v1.0.20.1 (summer patch)
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@@ -182,7 +182,9 @@ namespace Barotrauma
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{
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humanAI.ObjectiveManager.SetForcedOrder(new AIObjectiveGoTo(positionToStayIn, npc, humanAI.ObjectiveManager, repeat: true, getDivingGearIfNeeded: false, closeEnough: 200)
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{
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DebugLogWhenFails = false
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DebugLogWhenFails = false,
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IsWaitOrder = true,
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CloseEnough = 100
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});
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}
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}
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