v1.0.20.1 (summer patch)

This commit is contained in:
itchyOwl
2023-06-15 16:46:54 +03:00
parent 6acac1d143
commit 83de72e3d2
209 changed files with 4497 additions and 2488 deletions
@@ -427,7 +427,7 @@ namespace Barotrauma
ExtraDistanceWhileSwimming = 100,
AllowGoingOutside = true,
IgnoreIfTargetDead = true,
IsFollowOrderObjective = true,
IsFollowOrder = true,
Mimic = character.IsOnPlayerTeam,
DialogueIdentifier = "dialogcannotreachplace".ToIdentifier()
};
@@ -435,7 +435,11 @@ namespace Barotrauma
case "wait":
newObjective = new AIObjectiveGoTo(order.TargetSpatialEntity ?? character, character, this, repeat: true, priorityModifier: priorityModifier)
{
AllowGoingOutside = true
AllowGoingOutside = true,
IsWaitOrder = true,
DebugLogWhenFails = false,
SpeakIfFails = false,
CloseEnough = 100
};
break;
case "return":