Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,

This commit is contained in:
Regalis
2015-12-14 18:59:59 +02:00
parent c74caadc42
commit 859be53d28
28 changed files with 318 additions and 232 deletions
+1 -2
View File
@@ -368,8 +368,7 @@ namespace Barotrauma
Sprite backGround = GameMain.GameSession.Map.CurrentLocation.Type.Background;
spriteBatch.Draw(backGround.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
Math.Max((float)GameMain.GraphicsWidth / backGround.SourceRect.Width, (float)GameMain.GraphicsHeight / backGround.SourceRect.Height), SpriteEffects.None, 0.0f);
topPanel.Draw(spriteBatch);
bottomPanel[selectedRightPanel].Draw(spriteBatch);