Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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@@ -100,8 +100,10 @@ namespace Barotrauma.Items.Components
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base.Update(deltaTime, cam);
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if (item.CurrentHull != null)
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{
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//light.Submarine = item.CurrentHull.Submarine;
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light.Submarine = item.CurrentHull.Submarine;
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}
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if (item.container != null)
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{
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