Unstable v0.1300.0.2
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@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System.Linq;
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using Barotrauma.Networking;
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using System.Globalization;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -17,7 +18,7 @@ namespace Barotrauma
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private static UISprite spectateIcon, disconnectedIcon;
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private static Sprite ownerIcon, moderatorIcon;
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private enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
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private enum InfoFrameTab { Crew, Mission, Reputation, MyCharacter, Traitor };
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private static InfoFrameTab selectedTab;
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private GUIFrame infoFrame, contentFrame;
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@@ -40,11 +41,11 @@ namespace Barotrauma
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private const ushort mediumPingThreshold = 200;
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private ushort currentPing;
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private Client client;
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private Character character;
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private bool hasCharacter;
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private GUITextBlock textBlock;
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private GUIFrame frame;
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private readonly Client client;
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private readonly Character character;
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private readonly bool hasCharacter;
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private readonly GUITextBlock textBlock;
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private readonly GUIFrame frame;
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public LinkedGUI(Client client, GUIFrame frame, bool hasCharacter, GUITextBlock textBlock)
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{
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@@ -180,26 +181,27 @@ namespace Barotrauma
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infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
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new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, infoFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
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switch (selectedTab)
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Vector2 contentFrameSize = selectedTab switch
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{
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case InfoFrameTab.Crew:
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case InfoFrameTab.Mission:
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case InfoFrameTab.Traitor:
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default:
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contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.667f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
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break;
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case InfoFrameTab.MyCharacter:
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contentFrame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.5f), infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { /*MinSize = new Point(width, height),*/ RelativeOffset = new Vector2(0.025f, 0.12f) });
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break;
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}
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InfoFrameTab.MyCharacter => new Vector2(0.33f, 0.5f),
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_ => new Vector2(0.33f, 0.667f)
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};
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contentFrame = new GUIFrame(new RectTransform(contentFrameSize, infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0.025f, 0.12f) });
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var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(17.5f)) }, style: null);
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var buttonArea = new GUILayoutGroup(new RectTransform(new Point(innerFrame.Rect.Width, GUI.IntScale(25f)), innerFrame.RectTransform) { AbsoluteOffset = new Point(2, 0) }, isHorizontal: true)
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var innerLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(17.5f)) })
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{
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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var buttonArea = new GUILayoutGroup(new RectTransform(new Point(innerLayoutGroup.Rect.Width, GUI.IntScale(25f)), parent: innerLayoutGroup.RectTransform), isHorizontal: true)
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{
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RelativeSpacing = 0.01f
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};
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infoFrameHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.926f), innerFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), style: null);
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float absoluteSpacing = innerLayoutGroup.RelativeSpacing * innerLayoutGroup.Rect.Height;
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int multiplier = GameMain.GameSession?.GameMode is CampaignMode ? 2 : 1;
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int infoFrameHolderHeight = Math.Min((int)(0.926f * innerLayoutGroup.Rect.Height), (int)(innerLayoutGroup.Rect.Height - multiplier * (GUI.IntScale(25f) + absoluteSpacing)));
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infoFrameHolder = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: null);
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var crewButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
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{
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@@ -215,6 +217,22 @@ namespace Barotrauma
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};
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tabButtons.Add(missionButton);
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if (GameMain.GameSession?.GameMode is CampaignMode campaignMode)
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{
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var reputationButton = new GUIButton(new RectTransform(new Vector2(0.245f, 1.0f), buttonArea.RectTransform), TextManager.Get("reputation"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Reputation,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(reputationButton);
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var balanceFrame = new GUIFrame(new RectTransform(new Point(buttonArea.RectTransform.NonScaledSize.X, (int)(buttonArea.RectTransform.NonScaledSize.Y * 1.5f)), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
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new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), "", textAlignment: Alignment.Right, parseRichText: true)
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{
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TextGetter = () => TextManager.GetWithVariable("campaignmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaignMode.Money))
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};
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}
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bool isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
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if (isTraitor && GameMain.Client.TraitorMission != null)
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{
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@@ -252,6 +270,14 @@ namespace Barotrauma
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case InfoFrameTab.Mission:
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CreateMissionInfo(infoFrameHolder);
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break;
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case InfoFrameTab.Reputation:
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if (GameMain.GameSession.RoundSummary != null && GameMain.GameSession.GameMode is CampaignMode campaignMode)
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{
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infoFrameHolder.ClearChildren();
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GUIFrame reputationFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrameHolder.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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GameMain.GameSession.RoundSummary.CreateReputationInfoPanel(reputationFrame, campaignMode);
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}
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break;
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case InfoFrameTab.Traitor:
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TraitorMissionPrefab traitorMission = GameMain.Client.TraitorMission;
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Character traitor = GameMain.Client.Character;
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@@ -356,6 +382,21 @@ namespace Barotrauma
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crewFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(headerFrames[0].Rect.Height * headerFrames.Length) - (teamIDs.Count > 1 ? GUI.IntScale(10f) : 0));
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float totalRelativeHeight = 0.0f;
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if (teamIDs.Count > 1) { totalRelativeHeight += teamIDs.Count * nameHeight; }
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headerFrames.ForEach(f => totalRelativeHeight += f.RectTransform.RelativeSize.Y);
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crewListArray.ForEach(f => totalRelativeHeight += f.RectTransform.RelativeSize.Y);
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if (totalRelativeHeight > 1.0f)
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{
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float heightOverflow = totalRelativeHeight - 1.0f;
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float heightToReduce = heightOverflow / crewListArray.Length;
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crewListArray.ForEach(l =>
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{
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l.RectTransform.Resize(l.RectTransform.RelativeSize - new Vector2(0.0f, heightToReduce));
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l.UpdateDimensions();
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});
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}
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if (GameMain.IsMultiplayer)
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{
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CreateMultiPlayerList(false);
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@@ -831,12 +872,21 @@ namespace Barotrauma
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if (logList != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), logList.Content.RectTransform), line, wrap: true, font: GUI.SmallFont)
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var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), logList.Content.RectTransform), line, wrap: true, font: GUI.SmallFont, parseRichText: true)
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{
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TextColor = textColor,
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CanBeFocused = false,
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UserData = line
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}.CalculateHeightFromText();
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};
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textBlock.CalculateHeightFromText();
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foreach (var data in textBlock.RichTextData)
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{
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textBlock.ClickableAreas.Add(new GUITextBlock.ClickableArea()
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{
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Data = data,
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OnClick = GameMain.NetLobbyScreen.SelectPlayer
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});
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}
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}
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}
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@@ -882,21 +932,25 @@ namespace Barotrauma
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GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
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GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", mission.Reward));
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string rewardText = mission.GetMissionRewardText();
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string reputationText = mission.GetReputationRewardText(mission.Locations[0]);
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var missionNameRichTextData = RichTextData.GetRichTextData(mission.Name, out string missionNameString);
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var missionDescriptionRichTextData = RichTextData.GetRichTextData(mission.Description, out string missionDescriptionString);
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var missionRewardRichTextData = RichTextData.GetRichTextData(TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), out string missionRewardString);
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var missionRewardRichTextData = RichTextData.GetRichTextData(rewardText, out string missionRewardString);
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var missionReputationRichTextData = RichTextData.GetRichTextData(reputationText, out string missionReputationString);
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missionNameString = ToolBox.WrapText(missionNameString, missionTextGroup.Rect.Width, GUI.LargeFont);
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missionDescriptionString = ToolBox.WrapText(missionDescriptionString, missionTextGroup.Rect.Width, GUI.Font);
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missionRewardString = ToolBox.WrapText(missionRewardString, missionTextGroup.Rect.Width, GUI.Font);
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missionReputationString = ToolBox.WrapText(missionReputationString, missionTextGroup.Rect.Width, GUI.Font);
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Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
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Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
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Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
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Vector2 missionReputationSize = GUI.Font.MeasureString(missionReputationString);
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missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
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missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y + missionReputationSize.Y));
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missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
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if (mission.Prefab.Icon != null)
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@@ -906,10 +960,11 @@ namespace Barotrauma
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int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
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Point iconSize = new Point(iconWidth, iconHeight);
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor };
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new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor, CanBeFocused = false };
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameRichTextData, missionNameString, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardRichTextData, missionRewardString);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionReputationRichTextData, missionReputationString);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionRichTextData, missionDescriptionString);
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}
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}
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