v1.0.20.1 (summer patch)
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@@ -116,11 +116,11 @@ namespace Barotrauma
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foreach (MapEntity e in entitiesToRender)
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{
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if (!e.DrawOverWater) continue;
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if (!e.DrawOverWater) { continue; }
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if (predicate != null)
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{
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if (!predicate(e)) continue;
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if (!predicate(e)) { continue; }
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}
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e.Draw(spriteBatch, editing, false);
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