Unstable 0.1300.0.4
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@@ -265,16 +265,22 @@ namespace Barotrauma
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}
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}
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public void UnequipEmptyItems(Item item, bool avoidDroppingInSea = true) => UnequipEmptyItems(Character, item, avoidDroppingInSea);
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public void UnequipEmptyItems(Item parentItem, bool avoidDroppingInSea = true) => UnequipEmptyItems(Character, parentItem, avoidDroppingInSea);
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public static void UnequipEmptyItems(Character character, Item item, bool avoidDroppingInSea = true)
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public void UnequipContainedItems(Item parentItem, Func<Item, bool> predicate, bool avoidDroppingInSea = true) => UnequipContainedItems(Character, parentItem, predicate, avoidDroppingInSea);
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public static void UnequipEmptyItems(Character character, Item parentItem, bool avoidDroppingInSea = true) => UnequipContainedItems(character, parentItem, it => it.Condition <= 0, avoidDroppingInSea);
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public static void UnequipContainedItems(Character character, Item parentItem, Func<Item, bool> predicate, bool avoidDroppingInSea = true)
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{
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if (item.OwnInventory.AllItems.Any(it => it.Condition <= 0.0f))
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var inventory = parentItem.OwnInventory;
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if (inventory == null) { return; }
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if (inventory.AllItems.Any(predicate))
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{
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foreach (Item containedItem in item.OwnInventory.AllItemsMod)
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foreach (Item containedItem in inventory.AllItemsMod)
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{
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if (containedItem == null) { continue; }
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if (containedItem.Condition <= 0.0f)
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if (predicate(containedItem))
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{
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if (character.Submarine == null && avoidDroppingInSea)
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{
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