Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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@@ -134,6 +134,8 @@ namespace Barotrauma
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GUIComponent.MouseOn = null;
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characterMode = false;
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if (Submarine.Loaded != null) cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
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//CreateDummyCharacter();
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}
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