v1.0.20.1 (summer patch)
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+6
-2
@@ -427,7 +427,7 @@ namespace Barotrauma
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ExtraDistanceWhileSwimming = 100,
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AllowGoingOutside = true,
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IgnoreIfTargetDead = true,
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IsFollowOrderObjective = true,
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IsFollowOrder = true,
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Mimic = character.IsOnPlayerTeam,
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DialogueIdentifier = "dialogcannotreachplace".ToIdentifier()
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};
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@@ -435,7 +435,11 @@ namespace Barotrauma
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case "wait":
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newObjective = new AIObjectiveGoTo(order.TargetSpatialEntity ?? character, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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AllowGoingOutside = true
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AllowGoingOutside = true,
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IsWaitOrder = true,
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DebugLogWhenFails = false,
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SpeakIfFails = false,
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CloseEnough = 100
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};
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break;
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case "return":
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