Build 0.18.9.0
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@@ -1696,6 +1696,13 @@ namespace Barotrauma.Networking
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}
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}
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if (clientPeer == null)
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{
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DebugConsole.ThrowError("There was an error initializing the round (disconnected during the StartGame coroutine.)");
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roundInitStatus = RoundInitStatus.Error;
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yield return CoroutineStatus.Failure;
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}
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roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
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DateTime? timeOut = null;
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