Unstable 0.1300.0.4

This commit is contained in:
Markus Isberg
2021-03-30 15:51:49 +03:00
parent 58c50a235d
commit 862221635c
108 changed files with 907 additions and 378 deletions
@@ -251,7 +251,7 @@ namespace Barotrauma
/// </summary>
public bool Freeze { get; set; }
public void MoveCamera(float deltaTime, bool allowMove = true, bool allowZoom = true)
public void MoveCamera(float deltaTime, bool allowMove = true, bool allowZoom = true, bool? followSub = null)
{
prevPosition = position;
prevZoom = zoom;
@@ -278,7 +278,7 @@ namespace Barotrauma
velocity = Vector2.Lerp(velocity, moveInput, deltaTime * 10.0f);
moveCam = velocity * moveSpeed * deltaTime * FreeCamMoveSpeed * 60.0f;
if (Screen.Selected == GameMain.GameScreen && FollowSub)
if (Screen.Selected == GameMain.GameScreen && (followSub ?? FollowSub))
{
var closestSub = Submarine.FindClosest(WorldViewCenter);
if (closestSub != null)
@@ -313,9 +313,10 @@ namespace Barotrauma
{
Vector2 mousePos = PlayerInput.MousePosition;
Vector2 offset = mousePos - Resolution.ToVector2() / 2;
offset.X = offset.X / (Resolution.X * 0.6f);
offset.Y = -offset.Y / (Resolution.Y * 0.6f);
offset.X = offset.X / (Resolution.X * 0.4f);
offset.Y = -offset.Y / (Resolution.Y * 0.3f);
if (offset.LengthSquared() > 1.0f) offset.Normalize();
float offsetUnscaledLen = offset.Length();
offset *= OffsetAmount;
// Freeze the camera movement by default, when the cursor is on top of an ui element.
// Setting a positive value to the OffsetAmount, will override this behaviour.
@@ -330,21 +331,20 @@ namespace Barotrauma
}
if (Freeze)
{
offset = previousOffset;
if (offset.LengthSquared() > 0.001f) { offset = previousOffset; }
}
else
{
previousOffset = offset;
}
//TODO: remove magic numbers
float minMultiplier = OffsetAmount > 0f ? ((DefaultZoom * 8f * 250f) / OffsetAmount) : 15f;
//how much to zoom out (0.0 = Default zoom, 1.0 = zoom completely out)
//how much to zoom out (zoom completely out when offset is 1000)
float zoomOutAmount = GetZoomAmount(offset);
float newZoom = MathHelper.Lerp(DefaultZoom, MinZoom * minMultiplier, zoomOutAmount) * globalZoomScale;
//scaled zoom amount
float scaledZoom = MathHelper.Lerp(DefaultZoom, MinZoom, zoomOutAmount) * globalZoomScale;
//zoom in further if zoomOutAmount is low and resolution is lower than reference
newZoom *= MathHelper.Lerp(0.5f * (1f - Math.Min(globalZoomScale, 1f)), 0f, zoomOutAmount) + 1f;
float newZoom = scaledZoom * (MathHelper.Lerp(0.3f * (1f - Math.Min(globalZoomScale, 1f)), 0f,
(GameMain.Config == null || GameMain.Config.EnableMouseLook) ? (float)Math.Sqrt(offsetUnscaledLen) : 0.3f) + 1f);
Zoom += (newZoom - zoom) / ZoomSmoothness;
@@ -416,7 +416,7 @@ namespace Barotrauma
private float GetZoomAmount(Vector2 offset)
{
return Math.Min(offset.Length() / Math.Max(1f, OffsetAmount), 1.0f);
return Math.Min(offset.Length() / 1000.0f, 1.0f);
}
public float GetZoomAmountFromPrevious()
@@ -55,6 +55,11 @@ namespace Barotrauma
set
{
if (controlled == value) return;
if ((!(controlled is null)) && (!(Screen.Selected?.Cam is null)) && value is null)
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
controlled = value;
if (controlled != null) controlled.Enabled = true;
CharacterHealth.OpenHealthWindow = null;
@@ -122,6 +127,9 @@ namespace Barotrauma
get { return gibEmitters; }
}
public static bool IsMouseOnUI => GUI.MouseOn != null ||
(CharacterInventory.IsMouseOnInventory() && !CharacterInventory.DraggingItemToWorld);
public class ObjectiveEntity
{
public Entity Entity;
@@ -291,6 +299,10 @@ namespace Barotrauma
cam.OffsetAmount = targetOffsetAmount = 0.0f;
}
}
else if (IsMouseOnUI)
{
targetOffsetAmount = cam.OffsetAmount;
}
else if (Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
{
Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
@@ -417,6 +429,11 @@ namespace Barotrauma
GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
GameMain.LightManager.LosEnabled = false;
controlled = null;
if (!(Screen.Selected?.Cam is null))
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
}
PlaySound(CharacterSound.SoundType.Die);
@@ -424,7 +441,15 @@ namespace Barotrauma
partial void DisposeProjSpecific()
{
if (controlled == this) controlled = null;
if (controlled == this)
{
controlled = null;
if (!(Screen.Selected?.Cam is null))
{
Screen.Selected.Cam.TargetPos = Vector2.Zero;
Lights.LightManager.ViewTarget = null;
}
}
if (GameMain.GameSession?.CrewManager != null &&
GameMain.GameSession.CrewManager.GetCharacters().Contains(this))
@@ -12,6 +12,40 @@ namespace Barotrauma
{
class CharacterHUD
{
const float BossHealthBarDuration = 30.0f;
class BossHealthBar
{
public readonly Character Character;
public float FadeTimer;
public readonly GUIComponent TopContainer;
public readonly GUIComponent SideContainer;
public readonly GUIProgressBar TopHealthBar;
public readonly GUIProgressBar SideHealthBar;
public BossHealthBar(Character character)
{
Character = character;
FadeTimer = BossHealthBarDuration;
TopContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.18f, 0.03f), HUDFrame.RectTransform, Anchor.TopCenter)
{
MinSize = new Point(100, 50),
RelativeOffset = new Vector2(0.0f, 0.01f)
}, isHorizontal: false, childAnchor: Anchor.TopCenter);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), character.DisplayName, textAlignment: Alignment.Center, textColor: GUI.Style.Red);
TopHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.6f), TopContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBarCentered");
SideContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), bossHealthContainer.RectTransform)
{
MinSize = new Point(80, 60)
}, isHorizontal: false, childAnchor: Anchor.TopRight);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), character.DisplayName, textAlignment: Alignment.CenterRight, textColor: GUI.Style.Red);
SideHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.7f), SideContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBar");
}
}
private static readonly Dictionary<ISpatialEntity, int> orderIndicatorCount = new Dictionary<ISpatialEntity, int>();
const float ItemOverlayDelay = 1.0f;
private static Item focusedItem;
@@ -20,8 +54,12 @@ namespace Barotrauma
private static readonly List<Item> brokenItems = new List<Item>();
private static float brokenItemsCheckTimer;
private static readonly List<BossHealthBar> bossHealthBars = new List<BossHealthBar>();
private static readonly Dictionary<string, string> cachedHudTexts = new Dictionary<string, string>();
private static GUILayoutGroup bossHealthContainer;
private static GUIFrame hudFrame;
public static GUIFrame HUDFrame
{
@@ -34,6 +72,13 @@ namespace Barotrauma
{
CanBeFocused = false
};
bossHealthContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.15f, 0.5f), hudFrame.RectTransform, Anchor.CenterRight)
{
RelativeOffset = new Vector2(0.005f, 0.0f)
})
{
AbsoluteSpacing = GUI.IntScale(10)
};
}
return hudFrame;
}
@@ -71,7 +116,7 @@ namespace Barotrauma
public static void AddToGUIUpdateList(Character character)
{
if (GUI.DisableHUD) return;
if (GUI.DisableHUD) { return; }
if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen)
{
@@ -84,7 +129,7 @@ namespace Barotrauma
foreach (ItemComponent ic in item.Components)
{
if (ic.DrawHudWhenEquipped) ic.AddToGUIUpdateList();
if (ic.DrawHudWhenEquipped) { ic.AddToGUIUpdateList(); }
}
}
}
@@ -100,13 +145,14 @@ namespace Barotrauma
public static void Update(float deltaTime, Character character, Camera cam)
{
UpdateBossHealthBars(deltaTime);
if (GUI.DisableHUD)
{
if (character.Inventory != null && !LockInventory(character))
{
character.Inventory.UpdateSlotInput();
}
return;
}
@@ -489,6 +535,92 @@ namespace Barotrauma
}
}
public static void ShowBossHealthBar(Character character)
{
var existingBar = bossHealthBars.Find(b => b.Character == character);
if (existingBar != null)
{
existingBar.FadeTimer = BossHealthBarDuration;
return;
}
if (bossHealthBars.Count > 5)
{
BossHealthBar oldestHealthBar = bossHealthBars.First();
foreach (var bar in bossHealthBars)
{
if (bar.TopHealthBar.BarSize < oldestHealthBar.TopHealthBar.BarSize)
{
oldestHealthBar = bar;
}
}
oldestHealthBar.FadeTimer = Math.Min(oldestHealthBar.FadeTimer, 1.0f);
}
bossHealthBars.Add(new BossHealthBar(character));
}
public static void UpdateBossHealthBars(float deltaTime)
{
for (int i = 0; i < bossHealthBars.Count; i++)
{
var bossHealthBar = bossHealthBars[i];
bool showTopBar = i == 0;
if (showTopBar != bossHealthBar.TopContainer.Visible)
{
bossHealthContainer.Recalculate();
}
bossHealthBar.TopContainer.Visible = showTopBar;
bossHealthBar.SideContainer.Visible = !bossHealthBar.TopContainer.Visible;
float health = bossHealthBar.Character.Vitality / bossHealthBar.Character.MaxVitality;
float alpha = Math.Min(bossHealthBar.FadeTimer, 1.0f);
foreach (var c in bossHealthBar.TopContainer.GetAllChildren())
{
c.Color = new Color(c.Color, (byte)(alpha * 255));
if (c is GUITextBlock textBlock)
{
textBlock.TextColor = new Color(textBlock.TextColor, (byte)(alpha * 255));
}
}
foreach (var c in bossHealthBar.SideContainer.GetAllChildren())
{
c.Color = new Color(c.Color, (byte)(alpha * 255));
if (c is GUITextBlock textBlock)
{
textBlock.TextColor = new Color(textBlock.TextColor, (byte)(alpha * 255));
}
}
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color =
ToolBox.GradientLerp(health, GUI.Style.HealthBarColorLow, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorHigh) * alpha;
if (bossHealthBar.Character.IsDead || bossHealthBar.Character.Removed)
{
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 1.0f);
}
bossHealthBar.FadeTimer -= deltaTime;
}
for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
{
var bossHealthBar = bossHealthBars[i];
if (bossHealthBar.FadeTimer <= 0)
{
bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
bossHealthBars.RemoveAt(i);
bossHealthContainer.Recalculate();
}
}
}
private static bool LockInventory(Character character)
{
if (character?.Inventory == null || !character.AllowInput || character.LockHands || IsCampaignInterfaceOpen) { return true; }
@@ -297,6 +297,7 @@ namespace Barotrauma
barSize: 1.0f, color: GUI.Style.HealthBarColorHigh, style: horizontal ? "CharacterHealthBar" : "GUIProgressBarVertical")
{
HoverCursor = CursorState.Hand,
ToolTip = TextManager.GetWithVariable("hudbutton.healthinterface", "[key]", GameMain.Config.KeyBindText(InputType.Health)),
Enabled = true,
IsHorizontal = horizontal
};
@@ -383,8 +383,20 @@ namespace Barotrauma
color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, parseRichText: true)
{
UserData = message.SenderName,
CanBeFocused = true
CanBeFocused = false
};
msgText.CalculateHeightFromText();
if (msgText.RichTextData != null)
{
foreach (var data in msgText.RichTextData)
{
msgText.ClickableAreas.Add(new GUITextBlock.ClickableArea()
{
Data = data,
OnClick = GameMain.NetLobbyScreen.SelectPlayer
});
}
}
if (message is OrderChatMessage orderChatMsg &&
Character.Controlled != null &&
@@ -539,52 +539,42 @@ namespace Barotrauma
}
}
IEnumerable<string> strings;
if (MouseOn != null)
{
RectTransform mouseOnRect = MouseOn.RectTransform;
bool isAbsoluteOffsetInUse = mouseOnRect.AbsoluteOffset != Point.Zero || mouseOnRect.RelativeOffset == Vector2.Zero;
string selectedString = $"Selected UI Element: {MouseOn.GetType().Name} ({ MouseOn.Style?.Element.Name.LocalName ?? "no style" }, {MouseOn.Rect}";
string offsetString = $"Relative Offset: {mouseOnRect.RelativeOffset} | Absolute Offset: {(isAbsoluteOffsetInUse ? mouseOnRect.AbsoluteOffset : mouseOnRect.ParentRect.MultiplySize(mouseOnRect.RelativeOffset))}{(isAbsoluteOffsetInUse ? "" : " (Calculated from RelativeOffset)")}";
string anchorPivotString = $"Anchor: {mouseOnRect.Anchor} | Pivot: {mouseOnRect.Pivot}";
Vector2 selectedStringSize = SmallFont.MeasureString(selectedString);
Vector2 offsetStringSize = SmallFont.MeasureString(offsetString);
Vector2 anchorPivotStringSize = SmallFont.MeasureString(anchorPivotString);
int padding = IntScale(10);
int yPos = padding;
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)selectedStringSize.X - padding, yPos), selectedString, Color.LightGreen, Color.Black, 0, SmallFont);
yPos += (int)selectedStringSize.Y + padding / 2;
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)offsetStringSize.X - padding, yPos), offsetString, Color.LightGreen, Color.Black, 0, SmallFont);
yPos += (int)offsetStringSize.Y + padding / 2;
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)anchorPivotStringSize.X - padding, yPos), anchorPivotString, Color.LightGreen, Color.Black, 0, SmallFont);
yPos += (int)anchorPivotStringSize.Y + padding / 2;
strings = new string[]
{
$"Selected UI Element: {MouseOn.GetType().Name} ({ MouseOn.Style?.Element.Name.LocalName ?? "no style" }, {MouseOn.Rect}",
$"Relative Offset: {mouseOnRect.RelativeOffset} | Absolute Offset: {(isAbsoluteOffsetInUse ? mouseOnRect.AbsoluteOffset : mouseOnRect.ParentRect.MultiplySize(mouseOnRect.RelativeOffset))}{(isAbsoluteOffsetInUse ? "" : " (Calculated from RelativeOffset)")}",
$"Anchor: {mouseOnRect.Anchor} | Pivot: {mouseOnRect.Pivot}"
};
}
else
{
string[] strings = new string[]
strings = new string[]
{
$"GUI.Scale: {Scale}",
$"GUI.xScale: {xScale}",
$"GUI.yScale: {yScale}",
$"RelativeHorizontalAspectRatio: {RelativeHorizontalAspectRatio}",
$"RelativeVerticalAspectRatio: {RelativeVerticalAspectRatio}",
$"Cam.Zoom: {Screen.Selected.Cam?.Zoom ?? 0f}",
};
}
int padding = IntScale(10);
int yPos = padding;
strings = strings.Concat(new string[] { $"Cam.Zoom: {Screen.Selected.Cam?.Zoom ?? 0f}" });
foreach (string str in strings)
{
Vector2 stringSize = SmallFont.MeasureString(str);
int padding = IntScale(10);
int yPos = padding;
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)stringSize.X - padding, yPos), str, Color.LightGreen, Color.Black, 0, SmallFont);
yPos += (int)stringSize.Y + padding / 2;
}
foreach (string str in strings)
{
Vector2 stringSize = SmallFont.MeasureString(str);
DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - (int)stringSize.X - padding, yPos), str, Color.LightGreen, Color.Black, 0, SmallFont);
yPos += (int)stringSize.Y + padding / 2;
}
}
@@ -1037,7 +1027,7 @@ namespace Barotrauma
}
}
if (parent != null)
if (parent != null && parent.CanBeFocused)
{
if (!parent.Rect.Equals(monitorRect)) { return parent.HoverCursor; }
}
@@ -573,8 +573,9 @@ namespace Barotrauma
{
base.Update(deltaTime);
if (ClickableAreas.Any() && (GUI.MouseOn?.IsParentOf(this) ?? true) && Rect.Contains(PlayerInput.MousePosition))
if (ClickableAreas.Any() && (GUI.MouseOn?.IsParentOf(this) ?? true))
{
if (!Rect.Contains(PlayerInput.MousePosition)) { return; }
int index = GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
foreach (ClickableArea clickableArea in ClickableAreas)
{
@@ -60,6 +60,7 @@ namespace Barotrauma
public GUITextBlock submarineFee;
public GUIButton selectSubmarineButton;
public GUITextBlock middleTextBlock;
public GUIButton previewButton;
}
public SubmarineSelection(bool transfer, Action closeAction, RectTransform parent)
@@ -191,6 +192,12 @@ namespace Barotrauma
submarineDisplayElement.submarineClass = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding + (int)GUI.Font.MeasureString(submarineDisplayElement.submarineName.Text).Y) }, string.Empty, textAlignment: Alignment.Center);
submarineDisplayElement.submarineFee = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding) }, string.Empty, textAlignment: Alignment.Center, font: GUI.SubHeadingFont);
submarineDisplayElement.selectSubmarineButton = new GUIButton(new RectTransform(Vector2.One, submarineDisplayElement.background.RectTransform), style: null);
submarineDisplayElement.previewButton = new GUIButton(new RectTransform(Vector2.One * 0.12f, submarineDisplayElement.background.RectTransform, anchor: Anchor.BottomRight, pivot: Pivot.BottomRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point((int)(0.03f * background.Rect.Height)) }, style: "ExpandButton")
{
Color = Color.White,
HoverColor = Color.White,
PressedColor = Color.White
};
submarineDisplays[i] = submarineDisplayElement;
}
@@ -299,6 +306,7 @@ namespace Barotrauma
submarineDisplays[i].selectSubmarineButton.OnClicked = null;
submarineDisplays[i].displayedSubmarine = null;
submarineDisplays[i].middleTextBlock.AutoDraw = false;
submarineDisplays[i].previewButton.Visible = false;
}
else
{
@@ -369,6 +377,13 @@ namespace Barotrauma
{
SelectSubmarine(subToDisplay, submarineDisplays[i].background.Rect);
}
submarineDisplays[i].previewButton.Visible = true;
submarineDisplays[i].previewButton.OnClicked = (btn, obj) =>
{
SubmarinePreview.Create(subToDisplay);
return false;
};
}
submarineIndex++;
@@ -192,7 +192,7 @@ namespace Barotrauma
contentFrameSize = new Vector2(0.45f, 0.667f);
break;
}
contentFrame = new GUIFrame(new RectTransform(contentFrameSize, infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0.025f, 0.12f) });
contentFrame = new GUIFrame(new RectTransform(contentFrameSize, infoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.12f) });
var horizontalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.958f, 0.943f), contentFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, GUI.IntScale(25f)) }, isHorizontal: true)
{
@@ -234,8 +234,6 @@ namespace Barotrauma
{
var reputationButton = createTabButton(InfoFrameTab.Reputation, "reputation");
var submarineButton = createTabButton(InfoFrameTab.Submarine, "submarine");
var balanceFrame = new GUIFrame(new RectTransform(new Point(innerLayoutGroup.Rect.Width, innerLayoutGroup.Rect.Height - infoFrameHolderHeight), parent: innerLayoutGroup.RectTransform), style: "InnerFrame");
new GUITextBlock(new RectTransform(Vector2.One, balanceFrame.RectTransform), "", textAlignment: Alignment.Right, parseRichText: true)
{
@@ -251,6 +249,8 @@ namespace Barotrauma
}
}
var submarineButton = createTabButton(InfoFrameTab.Submarine, "submarine");
if (GameMain.NetworkMember != null)
{
var myCharacterButton = createTabButton(InfoFrameTab.MyCharacter, "tabmenu.character");
@@ -722,7 +722,7 @@ namespace Barotrauma
GUIComponent existingPreview = infoFrameHolder.FindChild("SelectedCharacter");
if (existingPreview != null) infoFrameHolder.RemoveChild(existingPreview);
GUIFrame background = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), infoFrameHolder.RectTransform, Anchor.TopLeft, Pivot.TopRight) { RelativeOffset = new Vector2(-0.061f, 0) })
GUIFrame background = new GUIFrame(new RectTransform(new Vector2(0.543f, 0.717f), infoFrameHolder.RectTransform, Anchor.TopLeft, Pivot.TopRight) { RelativeOffset = new Vector2(-0.145f, 0) })
{
UserData = "SelectedCharacter"
};
@@ -1106,7 +1106,11 @@ namespace Barotrauma
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
var upgradeRootLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.57f), paddedFrame.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), true);
GUILayoutGroup headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.09f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0f, 0.43f) }, isHorizontal: true) { Stretch = true };
GUIImage headerIcon = new GUIImage(new RectTransform(Vector2.One, headerLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "SubmarineIcon");
new GUITextBlock(new RectTransform(Vector2.One, headerLayout.RectTransform), TextManager.Get("uicategory.upgrades"), font: GUI.LargeFont);
var upgradeRootLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.48f), paddedFrame.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), isHorizontal: true);
var upgradeCategoryPanel = UpgradeStore.CreateUpgradeCategoryList(new RectTransform(new Vector2(0.4f, 1f), upgradeRootLayout.RectTransform));
upgradeCategoryPanel.HideChildrenOutsideFrame = true;
@@ -1129,6 +1133,11 @@ namespace Barotrauma
return true;
};
}
else
{
var specsListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.57f), paddedFrame.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft));
sub.Info.CreateSpecsWindow(specsListBox, GUI.Font, includeTitle: false, includeClass: false, includeDescription: true);
}
}
}
}
@@ -767,6 +767,10 @@ namespace Barotrauma
else if (orderInfo.MatchesOrder(order, option))
{
icon.UserData = new OrderInfo(order, option, priority);
if (icon is GUIImage image)
{
image.Sprite = GetOrderIconSprite(order, option);
}
updatedExistingIcon = true;
}
}
@@ -55,6 +55,10 @@ namespace Barotrauma
{
chatBox.ToggleOpen = wasChatBoxOpen;
}
if (!value && CampaignUI?.SelectedTab == InteractionType.PurchaseSub)
{
SubmarinePreview.Close();
}
showCampaignUI = value;
}
}
@@ -533,7 +533,7 @@ namespace Barotrauma
base.Update(deltaTime);
Map?.Radiation.UpdateRadiation(deltaTime);
Map?.Radiation?.UpdateRadiation(deltaTime);
if (PlayerInput.SecondaryMouseButtonClicked() ||
PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape))
@@ -106,7 +106,7 @@ namespace Barotrauma
CheckIsInteracting();
CheckIfDivingGearOutOfOxygen();
CheckAdjacentHulls();
CheckHulls();
CheckReminders();
}
@@ -503,6 +503,19 @@ namespace Barotrauma
DisplayHint("onrepairfailed");
}
public static void OnActiveOrderAdded(Order order)
{
if (!CanDisplayHints()) { return; }
if (order == null) { return; }
if (order.Identifier == "reportballastflora" &&
order.TargetEntity is Hull h &&
h.Submarine?.TeamID == Character.Controlled.TeamID)
{
DisplayHint("onballastflorainfected");
}
}
private static void CheckIfDivingGearOutOfOxygen()
{
if (!CanDisplayHints()) { return; }
@@ -520,10 +533,14 @@ namespace Barotrauma
});
}
private static void CheckAdjacentHulls()
private static void CheckHulls()
{
if (!CanDisplayHints()) { return; }
if (Character.Controlled.CurrentHull == null) { return; }
if (HumanAIController.IsBallastFloraNoticeable(Character.Controlled, Character.Controlled.CurrentHull))
{
if (DisplayHint("onballastflorainfected")) { return; }
}
foreach (var gap in Character.Controlled.CurrentHull.ConnectedGaps)
{
if (gap.ConnectedDoor == null || gap.ConnectedDoor.Impassable) { continue; }
@@ -705,6 +705,7 @@ namespace Barotrauma.Items.Components
if (c.Params.HideInSonar) { continue; }
if (!c.IsUnconscious && c.Params.DistantSonarRange > 0.0f &&
c.AIController is EnemyAIController enemyAI && enemyAI.IsTargetingPlayer &&
((c.WorldPosition - transducerCenter) * displayScale).LengthSquared() > DisplayRadius * DisplayRadius)
{
float dist = Vector2.Distance(c.WorldPosition, transducerCenter);
@@ -1099,6 +1100,7 @@ namespace Barotrauma.Items.Components
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
@@ -238,7 +238,8 @@ namespace Barotrauma.Items.Components
if (!PlayerInput.PrimaryMouseButtonHeld())
{
if (GameMain.NetworkMember != null || panel.CheckCharacterSuccess(Character.Controlled))
if ((GameMain.NetworkMember != null || panel.CheckCharacterSuccess(Character.Controlled)) &&
Wires.Count(w => w != null) < MaxPlayerConnectableWires)
{
//find an empty cell for the new connection
int index = FindEmptyIndex();
@@ -50,7 +50,8 @@ namespace Barotrauma.Items.Components
var textBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), layoutGroup.RectTransform), ciElement.Signal, style: "GUITextBoxNoIcon")
{
OverflowClip = true,
UserData = ciElement
UserData = ciElement,
MaxTextLength = ciElement.MaxTextLength
};
//reset size restrictions set by the Style to make sure the elements can fit the interface
textBox.RectTransform.MinSize = textBox.Frame.RectTransform.MinSize = new Point(0, 0);
@@ -130,12 +130,15 @@ namespace Barotrauma.Items.Components
}
}
powerIndicator = new GUIProgressBar(new RectTransform(new Vector2(0.18f, 0.03f), GUI.Canvas, Anchor.TopCenter)
powerIndicator = new GUIProgressBar(new RectTransform(new Vector2(0.18f, 0.03f), GUI.Canvas, Anchor.BottomCenter)
{
MinSize = new Point(100,20),
MinSize = new Point(100, 20),
RelativeOffset = new Vector2(0.0f, 0.01f)
},
barSize: 0.0f, style: "DeviceProgressBar");
},
barSize: 0.0f, style: "DeviceProgressBar")
{
CanBeFocused = false
};
}
public override void Move(Vector2 amount)
@@ -497,9 +500,15 @@ namespace Barotrauma.Items.Components
foreach (MapEntity e in item.linkedTo)
{
if (!(e is Item linkedItem)) { continue; }
availableAmmo.AddRange(linkedItem.ContainedItems);
}
var itemContainer = linkedItem.GetComponent<ItemContainer>();
if (itemContainer == null) { continue; }
availableAmmo.AddRange(itemContainer.Inventory.AllItems);
for (int i = 0; i < itemContainer.Inventory.Capacity - itemContainer.Inventory.AllItems.Count(); i++)
{
availableAmmo.Add(null);
}
}
float chargeRate =
powerConsumption <= 0.0f ?
1.0f :
@@ -534,7 +543,7 @@ namespace Barotrauma.Items.Components
int spacing = 5;
int slotsPerRow = Math.Min(availableAmmo.Count, 6);
int totalWidth = slotSize.X * slotsPerRow + spacing * (slotsPerRow - 1);
Point invSlotPos = new Point(GameMain.GraphicsWidth / 2 - totalWidth / 2, (int)(60 * GUI.Scale));
Point invSlotPos = new Point(GameMain.GraphicsWidth / 2 - totalWidth / 2, powerIndicator.Rect.Y - (int)(75 * GUI.Scale));
for (int i = 0; i < availableAmmo.Count; i++)
{
// TODO: Optimize? Creates multiple new objects per frame?
@@ -319,10 +319,10 @@ namespace Barotrauma
{
get
{
return DraggingItems.Any() &&
Character.Controlled != null &&
return Character.Controlled != null &&
Character.Controlled.SelectedConstruction == null &&
CharacterHealth.OpenHealthWindow == null;
CharacterHealth.OpenHealthWindow == null &&
DraggingItems.Any();
}
}
@@ -496,8 +496,6 @@ namespace Barotrauma.Lights
if ((!LosEnabled || LosMode == LosMode.None) && !ObstructVision) return;
if (ViewTarget == null) return;
if (Character.Controlled == null) { DebugConsole.NewMessage("aaa", Color.Orange); }
graphics.SetRenderTarget(LosTexture);
if (ObstructVision)
@@ -103,13 +103,6 @@ namespace Barotrauma
};
}
#endif
public Location CurrentDisplayLocation
{
get
{
return GameMain.GameSession.Campaign.CurrentDisplayLocation;
}
}
partial void InitProjectSpecific()
{
@@ -263,24 +256,26 @@ namespace Barotrauma
{
Rectangle rect = mapContainer.Rect;
if (CurrentDisplayLocation != null)
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
if (currentDisplayLocation != null)
{
if (!CurrentDisplayLocation.Discovered)
if (!currentDisplayLocation.Discovered)
{
RemoveFogOfWar(CurrentDisplayLocation);
CurrentDisplayLocation.Discovered = true;
if (CurrentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
RemoveFogOfWar(currentDisplayLocation);
currentDisplayLocation.Discovered = true;
if (currentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
{
furthestDiscoveredLocation = CurrentDisplayLocation;
furthestDiscoveredLocation = currentDisplayLocation;
}
}
}
Vector2 currentPosition = CurrentDisplayLocation.MapPosition;
Vector2 currentPosition = currentDisplayLocation.MapPosition;
if (Level.Loaded?.Type == LevelData.LevelType.LocationConnection && Level.Loaded.StartLocation != null && Level.Loaded.EndLocation != null)
{
Vector2 startPos = CurrentDisplayLocation == Level.Loaded.StartLocation ? Level.Loaded.StartLocation.MapPosition : Level.Loaded.EndLocation.MapPosition;
int moveDir = CurrentDisplayLocation == Level.Loaded.StartLocation ? 1 : -1;
Vector2 startPos = currentDisplayLocation == Level.Loaded.StartLocation ? Level.Loaded.StartLocation.MapPosition : Level.Loaded.EndLocation.MapPosition;
int moveDir = currentDisplayLocation == Level.Loaded.StartLocation ? 1 : -1;
Vector2 diff = Level.Loaded.EndLocation.MapPosition - Level.Loaded.StartLocation.MapPosition;
currentPosition = startPos +
@@ -330,14 +325,14 @@ namespace Barotrauma
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
if (IsInFogOfWar(location) && !(CurrentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw) { continue; }
if (IsInFogOfWar(location) && !(currentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw) { continue; }
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
if (!rect.Contains(pos)) { continue; }
Sprite locationSprite = location.IsCriticallyRadiated() ? location.Type.RadiationSprite ?? location.Type.Sprite : location.Type.Sprite;
float iconScale = generationParams.LocationIconSize / locationSprite.size.X;
if (location == CurrentDisplayLocation) { iconScale *= 1.2f; }
if (location == currentDisplayLocation) { iconScale *= 1.2f; }
Rectangle drawRect = locationSprite.SourceRect;
drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f);
@@ -383,9 +378,9 @@ namespace Barotrauma
{
foreach (LocationConnection connection in Connections)
{
if (HighlightedLocation != CurrentDisplayLocation &&
if (HighlightedLocation != currentDisplayLocation &&
connection.Locations.Contains(HighlightedLocation) &&
connection.Locations.Contains(CurrentDisplayLocation))
connection.Locations.Contains(currentDisplayLocation))
{
if (PlayerInput.PrimaryMouseButtonClicked() &&
SelectedLocation != HighlightedLocation && HighlightedLocation != null)
@@ -418,13 +413,13 @@ namespace Barotrauma
{
if (PlayerInput.DoubleClicked() && HighlightedLocation != null)
{
var passedConnection = CurrentDisplayLocation.Connections.Find(c => c.OtherLocation(CurrentDisplayLocation) == HighlightedLocation);
var passedConnection = currentDisplayLocation.Connections.Find(c => c.OtherLocation(currentDisplayLocation) == HighlightedLocation);
if (passedConnection != null)
{
passedConnection.Passed = true;
}
Location prevLocation = CurrentDisplayLocation;
Location prevLocation = currentDisplayLocation;
CurrentLocation = HighlightedLocation;
Level.Loaded.DebugSetStartLocation(CurrentLocation);
Level.Loaded.DebugSetEndLocation(null);
@@ -436,7 +431,7 @@ namespace Barotrauma
{
CurrentLocation.CreateStore();
ProgressWorld();
Radiation.OnStep(1);
Radiation?.OnStep(1);
}
else
{
@@ -461,6 +456,7 @@ namespace Barotrauma
public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
{
tooltip = null;
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
Rectangle rect = mapContainer.Rect;
@@ -531,14 +527,14 @@ namespace Barotrauma
float rawNoiseScale = 1.0f + PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
DrawNoise(spriteBatch, rect, rawNoiseScale);
Radiation.Draw(spriteBatch, rect, zoom);
Radiation?.Draw(spriteBatch, rect, zoom);
if (generationParams.ShowLocations)
{
foreach (LocationConnection connection in Connections)
{
if (IsInFogOfWar(connection.Locations[0]) && IsInFogOfWar(connection.Locations[1])) { continue; }
DrawConnection(spriteBatch, connection, rect, viewOffset);
DrawConnection(spriteBatch, connection, rect, viewOffset, currentDisplayLocation);
}
for (int i = 0; i < Locations.Count; i++)
@@ -557,12 +553,12 @@ namespace Barotrauma
Color color = location.Type.SpriteColor;
if (!location.Discovered) { color = Color.White; }
if (location.Connections.Find(c => c.Locations.Contains(CurrentDisplayLocation)) == null)
if (location.Connections.Find(c => c.Locations.Contains(currentDisplayLocation)) == null)
{
color *= 0.5f;
}
float iconScale = location == CurrentDisplayLocation ? 1.2f : 1.0f;
float iconScale = location == currentDisplayLocation ? 1.2f : 1.0f;
if (location == HighlightedLocation)
{
iconScale *= 1.2f;
@@ -571,7 +567,7 @@ namespace Barotrauma
locationSprite.Draw(spriteBatch, pos, color,
scale: generationParams.LocationIconSize / locationSprite.size.X * iconScale * zoom);
if (location == CurrentDisplayLocation)
if (location == currentDisplayLocation)
{
if (SelectedLocation != null)
{
@@ -701,7 +697,7 @@ namespace Barotrauma
if (drawRadiationTooltip)
{
Radiation.DrawFront(spriteBatch);
Radiation?.DrawFront(spriteBatch);
}
spriteBatch.End();
@@ -736,7 +732,7 @@ namespace Barotrauma
private static float GetPerlinNoise() => PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));
private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Color? overrideColor = null)
private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Location currentDisplayLocation, Color? overrideColor = null)
{
Color connectionColor;
if (GameMain.DebugDraw)
@@ -765,15 +761,15 @@ namespace Barotrauma
width = (int)(width * 1.5f);
}
//selected connection
if (SelectedLocation != CurrentDisplayLocation &&
connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(CurrentDisplayLocation))
if (SelectedLocation != currentDisplayLocation &&
connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(currentDisplayLocation))
{
connectionColor = generationParams.HighlightedConnectionColor;
width *= 2;
}
//highlighted connection
else if (HighlightedLocation != CurrentDisplayLocation &&
connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation))
else if (HighlightedLocation != currentDisplayLocation &&
connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(currentDisplayLocation))
{
connectionColor = generationParams.HighlightedConnectionColor;
width *= 2;
@@ -834,7 +830,7 @@ namespace Barotrauma
if (connection == SelectedConnection)
{
float t = (i - startIndex) / (float)(endIndex - startIndex - 1);
if (CurrentDisplayLocation == connection.Locations[1]) { t = 1.0f - t; }
if (currentDisplayLocation == connection.Locations[1]) { t = 1.0f - t; }
if (t > connectionHighlightState)
{
segmentWidth /= 2;
@@ -20,7 +20,7 @@ namespace Barotrauma
{
var texture = TextureLoader.FromStream(mem, path: FilePath, compress: false);
if (texture == null) { throw new Exception("PreviewImage texture returned null"); }
PreviewImage = new Sprite(texture, null, null);
PreviewImage = new Sprite(texture, sourceRectangle: null, newOffset: null, path: FilePath);
}
}
catch (Exception e)
@@ -39,6 +39,7 @@ namespace Barotrauma
var previewButton = new GUIButton(new RectTransform(new Vector2(1f, 0.5f), content.RectTransform), style: null)
{
CanBeFocused = SubmarineElement != null,
OnClicked = (btn, obj) => { SubmarinePreview.Create(this); return false; },
};
@@ -61,16 +62,19 @@ namespace Barotrauma
new GUIFrame(new RectTransform(Vector2.One, submarinePreviewBackground.RectTransform), "InnerGlow", color: Color.Black) { CanBeFocused = false };
}
new GUIFrame(new RectTransform(Vector2.One * 0.12f, previewButton.RectTransform, anchor: Anchor.BottomRight, pivot: Pivot.BottomRight, scaleBasis: ScaleBasis.BothHeight)
if (SubmarineElement != null)
{
AbsoluteOffset = new Point((int)(0.03f * previewButton.Rect.Height))
},
"ExpandButton", Color.White)
{
Color = Color.White,
HoverColor = Color.White,
PressedColor = Color.White
};
new GUIFrame(new RectTransform(Vector2.One * 0.12f, previewButton.RectTransform, anchor: Anchor.BottomRight, pivot: Pivot.BottomRight, scaleBasis: ScaleBasis.BothHeight)
{
AbsoluteOffset = new Point((int)(0.03f * previewButton.Rect.Height))
},
"ExpandButton", Color.White)
{
Color = Color.White,
HoverColor = Color.White,
PressedColor = Color.White
};
}
var descriptionBox = new GUIListBox(new RectTransform(new Vector2(1, 0.5f), content.RectTransform, Anchor.BottomCenter))
{
@@ -81,10 +85,10 @@ namespace Barotrauma
ScalableFont font = parent.Rect.Width < 350 ? GUI.SmallFont : GUI.Font;
CreateSpecsWindow(descriptionBox, font, includesDescription: true);
CreateSpecsWindow(descriptionBox, font, includeDescription: true);
}
public void CreateSpecsWindow(GUIListBox parent, ScalableFont font, bool includeTitle = true, bool includesDescription = false)
public void CreateSpecsWindow(GUIListBox parent, ScalableFont font, bool includeTitle = true, bool includeClass = true, bool includeDescription = false)
{
float leftPanelWidth = 0.6f;
float rightPanelWidth = 0.4f;
@@ -94,15 +98,18 @@ namespace Barotrauma
int leftPanelWidthInt = (int)(parent.Rect.Width * leftPanelWidth);
GUITextBlock submarineNameText = null;
GUITextBlock submarineClassText = null;
if (includeTitle)
{
int nameHeight = (int)GUI.LargeFont.MeasureString(DisplayName, true).Y;
submarineNameText = new GUITextBlock(new RectTransform(new Point(leftPanelWidthInt, nameHeight + HUDLayoutSettings.Padding / 2), parent.Content.RectTransform), DisplayName, textAlignment: Alignment.CenterLeft, font: GUI.LargeFont) { CanBeFocused = false };
submarineNameText.RectTransform.MinSize = new Point(0, (int)submarineNameText.TextSize.Y);
}
var submarineClassText = new GUITextBlock(new RectTransform(new Point(leftPanelWidthInt, classHeight), parent.Content.RectTransform), className, textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont) { CanBeFocused = false };
submarineClassText.RectTransform.MinSize = new Point(0, (int)submarineClassText.TextSize.Y);
if (includeClass)
{
submarineClassText = new GUITextBlock(new RectTransform(new Point(leftPanelWidthInt, classHeight), parent.Content.RectTransform), className, textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont) { CanBeFocused = false };
submarineClassText.RectTransform.MinSize = new Point(0, (int)submarineClassText.TextSize.Y);
}
Vector2 realWorldDimensions = Dimensions * Physics.DisplayToRealWorldRatio;
if (realWorldDimensions != Vector2.Zero)
{
@@ -169,7 +176,7 @@ namespace Barotrauma
}
GUITextBlock descBlock = null;
if (includesDescription)
if (includeDescription)
{
//space
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), parent.Content.RectTransform), style: null);
@@ -60,10 +60,15 @@ namespace Barotrauma
public static void Create(SubmarineInfo submarineInfo)
{
instance?.Dispose();
Close();
instance = new SubmarinePreview(submarineInfo);
}
public static void Close()
{
instance?.Dispose();
}
private SubmarinePreview(SubmarineInfo subInfo)
{
camera = new Camera();
@@ -102,7 +107,7 @@ namespace Barotrauma
},
(deltaTime, component) => {
bool isMouseOnComponent = GUI.MouseOn == component;
camera.MoveCamera(deltaTime, allowZoom: isMouseOnComponent);
camera.MoveCamera(deltaTime, allowZoom: isMouseOnComponent, followSub: false);
if (isMouseOnComponent &&
(PlayerInput.MidButtonHeld() || PlayerInput.LeftButtonHeld()))
{
@@ -136,7 +141,7 @@ namespace Barotrauma
ScrollBarVisible = false,
Spacing = 5
};
subInfo.CreateSpecsWindow(specsContainer, GUI.Font, includeTitle: false, includesDescription: true);
subInfo.CreateSpecsWindow(specsContainer, GUI.Font, includeTitle: false, includeDescription: true);
int width = specsContainer.Rect.Width;
void recalculateSpecsContainerHeight()
{
@@ -29,6 +29,14 @@ namespace Barotrauma.Networking
string senderName = msg.ReadString();
Character senderCharacter = null;
Client senderClient = null;
bool hasSenderClient = msg.ReadBoolean();
if (hasSenderClient)
{
UInt64 clientId = msg.ReadUInt64();
senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId);
if (senderClient != null) { senderName = senderClient.Name; }
}
bool hasSenderCharacter = msg.ReadBoolean();
if (hasSenderCharacter)
{
@@ -38,6 +46,7 @@ namespace Barotrauma.Networking
senderName = senderCharacter.Name;
}
}
msg.ReadPadBits();
switch (type)
{
@@ -197,7 +206,7 @@ namespace Barotrauma.Networking
GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
break;
default:
GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter, changeType);
GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType);
break;
}
LastID = id;
@@ -1805,8 +1805,10 @@ namespace Barotrauma.Networking
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
if (matchingSub == null)
{
matchingSub = new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash, tryLoad: false);
matchingSub.SubmarineClass = (SubmarineClass)subClass;
matchingSub = new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash, tryLoad: false)
{
SubmarineClass = (SubmarineClass)subClass
};
}
matchingSub.RequiredContentPackagesInstalled = requiredContentPackagesInstalled;
ServerSubmarines.Add(matchingSub);
@@ -3578,6 +3580,10 @@ namespace Barotrauma.Networking
{
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
}
if (GameMain.NetworkMember?.RespawnManager?.RespawnShuttle != null)
{
errorLines.Add("Respawn shuttle: " + GameMain.NetworkMember.RespawnManager.RespawnShuttle.Info.Name);
}
if (Level.Loaded != null)
{
errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
@@ -648,7 +648,14 @@ namespace Barotrauma.Networking
foreach (ItemPrefab ip in ItemPrefab.Prefabs)
{
if (!ip.CanBeBought && !ip.Tags.Contains("smallitem")) continue;
if (ip.AllowAsExtraCargo.HasValue)
{
if (!ip.AllowAsExtraCargo.Value) { continue; }
}
else
{
if (!ip.CanBeBought) { continue; }
}
var itemFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), cargoFrame.Content.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
{
@@ -112,14 +112,17 @@ namespace Barotrauma
switch (voteType)
{
case VoteType.Sub:
SubmarineInfo sub = data as SubmarineInfo;
if (sub == null) { return; }
case VoteType.Sub:
if (!(data is SubmarineInfo sub)) { return; }
msg.Write(sub.EqualityCheckVal);
if (sub.EqualityCheckVal == 0)
{
//sub doesn't exist client-side, use hash to let the server know which one we voted for
msg.Write(sub.MD5Hash.Hash);
}
break;
case VoteType.Mode:
GameModePreset gameMode = data as GameModePreset;
if (gameMode == null) { return; }
if (!(data is GameModePreset gameMode)) { return; }
msg.Write(gameMode.Identifier);
break;
case VoteType.EndRound:
@@ -127,8 +130,7 @@ namespace Barotrauma
msg.Write((bool)data);
break;
case VoteType.Kick:
Client votedClient = data as Client;
if (votedClient == null) return;
if (!(data is Client votedClient)) { return; }
msg.Write(votedClient.ID);
break;
@@ -173,7 +173,15 @@ namespace Barotrauma
string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text);
bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled;
CampaignSettings settings = new CampaignSettings { RadiationEnabled = EnableRadiationToggle?.Selected ?? GameMain.NetLobbyScreen.IsRadiationEnabled() };
CampaignSettings settings = new CampaignSettings();
if (isMultiplayer)
{
settings.RadiationEnabled = GameMain.NetLobbyScreen.IsRadiationEnabled();
}
else
{
settings.RadiationEnabled = EnableRadiationToggle?.Selected ?? false;
}
if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages)
{
@@ -257,11 +265,14 @@ namespace Barotrauma
if (!isMultiplayer)
{
EnableRadiationToggle = new GUITickBox(new RectTransform(new Vector2(0.3f, 1f), buttonContainer.RectTransform), TextManager.Get("CampaignOption.EnableRadiation"), font: GUI.Style.Font)
if (MapGenerationParams.Instance.RadiationParams != null)
{
Selected = true,
ToolTip = TextManager.Get("campaignoption.enableradiation.tooltip")
};
EnableRadiationToggle = new GUITickBox(new RectTransform(new Vector2(0.3f, 1f), buttonContainer.RectTransform), TextManager.Get("CampaignOption.EnableRadiation"), font: GUI.Style.Font)
{
Selected = true,
ToolTip = TextManager.Get("campaignoption.enableradiation.tooltip")
};
}
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton")
{
@@ -306,7 +306,7 @@ namespace Barotrauma
{
var map = GameMain.GameSession?.Map;
if (map == null) { return; }
if (selectedLocation != null && selectedLocation == map.CurrentDisplayLocation)
if (selectedLocation != null && selectedLocation == GameMain.GameSession.Campaign.GetCurrentDisplayLocation())
{
map.SelectLocation(-1);
}
@@ -438,7 +438,7 @@ namespace Barotrauma
};
SelectedLevel = connection?.LevelData;
Location currentDisplayLocation = Campaign.CurrentDisplayLocation;
Location currentDisplayLocation = Campaign.GetCurrentDisplayLocation();
if (connection != null && connection.Locations.Contains(currentDisplayLocation))
{
List<Mission> availableMissions = currentDisplayLocation.GetMissionsInConnection(connection).ToList();
@@ -711,7 +711,7 @@ namespace Barotrauma.CharacterEditor
}
}
// Camera
Cam.MoveCamera((float)deltaTime, allowMove: false);
Cam.MoveCamera((float)deltaTime, allowMove: false, allowZoom: GUI.MouseOn == null);
Vector2 targetPos = character.WorldPosition;
if (PlayerInput.MidButtonHeld())
{
@@ -953,7 +953,7 @@ namespace Barotrauma
CreateGUI();
}
Cam.MoveCamera((float) deltaTime, true, true);
Cam.MoveCamera((float) deltaTime, allowMove: true, allowZoom: GUI.MouseOn == null);
Vector2 mousePos = Cam.ScreenToWorld(PlayerInput.MousePosition);
mousePos.Y = -mousePos.Y;
@@ -843,7 +843,7 @@ namespace Barotrauma
pointerLightSource.Position = cam.ScreenToWorld(PlayerInput.MousePosition);
pointerLightSource.Enabled = cursorLightEnabled.Selected;
pointerLightSource.IsBackground = true;
cam.MoveCamera((float)deltaTime);
cam.MoveCamera((float)deltaTime, allowZoom: GUI.MouseOn == null);
cam.UpdateTransform();
Level.Loaded?.Update((float)deltaTime, cam);
@@ -1173,7 +1173,10 @@ namespace Barotrauma
(int)(campaignSetupUI.StartButton.TextBlock.TextSize.X * 1.5f),
campaignSetupUI.StartButton.RectTransform.MinSize.Y);
startButtonContainer.RectTransform.MinSize = new Point(0, campaignSetupUI.StartButton.RectTransform.MinSize.Y);
campaignSetupUI.EnableRadiationToggle.RectTransform.Parent = startButtonContainer.RectTransform;
if (campaignSetupUI.EnableRadiationToggle != null)
{
campaignSetupUI.EnableRadiationToggle.RectTransform.Parent = startButtonContainer.RectTransform;
}
campaignSetupUI.InitialMoneyText.RectTransform.Parent = startButtonContainer.RectTransform;
}
@@ -485,6 +485,7 @@ namespace Barotrauma
if (socialHolder != null) { socialHolder.Visible = false; }
if (!(serverLogHolder?.Visible ?? true))
{
if (GameMain.Client?.ServerSettings?.ServerLog == null) { return false; }
serverLogHolder.Visible = true;
GameMain.Client.ServerSettings.ServerLog.AssignLogFrame(serverLogReverseButton, serverLogBox, serverLogFilterTicks.Content, serverLogFilter);
}
@@ -1134,15 +1135,19 @@ namespace Barotrauma
}
};
radiationEnabledTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), settingsContent.RectTransform), TextManager.Get("CampaignOption.EnableRadiation"), font: GUI.Style.Font)
if (MapGenerationParams.Instance.RadiationParams != null)
{
Selected = true,
OnSelected = box =>
radiationEnabledTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), settingsContent.RectTransform), TextManager.Get("CampaignOption.EnableRadiation"), font: GUI.Style.Font)
{
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, radiationEnabled: box.Selected);
return true;
}
};
Selected = true,
OnSelected = box =>
{
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, radiationEnabled: box.Selected);
return true;
}
};
}
List<GUIComponent> settingsElements = settingsContent.Children.ToList();
for (int i = 0; i < settingsElements.Count; i++)
@@ -1292,7 +1297,10 @@ namespace Barotrauma
}
SeedBox.Enabled = !CampaignFrame.Visible && !CampaignSetupFrame.Visible && GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
levelDifficultyScrollBar.Enabled = !CampaignFrame.Visible && !CampaignSetupFrame.Visible && GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
radiationEnabledTickBox.Enabled = CampaignSetupFrame.Visible && GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
if (radiationEnabledTickBox != null)
{
radiationEnabledTickBox.Enabled = CampaignSetupFrame.Visible && GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
}
traitorProbabilityButtons[0].Enabled = traitorProbabilityButtons[1].Enabled = traitorProbabilityText.Enabled =
!CampaignFrame.Visible && !CampaignSetupFrame.Visible && GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
botCountButtons[0].Enabled = botCountButtons[1].Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
@@ -2611,6 +2619,18 @@ namespace Barotrauma
UserData = message,
CanBeFocused = false
};
msg.CalculateHeightFromText();
if (msg.RichTextData != null)
{
foreach (var data in msg.RichTextData)
{
msg.ClickableAreas.Add(new GUITextBlock.ClickableArea()
{
Data = data,
OnClick = GameMain.NetLobbyScreen.SelectPlayer
});
}
}
msg.RectTransform.SizeChanged += Recalculate;
void Recalculate()
{
@@ -311,7 +311,7 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
cam.MoveCamera((float)deltaTime, true);
cam.MoveCamera((float)deltaTime, allowMove: true, allowZoom: GUI.MouseOn == null);
if (selectedPrefab != null)
{
@@ -4291,7 +4291,7 @@ namespace Barotrauma
if (PlayerInput.IsCtrlDown() && MapEntity.StartMovingPos == Vector2.Zero)
{
cam.MoveCamera((float) deltaTime, allowMove: false);
cam.MoveCamera((float) deltaTime, allowMove: false, allowZoom: GUI.MouseOn == null);
// Save menu
if (PlayerInput.KeyHit(Keys.S))
{
@@ -4330,12 +4330,12 @@ namespace Barotrauma
}
else
{
cam.MoveCamera((float) deltaTime, allowMove: true);
cam.MoveCamera((float) deltaTime, allowMove: true, allowZoom: GUI.MouseOn == null);
}
}
else
{
cam.MoveCamera((float) deltaTime, allowMove: false);
cam.MoveCamera((float) deltaTime, allowMove: false, allowZoom: GUI.MouseOn == null);
}
if (PlayerInput.MidButtonHeld())
@@ -105,7 +105,7 @@ namespace Barotrauma.Sounds
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set buffer data for non-streamed audio! " + Al.GetErrorString(alError));
throw new Exception("Failed to set regular buffer data for non-streamed audio! " + Al.GetErrorString(alError));
}
MuffleBuffer(floatBuffer, SampleRate, reader.Channels);
@@ -118,7 +118,7 @@ namespace Barotrauma.Sounds
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set buffer data for non-streamed audio! " + Al.GetErrorString(alError));
throw new Exception("Failed to set muffled buffer data for non-streamed audio! " + Al.GetErrorString(alError));
}
reader.Dispose(); reader = null;
@@ -34,6 +34,7 @@ namespace Barotrauma.Sounds
{
bufferPool.ForEach(b => Al.DeleteBuffer(b));
bufferPool.Clear();
BuffersGenerated = 0;
}
public bool RequestAlBuffers()
@@ -81,10 +82,37 @@ namespace Barotrauma.Sounds
if (otherSound.IsPlaying()) { continue; }
if (otherSound.Buffers == null) { continue; }
if (otherSound.Buffers.AlBuffer == 0) { continue; }
// Dispose all channels that are holding
// a reference to these buffers, otherwise
// an INVALID_OPERATION error will be thrown
// when attempting to set the buffer data later.
// Having the sources not play is not enough,
// as OpenAL assumes that you may want to call
// alSourcePlay without reassigning the buffer.
otherSound.Owner.KillChannels(otherSound);
AlBuffer = otherSound.Buffers.AlBuffer;
AlMuffledBuffer = otherSound.Buffers.AlMuffledBuffer;
otherSound.Buffers.AlBuffer = 0;
otherSound.Buffers.AlMuffledBuffer = 0;
// For performance reasons, sift the current sound to
// the end of the loadedSounds list, that way it'll
// be less likely to have its buffers stolen, which
// means less reuploads for frequently played sounds.
sound.Owner.MoveSoundToPosition(sound, sound.Owner.LoadedSoundCount-1);
if (!Al.IsBuffer(AlBuffer))
{
throw new Exception(sound.Filename + " has an invalid buffer!");
}
if (!Al.IsBuffer(AlMuffledBuffer))
{
throw new Exception(sound.Filename + " has an invalid muffled buffer!");
}
return true;
}
@@ -491,8 +491,10 @@ namespace Barotrauma.Sounds
mutex = new object();
}
#if !DEBUG
try
{
#endif
if (mutex != null) { Monitor.Enter(mutex); }
if (sound.Owner.CountPlayingInstances(sound) < sound.MaxSimultaneousInstances)
{
@@ -515,15 +517,6 @@ namespace Barotrauma.Sounds
Sound.FillBuffers();
}
if (!Al.IsBuffer(sound.Buffers.AlBuffer))
{
throw new Exception(sound.Filename + " has an invalid buffer!");
}
if (!Al.IsBuffer(sound.Buffers.AlMuffledBuffer))
{
throw new Exception(sound.Filename + " has an invalid muffled buffer!");
}
uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffled ? Sound.Buffers.AlMuffledBuffer : Sound.Buffers.AlBuffer;
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
alError = Al.GetError();
@@ -587,6 +580,7 @@ namespace Barotrauma.Sounds
this.Near = near;
this.Far = far;
this.Category = category;
#if !DEBUG
}
catch
{
@@ -594,8 +588,11 @@ namespace Barotrauma.Sounds
}
finally
{
#endif
if (mutex != null) { Monitor.Exit(mutex); }
#if !DEBUG
}
#endif
Sound.Owner.Update();
}
@@ -514,6 +514,18 @@ namespace Barotrauma.Sounds
}
}
public void MoveSoundToPosition(Sound sound, int pos)
{
lock (loadedSounds)
{
int index = loadedSounds.IndexOf(sound);
if (index >= 0)
{
loadedSounds.SiftElement(index, pos);
}
}
}
public void SetCategoryGainMultiplier(string category, float gain, int index=0)
{
if (Disabled) { return; }
@@ -29,7 +29,16 @@ namespace Barotrauma
get { return texture != null && !cannotBeLoaded; }
}
public Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation = 0.0f)
public Sprite(Sprite other) : this(other.texture, other.sourceRect, other.offset, other.rotation)
{
FilePath = other.FilePath;
FullPath = other.FullPath;
Compress = other.Compress;
size = other.size;
effects = other.effects;
}
public Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation = 0.0f, string path = null)
{
this.texture = texture;
@@ -45,6 +54,8 @@ namespace Barotrauma
rotation = newRotation;
FilePath = path;
AddToList(this);
}