v1.0.20.1 (summer patch)
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@@ -213,7 +213,7 @@ namespace Barotrauma
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{
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foreach (Voronoi2.GraphEdge edge in cell.Edges)
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{
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if (MathUtils.GetLineIntersection(edge.Point1, edge.Point2, character.WorldPosition, cell.Center, out Vector2 intersection))
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if (MathUtils.GetLineSegmentIntersection(edge.Point1, edge.Point2, character.WorldPosition, cell.Center, out Vector2 intersection))
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{
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Vector2 potentialAttachPos = ConvertUnits.ToSimUnits(intersection);
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float distSqr = Vector2.DistanceSquared(character.SimPosition, potentialAttachPos);
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