Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last
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@@ -239,11 +239,11 @@ namespace Barotrauma.Items.Components
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DrawMarker(spriteBatch,
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(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
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(Level.Loaded.StartPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f));
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(Level.Loaded.StartPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.55f));
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DrawMarker(spriteBatch,
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(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
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(Level.Loaded.EndPosition - (Submarine.Loaded.Position+Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f));
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(Level.Loaded.EndPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.55f));
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if (GameMain.GameSession.Mission != null)
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{
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@@ -253,7 +253,7 @@ namespace Barotrauma.Items.Components
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{
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DrawMarker(spriteBatch,
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mission.RadarLabel,
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mission.RadarPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition), displayScale, center, (rect.Width * 0.55f));
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mission.RadarPosition - item.WorldPosition, displayScale, center, (rect.Width * 0.55f));
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}
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}
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