Unstable v0.1300.0.2
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@@ -351,29 +351,6 @@ namespace Barotrauma
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}
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};
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InputType? closeInput = null;
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if (GameMain.Config.KeyBind(InputType.Use).MouseButton == MouseButton.None)
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{
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closeInput = InputType.Use;
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}
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else if (GameMain.Config.KeyBind(InputType.Select).MouseButton == MouseButton.None)
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{
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closeInput = InputType.Select;
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}
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if (closeInput.HasValue)
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{
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Buttons[0].ToolTip = TextManager.ParseInputTypes($"{TextManager.Get("hintmessagebox.dismiss")} ([InputType.{closeInput.Value}])");
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Buttons[0].OnAddedToGUIUpdateList += (GUIComponent component) =>
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{
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if (!closing && openState >= 1.0f && PlayerInput.KeyHit(closeInput.Value))
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{
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GUIButton btn = component as GUIButton;
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btn?.OnClicked(btn, btn.UserData);
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btn?.Flash(GUI.Style.Green);
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}
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};
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}
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Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), headerText, wrap: true);
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GUI.Style.Apply(Header, "", this);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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