace("[previousname]", $"‖color:gui.orange‖{prevName}‖end‖")
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.Replace("[name]", $"‖color:gui.orange‖{location.Name}‖end‖");
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location.LastTypeChangeMessage = msg;
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if (GameMain.Client != null)
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{
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@@ -452,7 +460,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
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{
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connectionTooltip = null;
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tooltip = null;
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Rectangle rect = mapContainer.Rect;
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@@ -521,26 +529,10 @@ namespace Barotrauma
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}
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float rawNoiseScale = 1.0f + PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
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cameraNoiseStrength = PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
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noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color : Color.White * cameraNoiseStrength * 0.1f,
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textureScale: Vector2.One * rawNoiseScale);
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noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color: new Color(20,20,20,50),
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textureScale: Vector2.One * rawNoiseScale * 2);
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noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color: Color.White * cameraNoiseStrength * 0.1f,
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textureScale: Vector2.One * noiseScale);
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DrawNoise(spriteBatch, rect, rawNoiseScale);
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Radiation.Draw(spriteBatch, rect, zoom);
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Pair<Rectangle, string> tooltip = null;
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if (generationParams.ShowLocations)
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{
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foreach (LocationConnection connection in Connections)
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@@ -611,11 +603,10 @@ namespace Barotrauma
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Vector2 typeChangeIconPos = pos + new Vector2(1.35f, -0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
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float typeChangeIconScale = 18.0f / generationParams.TypeChangeIcon.SourceRect.Width;
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generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, GUI.Style.Red, scale: typeChangeIconScale * zoom);
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if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom)
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if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom &&
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(tooltip == null || IsPreferredTooltip(typeChangeIconPos)))
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{
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tooltip = new Pair<Rectangle, string>(
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new Rectangle(typeChangeIconPos.ToPoint(), new Point(30)),
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location.LastTypeChangeMessage);
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tooltip = (new Rectangle(typeChangeIconPos.ToPoint(), new Point(30)), location.LastTypeChangeMessage);
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}
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}
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if (location != CurrentLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location)) && generationParams.MissionIcon != null)
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@@ -623,12 +614,10 @@ namespace Barotrauma
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Vector2 missionIconPos = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
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float missionIconScale = 18.0f / generationParams.MissionIcon.SourceRect.Width;
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generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
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if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom)
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if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom && IsPreferredTooltip(missionIconPos))
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{
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var availableMissions = CurrentLocation.AvailableMissions.Where(m => m.Locations.Contains(location));
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tooltip = new Pair<Rectangle, string>(
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new Rectangle(missionIconPos.ToPoint(), new Point(30)),
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TextManager.Get("mission") + '\n'+ string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
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tooltip = (new Rectangle(missionIconPos.ToPoint(), new Point(30)), TextManager.Get("mission") + '\n'+ string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
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}
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}
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@@ -660,12 +649,24 @@ namespace Barotrauma
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DrawDecorativeHUD(spriteBatch, rect);
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bool drawRadiationTooltip = true;
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if (HighlightedLocation != null)
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if (tooltip != null)
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{
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if (tooltip.Value.tip != prevTooltip)
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{
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prevTooltip = tooltip.Value.tip;
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tooltipRichTextData = RichTextData.GetRichTextData(tooltip.Value.tip, out sanitizedTooltip);
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}
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GUIComponent.DrawToolTip(spriteBatch, sanitizedTooltip, tooltip.Value.targetArea, tooltipRichTextData);
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drawRadiationTooltip = false;
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}
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else if (HighlightedLocation != null)
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{
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drawRadiationTooltip = false;
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Vector2 pos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
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pos.X += 50 * zoom;
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pos.X = (int)pos.X;
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pos.Y = (int)pos.Y;
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Vector2 nameSize = GUI.LargeFont.MeasureString(HighlightedLocation.Name);
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Vector2 typeSize = string.IsNullOrEmpty(HighlightedLocation.Type.Name) ? Vector2.Zero : GUI.Font.MeasureString(HighlightedLocation.Type.Name);
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Vector2 size = new Vector2(Math.Max(nameSize.X, typeSize.X), nameSize.Y + typeSize.Y);
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@@ -675,15 +676,15 @@ namespace Barotrauma
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if (showReputation)
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{
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repLabelText = TextManager.Get("reputation");
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repLabelSize = GUI.Font.MeasureString(repLabelText);
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repLabelSize = GUI.Font.MeasureString(repLabelText);
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size.X = Math.Max(size.X, repLabelSize.X);
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repBarSize = new Vector2(Math.Max(0.75f * size.X, 100), repLabelSize.Y);
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size.X = Math.Max(size.X, (4.0f / 3.0f) * repBarSize.X);
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size.Y += 2 * repLabelSize.Y + 4 + repBarSize.Y;
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repValueText = ((int)HighlightedLocation.Reputation.Value).ToString();
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size.Y += 2 * repLabelSize.Y + GUI.IntScale(5) + repBarSize.Y;
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repValueText = HighlightedLocation.Reputation.GetFormattedReputationText(addColorTags: false);
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}
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GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
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spriteBatch, new Rectangle((int)(pos.X - 60 * GUI.Scale), (int)(pos.Y - size.Y), (int)(size.X + 120 * GUI.Scale), (int)(size.Y * 2.2f)), Color.Black * hudVisibility);
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spriteBatch, new Rectangle((int)(pos.X - 60 * GUI.Scale), (int)(pos.Y - size.Y), (int)(size.X + 120 * GUI.Scale), (int)(size.Y * 2.2f)), Color.Black * hudVisibility);
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var topLeftPos = pos - new Vector2(0.0f, size.Y / 2);
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GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Name, GUI.Style.TextColor * hudVisibility * 1.5f, font: GUI.LargeFont);
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topLeftPos += new Vector2(0.0f, nameSize.Y);
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@@ -692,23 +693,12 @@ namespace Barotrauma
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{
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topLeftPos += new Vector2(0.0f, typeSize.Y + repLabelSize.Y);
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GUI.DrawString(spriteBatch, topLeftPos, repLabelText, GUI.Style.TextColor * hudVisibility * 1.5f);
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topLeftPos += new Vector2(0.0f, repLabelSize.Y + 4);
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topLeftPos += new Vector2(0.0f, repLabelSize.Y + GUI.IntScale(10));
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Rectangle repBarRect = new Rectangle(new Point((int)topLeftPos.X, (int)topLeftPos.Y), new Point((int)repBarSize.X, (int)repBarSize.Y));
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RoundSummary.DrawReputationBar(spriteBatch, repBarRect, HighlightedLocation.Reputation.NormalizedValue);
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GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + 4, repBarRect.Top), repValueText, GUI.Style.TextColor);
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GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + 4, repBarRect.Top), repValueText, Reputation.GetReputationColor(HighlightedLocation.Reputation.NormalizedValue));
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}
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}
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if (tooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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drawRadiationTooltip = false;
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}
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if (connectionTooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, connectionTooltip.Second, connectionTooltip.First);
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drawRadiationTooltip = false;
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}
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if (drawRadiationTooltip)
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{
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@@ -720,6 +710,33 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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public static void DrawNoise(SpriteBatch spriteBatch, Rectangle rect, float strength)
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{
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noiseOverlay ??= new Sprite("Content/UI/noise.png", Vector2.Zero);
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float noiseT = (float)(Timing.TotalTime * 0.01f);
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float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 5.0f;
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float rawNoiseScale = 1.0f + GetPerlinNoise();
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noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color : Color.White * strength * 0.1f,
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textureScale: Vector2.One * rawNoiseScale);
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noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color: new Color(20,20,20,50),
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textureScale: Vector2.One * rawNoiseScale * 2);
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noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
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color: Color.White * strength * 0.1f,
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textureScale: Vector2.One * noiseScale);
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}
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private static float GetPerlinNoise() => PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
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private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Color? overrideColor = null)
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{
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Color connectionColor;
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@@ -884,7 +901,32 @@ namespace Barotrauma
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if (connection.Locked)
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{
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DrawIcon("LockIcon", (int)(28 * zoom), TextManager.Get("LockedPathTooltip"));
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var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
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var unlockEvent =
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EventSet.PrefabList.Find(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
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EventSet.PrefabList.Find(ep => ep.UnlockPathEvent && string.IsNullOrEmpty(ep.BiomeIdentifier));
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if (unlockEvent != null)
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{
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Reputation unlockReputation = CurrentLocation.Reputation;
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Faction unlockFaction = null;
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if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
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{
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unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
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unlockReputation = unlockFaction?.Reputation;
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}
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DrawIcon(
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"LockedLocationConnection", (int)(28 * zoom),
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TextManager.GetWithVariables(unlockEvent.UnlockPathTooltip ?? "LockedPathTooltip",
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new string[] { "[requiredreputation]", "[currentreputation]" },
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new string[] { Reputation.GetFormattedReputationText(MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation), unlockEvent.UnlockPathReputation, addColorTags: true), unlockReputation.GetFormattedReputationText(addColorTags: true) }));
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}
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else
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{
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DrawIcon("LockedLocationConnection", (int)(28 * zoom), TextManager.Get("LockedPathTooltip"));
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}
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}
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if (connection.LevelData.HasHuntingGrounds)
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@@ -896,8 +938,8 @@ namespace Barotrauma
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{
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DrawIcon(crushDepthWarningIconStyle, (int)(32 * zoom),
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TextManager.Get(tooltip)
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.Replace("[initialdepth]", ((int)(connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio)).ToString())
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.Replace("[submarinecrushdepth]", ((int)subCrushDepth).ToString()));
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.Replace("[initialdepth]", $"‖color:gui.orange‖{(int)(connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio)}‖end‖")
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.Replace("[submarinecrushdepth]", $"‖color:gui.orange‖{(int)subCrushDepth}‖end‖"));
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}
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}
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@@ -910,7 +952,7 @@ namespace Barotrauma
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}
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}
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void DrawIcon(string iconStyle, int iconSize, string tooltip)
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void DrawIcon(string iconStyle, int iconSize, string tooltipText)
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{
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Vector2 iconPos = (connectionStart.Value + connectionEnd.Value) / 2;
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Vector2 iconDiff = Vector2.Normalize(connectionEnd.Value - connectionStart.Value) * iconSize;
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@@ -918,18 +960,23 @@ namespace Barotrauma
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iconPos += (iconDiff * -(iconCount - 1) / 2.0f) + iconDiff * iconIndex;
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var style = GUI.Style.GetComponentStyle(iconStyle);
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bool mouseOn = HighlightedLocation == null && Vector2.DistanceSquared(iconPos, PlayerInput.MousePosition) < iconSize * iconSize;
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bool mouseOn = Vector2.DistanceSquared(iconPos, PlayerInput.MousePosition) < iconSize * iconSize && IsPreferredTooltip(iconPos);
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Sprite iconSprite = style.GetDefaultSprite();
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iconSprite.Draw(spriteBatch, iconPos, (mouseOn ? style.HoverColor : style.Color) * 0.7f,
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scale: iconSize / iconSprite.size.X);
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if (mouseOn)
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{
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connectionTooltip = new Pair<Rectangle, string>(new Rectangle(iconPos.ToPoint(), new Point(iconSize)), tooltip);
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tooltip = (new Rectangle((iconPos - Vector2.One * iconSize / 2).ToPoint(), new Point(iconSize)), tooltipText);
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}
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iconIndex++;
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}
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}
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private bool IsPreferredTooltip(Vector2 tooltipPos)
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{
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return tooltip == null || Vector2.DistanceSquared(tooltipPos, PlayerInput.MousePosition) < Vector2.DistanceSquared(tooltip.Value.targetArea.Center.ToVector2(), PlayerInput.MousePosition);
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}
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private float hudVisibility;
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private float cameraNoiseStrength;
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@@ -948,8 +995,8 @@ namespace Barotrauma
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private void UpdateMapAnim(MapAnim anim, float deltaTime)
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{
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//pause animation while there are messageboxes on screen
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if (GUIMessageBox.MessageBoxes.Count > 0) return;
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//pause animation while there are messageboxes (other than hints) on screen
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if (GUIMessageBox.MessageBoxes.Count(c => !(c is GUIMessageBox mb) || mb.MessageBoxType != GUIMessageBox.Type.Hint) > 0) { return; }
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if (!string.IsNullOrEmpty(anim.StartMessage))
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{
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Block a user