Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,

This commit is contained in:
Regalis
2015-12-14 18:59:59 +02:00
parent c74caadc42
commit 859be53d28
28 changed files with 318 additions and 232 deletions

View File

@@ -333,7 +333,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("Uh-oh... Something enormous just appeared on the radar.");
List<Structure> windows = new List<Structure>();
foreach (Structure s in Structure.wallList)
foreach (Structure s in Structure.WallList)
{
if (s.CastShadow || !s.HasBody) continue;