Unstable 0.1300.0.4
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@@ -591,9 +591,9 @@ namespace Barotrauma
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public bool IsCriticallyRadiated()
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{
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if (GameMain.GameSession is { Campaign: { Map: { } map } })
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if (GameMain.GameSession?.Map?.Radiation != null)
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{
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return TurnsInRadiation > map.Radiation.Params.CriticalRadiationThreshold;
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return TurnsInRadiation > GameMain.GameSession.Map.Radiation.Params.CriticalRadiationThreshold;
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}
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return false;
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@@ -708,7 +708,7 @@ namespace Barotrauma
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}
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}
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public bool IsRadiated() => GameMain.GameSession is { Campaign: { Map: { Radiation: { Enabled: true } radiation } } } && radiation.Contains(this);
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public bool IsRadiated() => GameMain.GameSession?.Map?.Radiation != null && GameMain.GameSession.Map.Radiation.Enabled && GameMain.GameSession.Map.Radiation.Contains(this);
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private List<PurchasedItem> CreateStoreStock()
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{
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