v1.0.20.1 (summer patch)
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@@ -19,9 +19,6 @@ namespace Barotrauma
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protected List<ushort> linkedToID;
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public List<ushort> unresolvedLinkedToID;
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private const int GapUpdateInterval = 4;
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private static int gapUpdateTimer;
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/// <summary>
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/// List of upgrades this item has
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/// </summary>
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@@ -315,7 +312,7 @@ namespace Barotrauma
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}
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}
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public virtual void Move(Vector2 amount, bool ignoreContacts = false)
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public virtual void Move(Vector2 amount, bool ignoreContacts = true)
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{
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rect.X += (int)amount.X;
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rect.Y += (int)amount.Y;
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@@ -452,7 +449,7 @@ namespace Barotrauma
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List<Wire> orphanedWires = new List<Wire>();
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for (int i = 0; i < clones.Count; i++)
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{
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if (!(clones[i] is Item cloneItem)) { continue; }
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if (clones[i] is not Item cloneItem) { continue; }
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var door = cloneItem.GetComponent<Door>();
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door?.RefreshLinkedGap();
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@@ -507,10 +504,12 @@ namespace Barotrauma
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}
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(clones[itemIndex] as Item).Connections[connectionIndex].TryAddLink(cloneWire);
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cloneWire.Connect((clones[itemIndex] as Item).Connections[connectionIndex], false);
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cloneWire.Connect((clones[itemIndex] as Item).Connections[connectionIndex], n, addNode: false);
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}
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if ((cloneWire.Connections[0] == null || cloneWire.Connections[1] == null) && cloneItem.GetComponent<DockingPort>() == null)
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if (originalWire.Connections.Any(c => c != null) &&
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(cloneWire.Connections[0] == null || cloneWire.Connections[1] == null) &&
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cloneItem.GetComponent<DockingPort>() == null)
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{
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if (!clones.Any(c => (c as Item)?.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(cloneWire) ?? false))
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{
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@@ -628,14 +627,9 @@ namespace Barotrauma
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//the water/air will always tend to flow through the first gap in the list,
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//which may lead to weird behavior like water draining down only through
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//one gap in a room even if there are several
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gapUpdateTimer++;
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if (gapUpdateTimer >= GapUpdateInterval)
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foreach (Gap gap in Gap.GapList.OrderBy(g => Rand.Int(int.MaxValue)))
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{
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foreach (Gap gap in Gap.GapList.OrderBy(g => Rand.Int(int.MaxValue)))
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{
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gap.Update(deltaTime * GapUpdateInterval, cam);
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}
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gapUpdateTimer = 0;
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gap.Update(deltaTime, cam);
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}
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#if CLIENT
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