Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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@@ -333,7 +333,7 @@ namespace Barotrauma
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infoBox = CreateInfoFrame("Uh-oh... Something enormous just appeared on the radar.");
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List<Structure> windows = new List<Structure>();
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foreach (Structure s in Structure.wallList)
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foreach (Structure s in Structure.WallList)
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{
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if (s.CastShadow || !s.HasBody) continue;
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