v1.0.20.1 (summer patch)
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@@ -73,6 +73,7 @@ namespace Barotrauma.Items.Components
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Step = 0.05f,
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OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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lastReceivedTargetForce = null;
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float newTargetForce = barScroll * 200.0f - 100.0f;
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if (Math.Abs(newTargetForce - targetForce) < 0.01) { return false; }
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