Unstable 0.1300.0.4
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@@ -453,7 +453,7 @@ namespace Barotrauma
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//camera shake and sounds start playing 500 meters before crush depth
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float depthEffectThreshold = 500.0f;
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if (Submarine.RealWorldDepth < Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && Submarine.RealWorldDepth < Submarine.RealWorldCrushDepth - depthEffectThreshold)
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if (Submarine.RealWorldDepth < Level.Loaded.RealWorldCrushDepth - depthEffectThreshold || Submarine.RealWorldDepth < Submarine.RealWorldCrushDepth - depthEffectThreshold)
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{
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return;
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}
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