v1.0.20.1 (summer patch)
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@@ -1226,7 +1226,7 @@ namespace Barotrauma
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if (statusEffect.type == ActionType.OnDamaged)
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{
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if (!statusEffect.HasRequiredAfflictions(character.LastDamage)) { continue; }
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if (statusEffect.OnlyPlayerTriggered)
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if (statusEffect.OnlyWhenDamagedByPlayer)
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{
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if (character.LastAttacker == null || !character.LastAttacker.IsPlayer)
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{
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