Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
This commit is contained in:
@@ -323,7 +323,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case "fixhull":
|
||||
case "fixwalls":
|
||||
foreach (Structure w in Structure.wallList)
|
||||
foreach (Structure w in Structure.WallList)
|
||||
{
|
||||
for (int i = 0 ; i < w.SectionCount; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user