Unstable 0.1300.0.4
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@@ -110,13 +110,14 @@ namespace Barotrauma
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public Decal CreateDecal(string decalName, float scale, Vector2 worldPosition, Hull hull, int? spriteIndex = null)
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{
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if (!Prefabs.ContainsKey(decalName.ToLowerInvariant()))
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string lowerCaseDecalName = decalName.ToLowerInvariant();
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if (!Prefabs.ContainsKey(lowerCaseDecalName))
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{
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DebugConsole.ThrowError("Decal prefab " + decalName + " not found!");
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return null;
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}
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DecalPrefab prefab = Prefabs[decalName];
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DecalPrefab prefab = Prefabs[lowerCaseDecalName];
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return new Decal(prefab, scale, worldPosition, hull, spriteIndex);
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}
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