v1.0.20.1 (summer patch)
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@@ -18,11 +18,11 @@ namespace Barotrauma.Items.Components
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if (item.CanClientAccess(c))
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{
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lastReceivedTargetForce = null;
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if (Math.Abs(newTargetForce - targetForce) > 0.01f)
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{
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " set the force of " + item.Name + " to " + (int)(newTargetForce) + " %", ServerLog.MessageType.ItemInteraction);
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}
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targetForce = newTargetForce;
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User = c.Character;
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}
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