Build 0.18.9.0
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@@ -846,6 +846,10 @@ namespace Barotrauma.Items.Components
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}
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else if (target.Body.UserData is Limb limb)
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{
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if (!FriendlyFire && User != null && limb.character.IsFriendly(User))
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{
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return false;
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}
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// when hitting limbs with piercing ammo, don't lose as much speed
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if (MaxTargetsToHit > 1)
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{
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