(1a67da748) Made more space for the cause of death descriptions in the RoundSummary panel

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:59:39 +03:00
parent 7c61c5e179
commit 8619135761
10 changed files with 130 additions and 41 deletions
@@ -34,8 +34,8 @@ namespace Barotrauma
GUIFrame frame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
int width = 760, height = 400;
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.4f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
int width = 760, height = 500;
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
{
Stretch = true,
@@ -87,7 +87,7 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
TextManager.Get("RoundSummaryCrewStatus"), font: GUI.LargeFont);
GUIListBox characterListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform, minSize: new Point(0, 75)), isHorizontal: true);
GUIListBox characterListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), paddedFrame.RectTransform, minSize: new Point(0, 75)), isHorizontal: true);
foreach (CharacterInfo characterInfo in gameSession.CrewManager.GetCharacterInfos())
{
@@ -141,10 +141,11 @@ namespace Barotrauma
}
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterFrame.RectTransform, Anchor.BottomCenter),
var textHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), characterFrame.RectTransform, Anchor.BottomCenter), style: "InnerGlow", color: statusColor);
new GUITextBlock(new RectTransform(Vector2.One, textHolder.RectTransform, Anchor.Center),
statusText, Color.White,
textAlignment: Alignment.Center,
wrap: true, font: GUI.SmallFont, style: null, color: statusColor * 0.8f);
wrap: true, font: GUI.SmallFont, style: null);
}
new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.BottomRight)