Tweaked structure gap logic to make smaller leaks more common. Walls now start leaking after taking >10% damage, and initially only emit smaller "drip particles".
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@@ -30,6 +30,44 @@
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
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</mist>
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<waterdrop
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lifetime="5"
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angularvelocitymin="0"
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angularvelocitymax="0"
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startrotationmin="0"
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startrotationmax="0"
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rotatetodirection="True"
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drag="0"
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waterdrag="0.3"
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velocitychange="0,-9.8"
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velocitychangewater="0,-5"
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collisionradius="10"
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collideswithwalls="True"
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deleteoncollision="True"
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friction="0.5"
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restitution="0.2"
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startsizemin="0.4,0.2"
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startsizemax="0.4,0.2"
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sizechangemin="-0.02,-0.02"
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sizechangemax="-0.02,-0.02"
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growtime="0.1"
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startcolor="1,1,1,1"
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startalpha="0.5"
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colorchange="0,0,0,-0.3"
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drawtarget="Air"
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blendstate="AlphaBlend"
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animduration="1"
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loopanim="True">
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="0,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="32,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="64,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="96,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="128,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="160,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="192,96,32,32"/>
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<sprite texture="Content/Particles/shrapnel.png" sourcerect="224,96,32,32"/>
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</waterdrop>
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<dustcloud
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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sizechange="0.0,0.0"
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