Unstable 0.1300.0.4
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@@ -843,7 +843,7 @@ namespace Barotrauma
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pointerLightSource.Position = cam.ScreenToWorld(PlayerInput.MousePosition);
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pointerLightSource.Enabled = cursorLightEnabled.Selected;
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pointerLightSource.IsBackground = true;
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cam.MoveCamera((float)deltaTime);
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cam.MoveCamera((float)deltaTime, allowZoom: GUI.MouseOn == null);
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cam.UpdateTransform();
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Level.Loaded?.Update((float)deltaTime, cam);
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