v1.0.20.1 (summer patch)

This commit is contained in:
itchyOwl
2023-06-15 16:46:54 +03:00
parent 6acac1d143
commit 83de72e3d2
209 changed files with 4497 additions and 2488 deletions
@@ -223,6 +223,9 @@ namespace Barotrauma
case "stats":
LoadStats(subElement);
break;
case "eventmanager":
GameMain.GameSession.EventManager.Load(subElement);
break;
case Wallet.LowerCaseSaveElementName:
Bank = new Wallet(Option<Character>.None(), subElement);
break;
@@ -272,29 +275,35 @@ namespace Barotrauma
bool isSubmarineVisible(SubmarineInfo s)
=> !GameMain.NetworkMember.ServerSettings.HiddenSubs.Any(h
=> s.Name.Equals(h, StringComparison.OrdinalIgnoreCase));
List<SubmarineInfo> availableSubs =
SubmarineInfo.SavedSubmarines
var availableSubs = SubmarineInfo.SavedSubmarines;
#if CLIENT
if (GameMain.Client != null)
{
availableSubs = GameMain.Client.ServerSubmarines;
}
#endif
List<SubmarineInfo> campaignSubs =
availableSubs
.Where(s =>
s.IsCampaignCompatible
&& isSubmarineVisible(s))
.ToList();
if (!availableSubs.Any())
if (!campaignSubs.Any())
{
//None of the available subs were marked as campaign-compatible, just include all visible subs
availableSubs.AddRange(
SubmarineInfo.SavedSubmarines
.Where(isSubmarineVisible));
campaignSubs.AddRange(availableSubs.Where(isSubmarineVisible));
}
if (!availableSubs.Any())
if (!campaignSubs.Any())
{
//No subs are visible at all! Just make the selected one available
availableSubs.Add(GameMain.NetLobbyScreen.SelectedSub);
campaignSubs.Add(GameMain.NetLobbyScreen.SelectedSub);
}
return availableSubs;
return campaignSubs;
}
private static void WriteItems(IWriteMessage msg, Dictionary<Identifier, List<PurchasedItem>> purchasedItems)