(bf1f4d5e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -543,7 +543,10 @@ namespace Barotrauma
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//equipped item that can't be put in the inventory, use delayed dropping
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if (quickUseAction == QuickUseAction.Drop)
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{
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slots[i].QuickUseButtonToolTip = "Hold to unequip";
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slots[i].QuickUseButtonToolTip =
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TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
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(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
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if (PlayerInput.LeftButtonHeld())
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{
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slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
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@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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connectionSprite.Draw(spriteBatch, position);
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@@ -281,7 +281,8 @@ namespace Barotrauma
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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startOffset: backGroundOffset,
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depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
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if (UseDropShadow)
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{
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@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
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connected = false;
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ConnectToServer(serverIP);
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}
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else
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if (clientID == myID)
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{
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string msg = "";
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if (disconnectReason == DisconnectReason.Unknown)
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@@ -921,8 +921,18 @@ namespace Barotrauma.Networking
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msg += TextManager.GetServerMessage(splitMsg[i]);
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}
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}
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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if (msg == NetConnection.NoResponseMessage)
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{
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//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else
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{
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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}
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}
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@@ -218,22 +218,6 @@ namespace Barotrauma
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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