Unstable 0.1300.0.4
This commit is contained in:
@@ -142,7 +142,7 @@ namespace Barotrauma
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if (displayRange < 0.1f) { return; }
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if (Attack.GetStructureDamage(1.0f) > 0.0f)
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if (Attack.GetStructureDamage(1.0f) > 0.0f || Attack.GetLevelWallDamage(1.0f) > 0.0f)
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{
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RangedStructureDamage(worldPosition, displayRange, Attack.GetStructureDamage(1.0f), Attack.GetLevelWallDamage(1.0f), attacker);
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}
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@@ -3603,31 +3603,36 @@ namespace Barotrauma
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}
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//remove wires
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foreach (Item item in beaconItems.Where(it => it.GetComponent<Wire>() != null).ToList())
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float removeWireMinDifficulty = 20.0f;
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float removeWireProbability = MathUtils.InverseLerp(removeWireMinDifficulty, 100.0f, LevelData.Difficulty) * 0.5f;
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if (removeWireProbability > 0.0f)
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{
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if (item.NonInteractable) { continue; }
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Wire wire = item.GetComponent<Wire>();
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if (wire.Locked) { continue; }
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if (wire.Connections[0] != null && (wire.Connections[0].Item.NonInteractable || wire.Connections[0].Item.GetComponent<ConnectionPanel>().Locked))
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foreach (Item item in beaconItems.Where(it => it.GetComponent<Wire>() != null).ToList())
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{
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continue;
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}
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if (wire.Connections[1] != null && (wire.Connections[1].Item.NonInteractable || wire.Connections[1].Item.GetComponent<ConnectionPanel>().Locked))
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{
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continue;
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}
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if (Rand.Range(0f, 1f, Rand.RandSync.Unsynced) < 0.25f)
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{
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foreach (Connection connection in wire.Connections)
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if (item.NonInteractable) { continue; }
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Wire wire = item.GetComponent<Wire>();
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if (wire.Locked) { continue; }
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if (wire.Connections[0] != null && (wire.Connections[0].Item.NonInteractable || wire.Connections[0].Item.GetComponent<ConnectionPanel>().Locked))
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{
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if (connection != null)
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continue;
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}
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if (wire.Connections[1] != null && (wire.Connections[1].Item.NonInteractable || wire.Connections[1].Item.GetComponent<ConnectionPanel>().Locked))
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{
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continue;
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}
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if (Rand.Range(0f, 1.0f, Rand.RandSync.Unsynced) < removeWireProbability)
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{
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foreach (Connection connection in wire.Connections)
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{
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connection.ConnectionPanel.DisconnectedWires.Add(wire);
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wire.RemoveConnection(connection.Item);
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if (connection != null)
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{
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connection.ConnectionPanel.DisconnectedWires.Add(wire);
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wire.RemoveConnection(connection.Item);
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#if SERVER
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connection.ConnectionPanel.Item.CreateServerEvent(connection.ConnectionPanel);
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wire.CreateNetworkEvent();
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#endif
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}
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}
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}
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}
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@@ -117,8 +117,7 @@ namespace Barotrauma
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EventHistory.AddRange(EventSet.PrefabList.Where(p => prefabNames.Any(n => p.Identifier.Equals(n, StringComparison.InvariantCultureIgnoreCase))));
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string[] nonRepeatablePrefabNames = element.GetAttributeStringArray("nonrepeatableevents", new string[] { });
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NonRepeatableEvents.AddRange(EventSet.PrefabList.Where(p => prefabNames.Any(n => p.Identifier.Equals(n, StringComparison.InvariantCultureIgnoreCase))));
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NonRepeatableEvents.AddRange(EventSet.PrefabList.Where(p => nonRepeatablePrefabNames.Any(n => p.Identifier.Equals(n, StringComparison.InvariantCultureIgnoreCase))));
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}
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@@ -183,10 +183,10 @@ namespace Barotrauma
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else
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{
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string levelSeed = element.GetAttributeString("location", "");
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LevelData levelData = GameMain.GameSession.Campaign?.NextLevel ?? GameMain.GameSession.LevelData;
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LevelData levelData = GameMain.GameSession?.Campaign?.NextLevel ?? GameMain.GameSession?.LevelData;
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linkedSub = new LinkedSubmarine(submarine, idRemap.AssignMaxId())
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{
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purchasedLostShuttles = GameMain.GameSession.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles,
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purchasedLostShuttles = GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.PurchasedLostShuttles,
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saveElement = element
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};
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@@ -591,9 +591,9 @@ namespace Barotrauma
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public bool IsCriticallyRadiated()
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{
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if (GameMain.GameSession is { Campaign: { Map: { } map } })
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if (GameMain.GameSession?.Map?.Radiation != null)
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{
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return TurnsInRadiation > map.Radiation.Params.CriticalRadiationThreshold;
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return TurnsInRadiation > GameMain.GameSession.Map.Radiation.Params.CriticalRadiationThreshold;
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}
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return false;
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@@ -708,7 +708,7 @@ namespace Barotrauma
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}
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}
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public bool IsRadiated() => GameMain.GameSession is { Campaign: { Map: { Radiation: { Enabled: true } radiation } } } && radiation.Contains(this);
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public bool IsRadiated() => GameMain.GameSession?.Map?.Radiation != null && GameMain.GameSession.Map.Radiation.Enabled && GameMain.GameSession.Map.Radiation.Contains(this);
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private List<PurchasedItem> CreateStoreStock()
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{
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@@ -16,8 +16,8 @@ namespace Barotrauma
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private Location furthestDiscoveredLocation;
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public int Width => generationParams.Width;
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public int Height => generationParams.Height;
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Action<Location, LocationConnection> OnLocationSelected;
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/// <summary>
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@@ -62,12 +62,17 @@ namespace Barotrauma
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public Map(CampaignSettings settings)
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{
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generationParams = MapGenerationParams.Instance;
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Width = generationParams.Width;
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Height = generationParams.Height;
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Locations = new List<Location>();
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Connections = new List<LocationConnection>();
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Radiation = new Radiation(this, generationParams.RadiationParams)
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if (generationParams.RadiationParams != null)
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{
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Enabled = settings.RadiationEnabled
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};
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Radiation = new Radiation(this, generationParams.RadiationParams)
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{
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Enabled = settings.RadiationEnabled
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};
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}
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}
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/// <summary>
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@@ -78,6 +83,9 @@ namespace Barotrauma
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Seed = element.GetAttributeString("seed", "a");
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Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));
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Width = element.GetAttributeInt("width", Width);
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Height = element.GetAttributeInt("height", Height);
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bool lairsFound = false;
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foreach (XElement subElement in element.Elements())
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@@ -180,6 +188,12 @@ namespace Barotrauma
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}
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}
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//backwards compatibility: if locations go out of bounds (map saved with different generation parameters before width/height were included in the xml)
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float maxX = Locations.Select(l => l.MapPosition.X).Max();
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if (maxX > Width) { Width = (int)(maxX + 10); }
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float maxY = Locations.Select(l => l.MapPosition.Y).Max();
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if (maxY > Height) { Height = (int)(maxY + 10); }
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InitProjectSpecific();
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}
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@@ -405,6 +419,7 @@ namespace Barotrauma
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int zone1 = GetZoneIndex(Connections[i].Locations[0].MapPosition.X);
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int zone2 = GetZoneIndex(Connections[i].Locations[1].MapPosition.X);
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if (zone1 == zone2) { continue; }
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if (zone2 == generationParams.DifficultyZones) { continue; }
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if (!connectionsBetweenZones.Contains(Connections[i]))
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{
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@@ -416,9 +431,9 @@ namespace Barotrauma
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Connections[i].Locations[0].MapPosition.X < Connections[i].Locations[1].MapPosition.X ?
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Connections[i].Locations[0] :
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Connections[i].Locations[1];
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if (!leftMostLocation.Type.HasOutpost)
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if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase))
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{
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leftMostLocation.ChangeType(LocationType.List.First(lt => lt.HasOutpost));
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leftMostLocation.ChangeType(LocationType.List.First(lt => lt.HasOutpost && !lt.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase)));
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}
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leftMostLocation.IsGateBetweenBiomes = true;
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Connections[i].Locked = true;
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@@ -708,8 +723,9 @@ namespace Barotrauma
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}
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SelectedLocation = Locations[index];
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var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
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SelectedConnection =
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Connections.Find(c => c.Locations.Contains(GameMain.GameSession?.Campaign?.CurrentDisplayLocation) && c.Locations.Contains(SelectedLocation)) ??
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Connections.Find(c => c.Locations.Contains(currentDisplayLocation) && c.Locations.Contains(SelectedLocation)) ??
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Connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
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if (SelectedConnection?.Locked ?? false)
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{
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@@ -796,7 +812,7 @@ namespace Barotrauma
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ProgressWorld();
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}
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Radiation.OnStep(steps);
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Radiation?.OnStep(steps);
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}
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private void ProgressWorld()
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@@ -1092,6 +1108,8 @@ namespace Barotrauma
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mapElement.Add(new XAttribute("currentlocationconnection", Connections.IndexOf(Connections.Find(c => c.LevelData == Level.Loaded.LevelData))));
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}
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}
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mapElement.Add(new XAttribute("width", Width));
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mapElement.Add(new XAttribute("height", Height));
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mapElement.Add(new XAttribute("selectedlocation", SelectedLocationIndex));
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mapElement.Add(new XAttribute("startlocation", Locations.IndexOf(StartLocation)));
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mapElement.Add(new XAttribute("endlocation", Locations.IndexOf(EndLocation)));
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@@ -1118,7 +1136,10 @@ namespace Barotrauma
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mapElement.Add(connectionElement);
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}
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mapElement.Add(Radiation.Save());
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if (Radiation != null)
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{
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mapElement.Add(Radiation.Save());
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}
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element.Add(mapElement);
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}
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@@ -133,7 +133,7 @@ namespace Barotrauma
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public Rectangle Borders
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{
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get
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get
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{
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return subBody == null ? Rectangle.Empty : subBody.Borders;
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}
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@@ -155,7 +155,7 @@ namespace Barotrauma
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private float? realWorldCrushDepth;
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public float RealWorldCrushDepth
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{
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get
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get
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{
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if (!realWorldCrushDepth.HasValue)
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{
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@@ -172,6 +172,7 @@ namespace Barotrauma
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}
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return realWorldCrushDepth.Value;
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}
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set { realWorldCrushDepth = value; }
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}
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/// <summary>
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@@ -179,7 +180,7 @@ namespace Barotrauma
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/// </summary>
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public float RealWorldDepth
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{
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get
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get
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{
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if (Level.Loaded?.GenerationParams == null)
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{
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@@ -191,7 +192,7 @@ namespace Barotrauma
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public bool AtEndExit
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{
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get
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get
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{
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if (Level.Loaded == null) { return false; }
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if (Level.Loaded.EndOutpost != null && DockedTo.Contains(Level.Loaded.EndOutpost))
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@@ -247,7 +248,7 @@ namespace Barotrauma
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public bool AtDamageDepth
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{
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get
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get
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{
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if (Level.Loaded == null || subBody == null) { return false; }
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return RealWorldDepth > Level.Loaded.RealWorldCrushDepth && RealWorldDepth > RealWorldCrushDepth;
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@@ -330,7 +331,7 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.Submarine != this) { continue; }
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if (item.prefab.Identifier == "idcardwreck" || item.prefab.Identifier == "idcard")
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if (item.prefab.Identifier == "idcardwreck" || item.prefab.Identifier == "idcard")
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{
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foreach (string tag in item.GetTags().ToList())
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{
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@@ -338,7 +339,7 @@ namespace Barotrauma
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string newTag = Level.Loaded.GetWreckIDTag(tag, this);
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item.ReplaceTag(tag, newTag);
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ReplaceIDCardTagRequirements(tag, newTag);
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}
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}
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}
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}
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@@ -452,7 +453,7 @@ namespace Barotrauma
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public Vector2 FindSpawnPos(Vector2 spawnPos, Point? submarineSize = null, float subDockingPortOffset = 0.0f, int verticalMoveDir = 0)
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{
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Rectangle dockedBorders = GetDockedBorders();
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Vector2 diffFromDockedBorders =
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Vector2 diffFromDockedBorders =
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new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)
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- new Vector2(Borders.Center.X, Borders.Y - Borders.Height / 2);
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@@ -503,7 +504,7 @@ namespace Barotrauma
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(e.Point1.Y > refPos.Y + minHeight * 0.5f && e.Point2.Y > refPos.Y + minHeight * 0.5f))
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{
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continue;
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}
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}
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if (cell.Site.Coord.X < refPos.X)
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{
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@@ -550,7 +551,7 @@ namespace Barotrauma
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//walls found at both sides, use their midpoint
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spawnPos.X = (limits.X + limits.Y) / 2 + subDockingPortOffset;
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}
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spawnPos.Y = MathHelper.Clamp(spawnPos.Y, dockedBorders.Height / 2 + 10, Level.Loaded.Size.Y - dockedBorders.Height / 2 - padding * 2);
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return spawnPos - diffFromDockedBorders;
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}
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@@ -617,7 +618,7 @@ namespace Barotrauma
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return new Rectangle((int)minX, (int)minY, (int)(maxX - minX), (int)(maxY - minY));
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}
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public static Rectangle AbsRect(Vector2 pos, Vector2 size)
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{
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if (size.X < 0.0f)
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@@ -630,7 +631,7 @@ namespace Barotrauma
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pos.Y -= size.Y;
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size.Y = -size.Y;
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}
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return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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}
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@@ -684,7 +685,7 @@ namespace Barotrauma
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closestFraction = 0.0f;
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closestNormal = Vector2.Normalize(rayEnd - rayStart);
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if (fixture.Body != null) closestBody = fixture.Body;
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if (fixture.Body != null) closestBody = fixture.Body;
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return false;
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}, ref aabb);
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if (closestFraction <= 0.0f)
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@@ -695,7 +696,7 @@ namespace Barotrauma
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return closestBody;
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}
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return -1; }
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@@ -712,7 +713,7 @@ namespace Barotrauma
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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lastPickedNormal = closestNormal;
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return closestBody;
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}
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@@ -837,13 +838,13 @@ namespace Barotrauma
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lastPickedPosition = rayEnd;
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return null;
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null) { return -1; }
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if (ignoreSensors && fixture.IsSensor) { return -1; }
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if (ignoreLevel && fixture.CollisionCategories.HasFlag(Physics.CollisionLevel)) { return -1; }
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if (!fixture.CollisionCategories.HasFlag(Physics.CollisionLevel)
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if (!fixture.CollisionCategories.HasFlag(Physics.CollisionLevel)
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&& !fixture.CollisionCategories.HasFlag(Physics.CollisionWall)
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&& !fixture.CollisionCategories.HasFlag(Physics.CollisionRepair)) { return -1; }
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if (ignoreSubs && fixture.Body.UserData is Submarine) { return -1; }
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@@ -890,7 +891,7 @@ namespace Barotrauma
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parents.Add(this);
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flippedX = !flippedX;
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Item.UpdateHulls();
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List<Item> bodyItems = Item.ItemList.FindAll(it => it.Submarine == this && it.body != null);
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@@ -1174,7 +1175,7 @@ namespace Barotrauma
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subBody.SetPosition(subBody.Position + amount);
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}
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public static Submarine FindClosest(Vector2 worldPosition, bool ignoreOutposts = false, bool ignoreOutsideLevel = true)
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public static Submarine FindClosest(Vector2 worldPosition, bool ignoreOutposts = false, bool ignoreOutsideLevel = true, bool ignoreRespawnShuttle = false)
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{
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Submarine closest = null;
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float closestDist = 0.0f;
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@@ -1182,6 +1183,10 @@ namespace Barotrauma
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{
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if (ignoreOutposts && sub.Info.IsOutpost) { continue; }
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if (ignoreOutsideLevel && Level.Loaded != null && sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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if (ignoreRespawnShuttle)
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{
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if (sub == GameMain.NetworkMember?.RespawnManager?.RespawnShuttle) { continue; }
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}
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float dist = Vector2.DistanceSquared(worldPosition, sub.WorldPosition);
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if (closest == null || dist < closestDist)
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{
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@@ -1344,9 +1349,9 @@ namespace Barotrauma
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PhysicsBody.FarseerBody.BodyType = BodyType.Static;
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TeamID = CharacterTeamType.FriendlyNPC;
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bool indestructible =
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GameMain.NetworkMember != null &&
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!GameMain.NetworkMember.ServerSettings.DestructibleOutposts &&
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bool indestructible =
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GameMain.NetworkMember != null &&
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!GameMain.NetworkMember.ServerSettings.DestructibleOutposts &&
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!(info.OutpostGenerationParams?.AlwaysDestructible ?? false);
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foreach (MapEntity me in MapEntity.mapEntityList)
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@@ -1432,7 +1437,7 @@ namespace Barotrauma
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//halve the brightness of the lights to make them look (almost) right on the new lighting formula
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if (showWarningMessages &&
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!string.IsNullOrEmpty(Info.FilePath) &&
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Screen.Selected != GameMain.SubEditorScreen &&
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Screen.Selected != GameMain.SubEditorScreen &&
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(Info.GameVersion == null || Info.GameVersion < new Version("0.8.9.0")))
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{
|
||||
DebugConsole.ThrowError("The submarine \"" + Info.Name + "\" was made using an older version of the Barotrauma that used a different formula to calculate the lighting. "
|
||||
@@ -1445,6 +1450,7 @@ namespace Barotrauma
|
||||
if (lightComponent != null) lightComponent.LightColor = new Color(lightComponent.LightColor, lightComponent.LightColor.A / 255.0f * 0.5f);
|
||||
}
|
||||
}
|
||||
GenerateOutdoorNodes();
|
||||
}
|
||||
|
||||
protected override ushort DetermineID(ushort id, Submarine submarine)
|
||||
@@ -1500,7 +1506,7 @@ namespace Barotrauma
|
||||
element.Add(new XAttribute("recommendedcrewsizemax", Info.RecommendedCrewSizeMax));
|
||||
element.Add(new XAttribute("recommendedcrewexperience", Info.RecommendedCrewExperience ?? ""));
|
||||
element.Add(new XAttribute("requiredcontentpackages", string.Join(", ", Info.RequiredContentPackages)));
|
||||
|
||||
|
||||
if (Info.Type == SubmarineType.OutpostModule)
|
||||
{
|
||||
Info.OutpostModuleInfo?.Save(element);
|
||||
@@ -1606,7 +1612,7 @@ namespace Barotrauma
|
||||
|
||||
PhysicsBody.RemoveAll();
|
||||
|
||||
GameMain.World.Clear();
|
||||
GameMain.World.Clear();
|
||||
|
||||
Unloading = false;
|
||||
}
|
||||
@@ -1651,12 +1657,18 @@ namespace Barotrauma
|
||||
{
|
||||
if (outdoorNodes == null)
|
||||
{
|
||||
outdoorNodes = PathNode.GenerateNodes(WayPoint.WayPointList.FindAll(wp => wp.SpawnType == SpawnType.Path && wp.Submarine == this && wp.CurrentHull == null));
|
||||
GenerateOutdoorNodes();
|
||||
}
|
||||
return outdoorNodes;
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateOutdoorNodes()
|
||||
{
|
||||
var waypoints = WayPoint.WayPointList.FindAll(wp => wp.SpawnType == SpawnType.Path && wp.Submarine == this && wp.CurrentHull == null);
|
||||
outdoorNodes = PathNode.GenerateNodes(waypoints, removeOrphans: false);
|
||||
}
|
||||
|
||||
private readonly Dictionary<Submarine, HashSet<PathNode>> obstructedNodes = new Dictionary<Submarine, HashSet<PathNode>>();
|
||||
|
||||
/// <summary>
|
||||
@@ -1724,7 +1736,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
node.Waypoint.FindHull();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1739,7 +1750,8 @@ namespace Barotrauma
|
||||
nodes.Clear();
|
||||
obstructedNodes.Remove(otherSub);
|
||||
}
|
||||
OutdoorNodes.ForEach(n => n.Waypoint.FindHull());
|
||||
}
|
||||
|
||||
public void RefreshOutdoorNodes() => OutdoorNodes.ForEach(n => n?.Waypoint?.FindHull());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,7 +453,7 @@ namespace Barotrauma
|
||||
|
||||
//camera shake and sounds start playing 500 meters before crush depth
|
||||
float depthEffectThreshold = 500.0f;
|
||||
if (Submarine.RealWorldDepth < Level.Loaded.RealWorldCrushDepth - depthEffectThreshold && Submarine.RealWorldDepth < Submarine.RealWorldCrushDepth - depthEffectThreshold)
|
||||
if (Submarine.RealWorldDepth < Level.Loaded.RealWorldCrushDepth - depthEffectThreshold || Submarine.RealWorldDepth < Submarine.RealWorldCrushDepth - depthEffectThreshold)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace Barotrauma
|
||||
OutpostModuleInfo = new OutpostModuleInfo(original.OutpostModuleInfo);
|
||||
}
|
||||
#if CLIENT
|
||||
PreviewImage = original.PreviewImage != null ? new Sprite(original.PreviewImage.Texture, null, null) : null;
|
||||
PreviewImage = original.PreviewImage != null ? new Sprite(original.PreviewImage) : null;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace Barotrauma
|
||||
|
||||
DebugConsole.Log("Created waypoint (" + ID + ")");
|
||||
|
||||
CurrentHull = Hull.FindHull(WorldPosition);
|
||||
FindHull();
|
||||
}
|
||||
|
||||
public override MapEntity Clone()
|
||||
@@ -791,7 +791,7 @@ namespace Barotrauma
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
InitializeLinks();
|
||||
CurrentHull = Hull.FindHull(WorldPosition, CurrentHull);
|
||||
FindHull();
|
||||
FindStairs();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user