(a21f15055) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:27:17 +03:00
parent 78b1d8ef8d
commit 8621d9927e
21 changed files with 207 additions and 248 deletions
@@ -729,6 +729,8 @@ namespace Barotrauma
partial void LoadAttachmentSprites();
// TODO: change the formula so that it's not linear and so that it takes into account the usefulness of the skill
// -> give a weight to each skill, because some are much more valuable than others?
private int CalculateSalary()
{
if (Name == null || Job == null) return 0;
@@ -962,6 +962,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -125,7 +125,7 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < labels.Length; i++)
{
labels[i] = i < newLabels.Length ? newLabels[i] : customInterfaceElementList[i].Label;
customInterfaceElementList[i].Label = labels[i];
customInterfaceElementList[i].Label = TextManager.Get(labels[i], returnNull: true) ?? labels[i];
}
UpdateLabelsProjSpecific();
}
@@ -170,5 +170,12 @@ namespace Barotrauma.Items.Components
}
}
}
public override XElement Save(XElement parentElement)
{
labels = customInterfaceElementList.Select(ci => ci.Label).ToArray();
signals = customInterfaceElementList.Select(ci => ci.Signal).ToArray();
return base.Save(parentElement);
}
}
}
@@ -1380,6 +1380,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -246,6 +246,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -27,7 +27,9 @@ namespace Barotrauma
DisallowedAdjacentLocations = element.GetAttributeStringArray("disallowedadjacentlocations", new string[0]).ToList();
RequiredAdjacentLocations = element.GetAttributeStringArray("requiredadjacentlocations", new string[0]).ToList();
Messages = TextManager.GetAll("LocationChange." + currentType + ".ChangeTo." + ChangeToType);
string messageTag = element.GetAttributeString("messagetag", "LocationChange." + currentType + ".ChangeTo." + ChangeToType);
Messages = TextManager.GetAll(messageTag);
if (Messages == null)
{
DebugConsole.ThrowError("No messages defined for the location type change " + currentType + " -> " + ChangeToType);
@@ -88,7 +88,7 @@ namespace Barotrauma
public override bool Equals(object obj)
{
if (obj is KeyOrMouse keyOrMouse )
if (obj is KeyOrMouse keyOrMouse)
{
if (MouseButton.HasValue)
{