Unstable 0.1300.0.4

This commit is contained in:
Markus Isberg
2021-03-30 15:51:49 +03:00
parent 58c50a235d
commit 862221635c
108 changed files with 907 additions and 378 deletions
@@ -55,6 +55,11 @@ namespace Barotrauma
set
{
if (controlled == value) return;
if ((!(controlled is null)) && (!(Screen.Selected?.Cam is null)) && value is null)
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
controlled = value;
if (controlled != null) controlled.Enabled = true;
CharacterHealth.OpenHealthWindow = null;
@@ -122,6 +127,9 @@ namespace Barotrauma
get { return gibEmitters; }
}
public static bool IsMouseOnUI => GUI.MouseOn != null ||
(CharacterInventory.IsMouseOnInventory() && !CharacterInventory.DraggingItemToWorld);
public class ObjectiveEntity
{
public Entity Entity;
@@ -291,6 +299,10 @@ namespace Barotrauma
cam.OffsetAmount = targetOffsetAmount = 0.0f;
}
}
else if (IsMouseOnUI)
{
targetOffsetAmount = cam.OffsetAmount;
}
else if (Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
{
Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
@@ -417,6 +429,11 @@ namespace Barotrauma
GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
GameMain.LightManager.LosEnabled = false;
controlled = null;
if (!(Screen.Selected?.Cam is null))
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
}
PlaySound(CharacterSound.SoundType.Die);
@@ -424,7 +441,15 @@ namespace Barotrauma
partial void DisposeProjSpecific()
{
if (controlled == this) controlled = null;
if (controlled == this)
{
controlled = null;
if (!(Screen.Selected?.Cam is null))
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
}
if (GameMain.GameSession?.CrewManager != null &&
GameMain.GameSession.CrewManager.GetCharacters().Contains(this))
@@ -12,6 +12,40 @@ namespace Barotrauma
{
class CharacterHUD
{
const float BossHealthBarDuration = 30.0f;
class BossHealthBar
{
public readonly Character Character;
public float FadeTimer;
public readonly GUIComponent TopContainer;
public readonly GUIComponent SideContainer;
public readonly GUIProgressBar TopHealthBar;
public readonly GUIProgressBar SideHealthBar;
public BossHealthBar(Character character)
{
Character = character;
FadeTimer = BossHealthBarDuration;
TopContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.18f, 0.03f), HUDFrame.RectTransform, Anchor.TopCenter)
{
MinSize = new Point(100, 50),
RelativeOffset = new Vector2(0.0f, 0.01f)
}, isHorizontal: false, childAnchor: Anchor.TopCenter);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), character.DisplayName, textAlignment: Alignment.Center, textColor: GUI.Style.Red);
TopHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.6f), TopContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBarCentered");
SideContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), bossHealthContainer.RectTransform)
{
MinSize = new Point(80, 60)
}, isHorizontal: false, childAnchor: Anchor.TopRight);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), character.DisplayName, textAlignment: Alignment.CenterRight, textColor: GUI.Style.Red);
SideHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.7f), SideContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBar");
}
}
private static readonly Dictionary<ISpatialEntity, int> orderIndicatorCount = new Dictionary<ISpatialEntity, int>();
const float ItemOverlayDelay = 1.0f;
private static Item focusedItem;
@@ -20,8 +54,12 @@ namespace Barotrauma
private static readonly List<Item> brokenItems = new List<Item>();
private static float brokenItemsCheckTimer;
private static readonly List<BossHealthBar> bossHealthBars = new List<BossHealthBar>();
private static readonly Dictionary<string, string> cachedHudTexts = new Dictionary<string, string>();
private static GUILayoutGroup bossHealthContainer;
private static GUIFrame hudFrame;
public static GUIFrame HUDFrame
{
@@ -34,6 +72,13 @@ namespace Barotrauma
{
CanBeFocused = false
};
bossHealthContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.15f, 0.5f), hudFrame.RectTransform, Anchor.CenterRight)
{
RelativeOffset = new Vector2(0.005f, 0.0f)
})
{
AbsoluteSpacing = GUI.IntScale(10)
};
}
return hudFrame;
}
@@ -71,7 +116,7 @@ namespace Barotrauma
public static void AddToGUIUpdateList(Character character)
{
if (GUI.DisableHUD) return;
if (GUI.DisableHUD) { return; }
if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen)
{
@@ -84,7 +129,7 @@ namespace Barotrauma
foreach (ItemComponent ic in item.Components)
{
if (ic.DrawHudWhenEquipped) ic.AddToGUIUpdateList();
if (ic.DrawHudWhenEquipped) { ic.AddToGUIUpdateList(); }
}
}
}
@@ -100,13 +145,14 @@ namespace Barotrauma
public static void Update(float deltaTime, Character character, Camera cam)
{
UpdateBossHealthBars(deltaTime);
if (GUI.DisableHUD)
{
if (character.Inventory != null && !LockInventory(character))
{
character.Inventory.UpdateSlotInput();
}
return;
}
@@ -489,6 +535,92 @@ namespace Barotrauma
}
}
public static void ShowBossHealthBar(Character character)
{
var existingBar = bossHealthBars.Find(b => b.Character == character);
if (existingBar != null)
{
existingBar.FadeTimer = BossHealthBarDuration;
return;
}
if (bossHealthBars.Count > 5)
{
BossHealthBar oldestHealthBar = bossHealthBars.First();
foreach (var bar in bossHealthBars)
{
if (bar.TopHealthBar.BarSize < oldestHealthBar.TopHealthBar.BarSize)
{
oldestHealthBar = bar;
}
}
oldestHealthBar.FadeTimer = Math.Min(oldestHealthBar.FadeTimer, 1.0f);
}
bossHealthBars.Add(new BossHealthBar(character));
}
public static void UpdateBossHealthBars(float deltaTime)
{
for (int i = 0; i < bossHealthBars.Count; i++)
{
var bossHealthBar = bossHealthBars[i];
bool showTopBar = i == 0;
if (showTopBar != bossHealthBar.TopContainer.Visible)
{
bossHealthContainer.Recalculate();
}
bossHealthBar.TopContainer.Visible = showTopBar;
bossHealthBar.SideContainer.Visible = !bossHealthBar.TopContainer.Visible;
float health = bossHealthBar.Character.Vitality / bossHealthBar.Character.MaxVitality;
float alpha = Math.Min(bossHealthBar.FadeTimer, 1.0f);
foreach (var c in bossHealthBar.TopContainer.GetAllChildren())
{
c.Color = new Color(c.Color, (byte)(alpha * 255));
if (c is GUITextBlock textBlock)
{
textBlock.TextColor = new Color(textBlock.TextColor, (byte)(alpha * 255));
}
}
foreach (var c in bossHealthBar.SideContainer.GetAllChildren())
{
c.Color = new Color(c.Color, (byte)(alpha * 255));
if (c is GUITextBlock textBlock)
{
textBlock.TextColor = new Color(textBlock.TextColor, (byte)(alpha * 255));
}
}
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color =
ToolBox.GradientLerp(health, GUI.Style.HealthBarColorLow, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorHigh) * alpha;
if (bossHealthBar.Character.IsDead || bossHealthBar.Character.Removed)
{
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 1.0f);
}
bossHealthBar.FadeTimer -= deltaTime;
}
for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
{
var bossHealthBar = bossHealthBars[i];
if (bossHealthBar.FadeTimer <= 0)
{
bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
bossHealthBars.RemoveAt(i);
bossHealthContainer.Recalculate();
}
}
}
private static bool LockInventory(Character character)
{
if (character?.Inventory == null || !character.AllowInput || character.LockHands || IsCampaignInterfaceOpen) { return true; }
@@ -297,6 +297,7 @@ namespace Barotrauma
barSize: 1.0f, color: GUI.Style.HealthBarColorHigh, style: horizontal ? "CharacterHealthBar" : "GUIProgressBarVertical")
{
HoverCursor = CursorState.Hand,
ToolTip = TextManager.GetWithVariable("hudbutton.healthinterface", "[key]", GameMain.Config.KeyBindText(InputType.Health)),
Enabled = true,
IsHorizontal = horizontal
};