Unstable v0.1300.0.2
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@@ -80,6 +80,12 @@ namespace Barotrauma
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public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
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public Color TextColorDim { get; private set; } = Color.White * 0.6f;
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public Color ColorReputationVeryLow { get; private set; } = Color.Red;
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public Color ColorReputationLow { get; private set; } = Color.Orange;
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public Color ColorReputationNeutral { get; private set; } = Color.White * 0.8f;
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public Color ColorReputationHigh { get; private set; } = Color.LightBlue;
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public Color ColorReputationVeryHigh { get; private set; } = Color.Blue;
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// Inventory
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public Color EquipmentSlotIconColor { get; private set; } = new Color(99, 70, 64);
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@@ -170,6 +176,21 @@ namespace Barotrauma
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case "textcolor":
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TextColor = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationverylow":
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ColorReputationVeryLow = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationlow":
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ColorReputationLow = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationneutral":
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ColorReputationNeutral = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationhigh":
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ColorReputationHigh = subElement.GetAttributeColor("color", TextColor);
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break;
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case "colorreputationveryhigh":
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ColorReputationVeryHigh = subElement.GetAttributeColor("color", TextColor);
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break;
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case "equipmentsloticoncolor":
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EquipmentSlotIconColor = subElement.GetAttributeColor("color", EquipmentSlotIconColor);
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break;
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