Merge branch 'ai-overhaul'

Conflicts:
	Barotrauma/Source/Characters/Attack.cs
This commit is contained in:
Joonas Rikkonen
2017-06-29 17:02:37 +03:00
46 changed files with 1148 additions and 488 deletions
@@ -8,6 +8,16 @@
<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
<ai
combatstrength="1000"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="0.0"
attackprioritystronger="-80.0"
attackcooldown="15.0"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
@@ -44,16 +54,12 @@
</limb>
<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5"/>
<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5" canbesevered="true"/>
<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0"
attackweaker="50.0" attackstronger="-30.0"
attackcooldown="15.0"
sight="0.5" hearing="1.0"/>
</Character>
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@@ -2,20 +2,36 @@
<Character name ="charybdis" humanoid="false" health="1000.0" bleedingdecreasespeed="0.2">
<sound file="Content/Characters/Charybdis/charybdisattack.ogg" state="Attack" range="8000" />
<ai
combatstrength="1500"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
eatpriority="40"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
<ragdoll
waveamplitude="150.0"
wavelength="10000"
steertorque="1000"
swimspeed="4.0"
scale="1.5"
canentersubmarine="false">
<collider radius="80" height="440"/>
<!-- body -->
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0">
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0" mouthpos="0,260">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="70" height="100">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50" severlimbsprobability="1.0"/>
</limb>
<!-- front fins -->
@@ -24,18 +40,25 @@
</limb>
<!-- tail -->
<limb id = "3" radius="80" height="580" type="Tail">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="0,0,160,752" depth="0.02" origin="0.5,0.5"/>
<limb id = "3" radius="60" height="250" type="Tail">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="0,0,160,379" depth="0.02" origin="0.5,0.5"/>
</limb>
<limb id = "4" radius="30" height="168" type="Tail">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="24,402,83,228" depth="0.02" origin="0.5,0.5"/>
</limb>
<limb id = "5" radius="20" height="200" type="Tail">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="33,645,77,244" depth="0.02" origin="0.5,0.5"/>
</limb>
<!-- body to lower yaw -->
<joint limb1="0" limb1anchor="48,128" limb2="1" limb2anchor="-30,-90" lowerlimit="-10" upperlimit="30"/>
<!-- body to front fin -->
<joint limb1="0" limb1anchor="32,-32" limb2="2" limb2anchor="-32,260" lowerlimit="-50" upperlimit="0"/>
<!-- body to tail -->
<joint limb1="0" limb1anchor="0,-270" limb2="3" limb2anchor="0,280" lowerlimit="-20" upperlimit="20"/>
<joint limb1="0" limb1anchor="0,-270" limb2="3" limb2anchor="2,134" lowerlimit="-30" upperlimit="30"/>
<joint limb1="3" limb1anchor="-10,-153" limb2="4" limb2anchor="6,88" lowerlimit="-30" upperlimit="30"/>
<joint limb1="4" limb1anchor="-14,-95" limb2="5" limb2anchor="-18,108" lowerlimit="-30" upperlimit="30"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</Character>
@@ -5,19 +5,35 @@
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<ai
combatstrength="400"
attackpriorityhumans="90.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-100"
eatpriority="40"
sight="0.1"
hearing="1.0"/>
<ragdoll
waveamplitude="50.0"
wavelength="2500"
steertorque="500"
swimspeed="5.0"
walkspeed="3.5"
canentersubmarine="false">
<collider radius="50" height="250"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" mouthpos="50,75">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="20" height="240">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50" severlimbsprobability="0.8"/>
</limb>
<!-- body -->
@@ -51,10 +67,7 @@
<joint limb1="2" limb1anchor="65,100" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0"/>
<!-- body to back fin -->
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
</Character>
@@ -1,14 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="crawler" humanoid="false">
<Character name ="crawler" humanoid="false" health="100">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<ai
combatstrength="100"
attackpriorityhumans="500"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-60"
eatpriority="55"
sight="0.5"
hearing="1.0"
fleehealththreshold="10"
attachtowalls="true"
attackcooldown="3.0"/>
<ragdoll headposition="50" headangle="-70"
waveamplitude="2.0" wavelength="5000"
swimspeed="3.0" walkspeed="2.0"
waveamplitude="2.0" wavelength="3000"
swimspeed="2.0" walkspeed="2.0"
runspeedmultiplier="2" swimspeedmultiplier="2.0"
stepsize ="15.0,20.0"
legtorque="10"
flip="true">
@@ -16,7 +30,7 @@
<collider width="45" radius="22"/>
<!-- head -->
<limb id = "0" radius="22" height="45" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0">
<limb id = "0" radius="22" height="45" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0" mouthpos="17,35">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
</limb>
@@ -32,7 +46,9 @@
<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50"
damagetype="slash" targetforce="-30" severlimbsprobability="0.5"
force="5" applyforceonlimbs="0" torque="-20" />
</limb>
<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
@@ -59,25 +75,21 @@
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40"/>
<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40"/>
<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
</ragdoll>
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="3.0"/>
</Character>
@@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="endworm" humanoid="false" health="10000.0" doesbleed="false">
<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
<ai
combatstrength="10000"
attackpriorityrooms="100.0"
attackpriorityweaker="0"
attackstronger="-30"
sight="0.1"
hearing="2.0"/>
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
<collider radius="300"/>
@@ -75,6 +83,5 @@
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
</ragdoll>
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="2.0"/>
</Character>
@@ -5,6 +5,14 @@
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ai
combatstrength="500"
attackpriorityrooms="0.0"
attackpriorityhumans="100"
sight="1.0"
hearing="2.0"
attackcooldown="1"/>
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
@@ -41,16 +49,15 @@
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30"/>
<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30"/>
<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30"/>
<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180" canbesevered="true"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>
@@ -5,6 +5,14 @@
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ai
combatstrength="500"
attackpriorityrooms="0.0"
attackpriorityhumans="100"
sight="1.0"
hearing="2.0"
attackcooldown="1"/>
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
@@ -32,19 +40,16 @@
<limb id = "4" width="30" height="175">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
</limb>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120" canbesevered="true"/>
<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60" canbesevered="true"/>
<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>
+11 -11
View File
@@ -9,8 +9,8 @@
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.0"
walkspeed="1.5" swimspeed="2.0"
runspeedmultiplier="3.0" swimspeedmultiplier="1.5"
colliderheightfromfloor="55"
impacttolerance="7.5">
@@ -84,25 +84,25 @@
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
</ragdoll>
</Character>
@@ -9,12 +9,12 @@
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.5"
walkspeed="1.5" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
impacttolerance="7.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
@@ -84,34 +84,35 @@
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
</attack>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
</ragdoll>
+24 -19
View File
@@ -5,28 +5,38 @@
<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
<ai
combatstrength="100"
attackpriorityhumans="500"
attackpriorityrooms="5.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
sight="0.5"
hearing="1.0"
attackcooldown="1.0"/>
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.2"
swimspeed="2.5">
walkspeed="1.2" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
</attack>
@@ -82,7 +92,7 @@
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10"/>
<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10" canbesevered="true"/>
<!-- spike to head -->
<joint limb1="0" limb1anchor="35,-8" limb2="13" limb2anchor="30,0" lowerlimit="-40" upperlimit="0"/>
@@ -90,26 +100,21 @@
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170" canbesevered="true"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170" canbesevered="true"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10" canbesevered="true"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10" canbesevered="true"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
</ragdoll>
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="1.0"/>
</Character>
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+29 -18
View File
@@ -7,10 +7,24 @@
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
<ai
combatstrength="250"
attackpriorityhumans="500.0"
attackpriorityrooms="50.0"
attackpriorityweaker="60"
attackprioritystronger="-70"
eatpriority="65"
attackcooldown="1.0"
sight="0.5"
hearing="1.0"
attachtowalls="true"
fleehealththreshold="20"/>
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="3.0"
swimspeed="2.0" walkspeed="2.0"
runspeedmultiplier="1.5" swimspeedmultiplier="1.5"
stepsize ="20.0,20.0"
legtorque="10"
footrotation ="180.0"
@@ -19,7 +33,7 @@
<collider radius="60"/>
<!-- head -->
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0">
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0" mouthpos="30,65">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
</limb>
@@ -35,7 +49,7 @@
<!-- tail -->
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="133,158,46,93" depth="0.023" origin="0.37,0.3"/>
</limb>
@@ -49,7 +63,8 @@
<!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" force="10" targetforce="-30"/>
<attack range="200" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
torque="-20" force="10" applyforceonlimbs="0,1,6"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
@@ -69,27 +84,23 @@
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<joint limb1="0" limb1anchor="-5,-53" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20"/>
<joint limb1="0" limb1anchor="-5,-53" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20" canbesevered="true"/>
<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30"/>
<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30" canbesevered="true"/>
<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40"/>
<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="0,20" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190"/>
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0" canbesevered="true"/>
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190" canbesevered="true"/>
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30" canbesevered="true"/>
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30"/>
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0" canbesevered="true"/>
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30" canbesevered="true"/>
<joint limb1="0" limb1anchor="43,-67" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10"/>
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
<joint limb1="0" limb1anchor="43,-67" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10" canbesevered="true"/>
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50" canbesevered="true"/>
</ragdoll>
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="1.0"/>
</Character>
+17 -13
View File
@@ -6,6 +6,14 @@
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
<ai
combatstrength="1200"
attackpriorityhumans="40.0"
attackpriorityrooms="50.0"
attackprioritystronger="-100.0"
attackcooldown="15.0"
sight="0.5" hearing="1.0"/>
<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
<collider radius ="230"/>
@@ -46,22 +54,18 @@
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0"
attackweaker="50.0" attackstronger="-30.0"
attackcooldown="15.0"
sight="0.5" hearing="1.0"/>
</Character>
@@ -5,12 +5,27 @@
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5" canentersubmarine="false">
<ai
combatstrength="400"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
eatpriority="55"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="50.0"
wavelength="2500"
steertorque="100"
swimspeed="4.0"
swimspeedmultiplier="1.5"
canentersubmarine="false">
<collider radius="50" height="320"/>
<!-- head -->
<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0">
<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" mouthpos="20,0">
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="371,15,66,136" origin ="0.5,0.5"/>
</limb>
@@ -19,7 +34,7 @@
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50" severlimbsprobability="0.8"/>
</limb>
<!-- body -->
@@ -67,10 +82,8 @@
<joint limb1="2" limb1anchor="5,-30" limb2="5" limb2anchor="7,57" lowerlimit="-50" upperlimit="0"/>
<!-- body to long -->
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</Character>
@@ -12,6 +12,14 @@
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
<ai
attackpriorityhumans="0.0"
attackpriorityrooms="0.0"
combatstrength="1000"
attackwhenprovoked="true"
sight="1.0"
hearing="0.0" />
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
<collider radius="100"/>
@@ -19,7 +27,7 @@
<!-- head -->
<limb id = "0" type="Head" width="350" height="320" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
<attack range="150" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
<attack range="250" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" radius="50" height="120" flip="true">
@@ -36,6 +44,4 @@
<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
</Character>
@@ -13,7 +13,7 @@
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0"/>
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5"/>
</StatusEffect>
</Pickable>
</Item>
@@ -31,7 +31,7 @@
<Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
</StatusEffect>
</Pickable>
</Item>
@@ -50,7 +50,7 @@
<StatusEffect type="Always" target="This" Condition="-0.35"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
</StatusEffect>
</Pickable>
</Item>
@@ -69,7 +69,7 @@
<Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
<Fire size="500"/>
</StatusEffect>
</Pickable>
@@ -121,7 +121,7 @@
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4"/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0">
+3 -3
View File
@@ -83,7 +83,7 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
@@ -115,10 +115,10 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8"/>
</StatusEffect>
<StatusEffect type="OnActive" target="This">
@@ -57,31 +57,29 @@
</bubbles>
<blood
startsizemin="0.05,0.05" startsizemax="0.6,0.6"
sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
startsizemin="0.5,0.5" startsizemax="1.0,1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -1.0"
lifetime="2"
lifetime="1"
growtime ="0.1"
deleteoncollision="true"
rotatetodirection="true"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
velocitychange="0.0, -0.1">
<animatedsprite texture="Content/Particles/Spatter1.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.2,0.5"/>
<animatedsprite texture="Content/Particles/Spatter2.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.5,0.5"/>
<animatedsprite texture="Content/Particles/Spatter3.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.3,0.5"/>
</blood>
<waterblood
startsize="0.05,0.05"
sizechangemin="0.1,0.1" sizechangemax="0.15,0.15"
startsizemin="0.1,0.1" startsizemax="0.3,0.3"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.25"
startcolor="0.3, 0.0, 0.0" startalpha="1.0"
animduration="5"
colorchange="0.0, 0.0, 0.0, -0.2"
growtime ="0.1"
lifetime="5.0"
drawtarget="water"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
<animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5"/>
</waterblood>
<spark
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@@ -2,9 +2,10 @@
<Randomevents>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Crawler/crawler.xml"
commonness="10"
commonness="15"
difficulty="10"
minamount="2" maxamount="3"
repeat="true"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
@@ -20,13 +21,14 @@
characterfile="Content/Characters/Moloch/moloch.xml"
commonness="10"
difficulty="30"
spawntype="mainpath"
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Mantis/mantis.xml"
commonness="10"
difficulty="15"
repeat="true"
minamount="1" maxamount="2"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
@@ -70,7 +72,7 @@
commonness="5"
difficulty="10"
minamount="2" maxamount="3"
repeat="true"
spawntype="mainpath,cave,ruin"
musictype="monster"/>