v1.0.20.1 (summer patch)
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@@ -35,7 +35,9 @@ namespace Barotrauma
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AIObjectiveGoTo.GetTargetHull(npc) as ISpatialEntity ?? npc, npc, humanAiController.ObjectiveManager, repeat: true)
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{
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OverridePriority = 100.0f,
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SourceEventAction = this
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SourceEventAction = this,
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IsWaitOrder = true,
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CloseEnough = 100
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};
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humanAiController.ObjectiveManager.AddObjective(gotoObjective);
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humanAiController.ObjectiveManager.WaitTimer = 0.0f;
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