v1.0.20.1 (summer patch)
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@@ -46,7 +46,7 @@ namespace Barotrauma
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var newObjective = new AIObjectiveGoTo(target, npc, humanAiController.ObjectiveManager, repeat: true)
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{
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OverridePriority = 100.0f,
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IsFollowOrderObjective = true
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IsFollowOrder = true
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};
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humanAiController.ObjectiveManager.AddObjective(newObjective);
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humanAiController.ObjectiveManager.WaitTimer = 0.0f;
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