Unstable v0.1300.0.2
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@@ -4,6 +4,25 @@ namespace Barotrauma
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{
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partial class AbandonedOutpostMission : Mission
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{
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public override int State
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{
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get { return base.State; }
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protected set
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{
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if (state != value)
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{
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base.State = value;
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if (state == HostagesKilledState && !string.IsNullOrEmpty(hostagesKilledMessage))
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{
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new GUIMessageBox(string.Empty, hostagesKilledMessage, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
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{
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IconColor = Prefab.IconColor
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};
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}
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}
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}
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}
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public override void ClientReadInitial(IReadMessage msg)
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{
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byte characterCount = msg.ReadByte();
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@@ -1,10 +1,52 @@
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Barotrauma
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{
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abstract partial class Mission
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{
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public string GetMissionRewardText()
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", Reward));
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return TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{rewardText}‖end‖");
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}
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public string GetReputationRewardText(Location currLocation)
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{
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List<string> reputationRewardTexts = new List<string>();
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foreach (var reputationReward in ReputationRewards)
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{
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string name = "";
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if (reputationReward.Key.Equals("location", StringComparison.OrdinalIgnoreCase))
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{
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name = $"‖color:gui.orange‖{currLocation.Name}‖end‖";
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}
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else
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{
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var faction = FactionPrefab.Prefabs.Find(f => f.Identifier.Equals(reputationReward.Key, StringComparison.OrdinalIgnoreCase));
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if (faction != null)
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{
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name = $"‖color:{XMLExtensions.ColorToString(faction.IconColor)}‖{faction.Name}‖end‖";
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}
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else
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{
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name = TextManager.Get(reputationReward.Key);
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}
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}
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float normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, reputationReward.Value);
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string formattedValue = ((int)reputationReward.Value).ToString("+#;-#;0"); //force plus sign for positive numbers
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string rewardText = TextManager.GetWithVariables(
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"reputationformat",
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new string[] { "[reputationname]", "[reputationvalue]" },
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new string[] { name, $"‖color:{XMLExtensions.ColorToString(Reputation.GetReputationColor(normalizedValue))}‖{formattedValue}‖end‖" });
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reputationRewardTexts.Add(rewardText);
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}
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return TextManager.AddPunctuation(':', TextManager.Get("reputation"), string.Join(", ", reputationRewardTexts));
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}
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partial void ShowMessageProjSpecific(int missionState)
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{
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int messageIndex = missionState - 1;
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@@ -23,11 +65,16 @@ namespace Barotrauma
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{
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yield return new WaitForSeconds(1.0f);
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}
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CreateMessageBox(header, message);
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yield return CoroutineStatus.Success;
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}
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protected void CreateMessageBox(string header, string message)
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{
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new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
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{
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IconColor = Prefab.IconColor
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};
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yield return CoroutineStatus.Success;
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}
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public void ClientRead(IReadMessage msg)
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