Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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@@ -15,7 +15,9 @@ namespace Barotrauma
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public const float WallWidth = 20000.0f;
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public VertexPositionTexture[] Vertices;
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public VertexPositionTexture[] WallVertices;
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public VertexPositionColor[] BodyVertices;
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private Vector2 midPos;
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private int slot;
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