v1.0.20.1 (summer patch)
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@@ -324,13 +324,13 @@ namespace Barotrauma
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}
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/*GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f);
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GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -WorldSurface), new Vector2(drawRect.Right, -WorldSurface), Color.Cyan * 0.5f);
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for (int i = 0; i < waveY.Length - 1; i++)
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{
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GUI.DrawLine(spriteBatch,
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new Vector2(drawRect.X + WaveWidth * i, -WorldSurface - waveY[i] - 10),
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new Vector2(drawRect.X + WaveWidth * (i + 1), -WorldSurface - waveY[i + 1] - 10), Color.Blue * 0.5f);
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}*/
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}
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}
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foreach (MapEntity e in linkedTo)
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