(bf1f4d5e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -301,6 +301,10 @@ namespace Barotrauma
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#endif
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spriteColor = prefab.SpriteColor;
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if (sp.IsHorizontal.HasValue)
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{
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IsHorizontal = sp.IsHorizontal.Value;
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}
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else if (ResizeHorizontal && !ResizeVertical)
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{
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IsHorizontal = true;
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}
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@@ -345,7 +349,7 @@ namespace Barotrauma
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}
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// Only add ai targets automatically to submarine/outpost walls
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if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
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if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
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{
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aiTarget = new AITarget(this);
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}
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@@ -184,6 +184,11 @@ namespace Barotrauma
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sp.Tags.Add(tag.Trim().ToLowerInvariant());
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}
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if (element.Attribute("ishorizontal") != null)
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{
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sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString())
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