v1.0.20.1 (summer patch)
This commit is contained in:
@@ -73,6 +73,7 @@ namespace Barotrauma.Items.Components
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Step = 0.05f,
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OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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lastReceivedTargetForce = null;
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float newTargetForce = barScroll * 200.0f - 100.0f;
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if (Math.Abs(newTargetForce - targetForce) < 0.01) { return false; }
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@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
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private GUIFrame selectedItemFrame;
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private GUIFrame selectedItemReqsFrame;
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private GUITextBlock amountTextMin, amountTextMax;
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private GUITextBlock amountTextMax;
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private GUIScrollBar amountInput;
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public GUIButton ActivateButton
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@@ -29,6 +29,9 @@ namespace Barotrauma.Items.Components
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private GUIComponent outputSlot;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private readonly List<GUIButton> itemCategoryButtons = new List<GUIButton>();
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private MapEntityCategory? selectedItemCategory;
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public FabricationRecipe SelectedItem
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{
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get { return selectedItem; }
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@@ -77,7 +80,67 @@ namespace Barotrauma.Items.Components
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AutoScaleVertical = true
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};
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var mainFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.95f), paddedFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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var innerArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.95f), paddedFrame.RectTransform, Anchor.Center), isHorizontal: true)
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{
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RelativeSpacing = 0.01f,
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Stretch = true,
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CanBeFocused = true
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};
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List<MapEntityCategory> itemCategories = Enum.GetValues<MapEntityCategory>().ToList();
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itemCategories.Remove(MapEntityCategory.None);
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itemCategories.RemoveAll(c => fabricationRecipes.None(f => f.Value?.TargetItem is ItemPrefab ti && ti.Category.HasFlag(c)));
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itemCategoryButtons.Clear();
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//only create category buttons if there's more than one category in addition to "All"
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if (itemCategories.Count > 2)
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{
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// === Item category buttons ===
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var categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.05f, 1.0f), innerArea.RectTransform))
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{
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RelativeSpacing = 0.01f
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};
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int buttonSize = Math.Min(categoryButtonContainer.Rect.Width, categoryButtonContainer.Rect.Height / itemCategories.Count);
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var categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform), style: "CategoryButton.All")
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{
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ToolTip = TextManager.Get("MapEntityCategory.All"),
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OnClicked = OnClickedCategoryButton
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};
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itemCategoryButtons.Add(categoryButton);
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foreach (MapEntityCategory category in itemCategories)
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{
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categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform),
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style: "CategoryButton." + category)
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{
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ToolTip = TextManager.Get("MapEntityCategory." + category),
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UserData = category,
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OnClicked = OnClickedCategoryButton
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};
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itemCategoryButtons.Add(categoryButton);
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}
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bool OnClickedCategoryButton(GUIButton button, object userData)
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{
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MapEntityCategory? newCategory = !button.Selected ? (MapEntityCategory?)userData : null;
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if (newCategory.HasValue) { itemFilterBox.Text = ""; }
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selectedItemCategory = newCategory;
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FilterEntities(newCategory, itemFilterBox.Text);
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return true;
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}
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foreach (var btn in itemCategoryButtons)
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{
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btn.RectTransform.SizeChanged += () =>
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{
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if (btn.Frame.sprites == null || !btn.Frame.sprites.TryGetValue(GUIComponent.ComponentState.None, out var spriteList)) { return; }
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var sprite = spriteList?.First();
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if (sprite == null) { return; }
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btn.RectTransform.NonScaledSize = new Point(btn.Rect.Width, (int)(btn.Rect.Width * ((float)sprite.Sprite.SourceRect.Height / sprite.Sprite.SourceRect.Width)));
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};
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}
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}
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var mainFrame = new GUILayoutGroup(new RectTransform(Vector2.One, innerArea.RectTransform), childAnchor: Anchor.TopCenter)
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{
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RelativeSpacing = 0.02f,
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Stretch = true,
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@@ -105,10 +168,13 @@ namespace Barotrauma.Items.Components
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Padding = Vector4.Zero,
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AutoScaleVertical = true
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};
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itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true);
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itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true)
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{
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OverflowClip = true
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};
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itemFilterBox.OnTextChanged += (textBox, text) =>
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{
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FilterEntities(text);
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FilterEntities(selectedItemCategory, text);
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return true;
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};
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filterArea.RectTransform.MaxSize = new Point(int.MaxValue, itemFilterBox.Rect.Height);
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@@ -174,7 +240,7 @@ namespace Barotrauma.Items.Components
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Stretch = true
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};
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amountTextMin = new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center);
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center);
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amountInput = new GUIScrollBar(new RectTransform(new Vector2(0.7f, 1.0f), amountInputHolder.RectTransform), barSize: 0.1f, style: "GUISlider")
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{
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@@ -489,15 +555,37 @@ namespace Barotrauma.Items.Components
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f, 0.2f);
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}
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var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
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var itemIcon = requiredItemPrefab.InventoryIcon ?? requiredItemPrefab.Sprite;
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Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: requiredItemPrefab.InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
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float iconAlpha = 0.0f;
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ItemPrefab requiredItemToDisplay;
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int count = requiredItem.ItemPrefabs.Count();
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if (count > 1)
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{
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float iconCycleSpeed = 0.5f / count;
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float iconCycleT = (float)Timing.TotalTime * iconCycleSpeed;
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int iconIndex = (int)(iconCycleT % requiredItem.ItemPrefabs.Count());
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requiredItemToDisplay = requiredItem.ItemPrefabs.Skip(iconIndex).FirstOrDefault();
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iconAlpha = Math.Min(Math.Abs(MathF.Sin(iconCycleT * MathHelper.Pi)) * 2.0f, 1.0f);
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}
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else
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{
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requiredItemToDisplay = requiredItem.ItemPrefabs.FirstOrDefault();
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iconAlpha = 1.0f;
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}
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if (iconAlpha > 0.0f)
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{
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var itemIcon = requiredItemToDisplay.InventoryIcon ?? requiredItemToDisplay.Sprite;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: requiredItemToDisplay.InventoryIconColor * 0.3f * iconAlpha,
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scale: Math.Min(slotRect.Width * 0.9f / itemIcon.size.X, slotRect.Height * 0.9f / itemIcon.size.Y));
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}
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if (missingCount > 1)
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{
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Vector2 stackCountPos = new Vector2(slotRect.Right, slotRect.Bottom);
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@@ -552,7 +640,11 @@ namespace Barotrauma.Items.Components
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}
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toolTipText = $"‖color:{Color.White.ToStringHex()}‖{toolTipText}‖color:end‖";
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if (!requiredItemPrefab.Description.IsNullOrEmpty())
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if (!requiredItem.OverrideDescription.IsNullOrEmpty())
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{
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toolTipText += '\n' + requiredItem.OverrideDescription;
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}
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else if (!requiredItemPrefab.Description.IsNullOrEmpty())
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{
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toolTipText += '\n' + requiredItemPrefab.Description;
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}
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@@ -601,22 +693,21 @@ namespace Barotrauma.Items.Components
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}
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}
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private bool FilterEntities(string filter)
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private bool FilterEntities(MapEntityCategory? category, string filter)
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{
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if (string.IsNullOrWhiteSpace(filter))
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foreach (GUIComponent child in itemList.Content.Children)
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{
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itemList.Content.Children.ForEach(c => c.Visible = true);
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}
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else
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{
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase);
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}
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}
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible =
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(string.IsNullOrWhiteSpace(filter) || recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase)) &&
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(!category.HasValue || recipe.TargetItem.Category.HasFlag(category.Value));
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}
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foreach (GUIButton btn in itemCategoryButtons)
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{
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btn.Selected = (MapEntityCategory?)btn.UserData == selectedItemCategory;
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}
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HideEmptyItemListCategories();
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return true;
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@@ -648,7 +739,7 @@ namespace Barotrauma.Items.Components
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public bool ClearFilter()
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{
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FilterEntities("");
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FilterEntities(selectedItemCategory, "");
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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itemFilterBox.Text = "";
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@@ -737,6 +828,7 @@ namespace Barotrauma.Items.Components
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TextManager.Get("FabricatorRequiredSkills"), textColor: inadequateSkills.Any() ? GUIStyle.Red : GUIStyle.Green, font: GUIStyle.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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ToolTip = TextManager.Get("fabricatorrequiredskills.tooltip")
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};
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foreach (Skill skill in selectedItem.RequiredSkills)
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{
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@@ -125,18 +125,15 @@ namespace Barotrauma.Items.Components
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{
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public static MiniMapSettings Default = new MiniMapSettings
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(
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ignoreOutposts: false,
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createHullElements: true,
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elementColor: MiniMap.MiniMapBaseColor
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);
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public readonly bool IgnoreOutposts;
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public readonly bool CreateHullElements;
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public readonly Color ElementColor;
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public MiniMapSettings(bool ignoreOutposts = false, bool createHullElements = false, Color? elementColor = null)
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public MiniMapSettings(bool createHullElements = false, Color? elementColor = null)
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{
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IgnoreOutposts = ignoreOutposts;
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CreateHullElements = createHullElements;
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ElementColor = elementColor ?? MiniMap.MiniMapBaseColor;
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}
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@@ -437,7 +434,11 @@ namespace Barotrauma.Items.Components
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prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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submarineContainer.ClearChildren();
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if (item.Submarine is null) { return; }
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if (item.Submarine is null)
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{
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displayedSubs.Clear();
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return;
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}
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scissorComponent = new GUIScissorComponent(new RectTransform(Vector2.One, submarineContainer.RectTransform, Anchor.Center));
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miniMapContainer = new GUIFrame(new RectTransform(Vector2.One, scissorComponent.Content.RectTransform, Anchor.Center), style: null) { CanBeFocused = false };
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@@ -445,8 +446,8 @@ namespace Barotrauma.Items.Components
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ImmutableHashSet<Item> hullPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.Prefab.ShowInStatusMonitor && (it.GetComponent<Door>() != null || it.GetComponent<Turret>() != null)).ToImmutableHashSet();
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miniMapFrame = CreateMiniMap(item.Submarine, submarineContainer, MiniMapSettings.Default, hullPointsOfInterest, out hullStatusComponents);
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IEnumerable<Item> electrialPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.GetComponent<Repairable>() != null);
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electricalFrame = CreateMiniMap(item.Submarine, miniMapContainer, new MiniMapSettings(createHullElements: false), electrialPointsOfInterest, out electricalMapComponents);
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IEnumerable<Item> electricalPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.GetComponent<Repairable>() != null);
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electricalFrame = CreateMiniMap(item.Submarine, miniMapContainer, new MiniMapSettings(createHullElements: false), electricalPointsOfInterest, out electricalMapComponents);
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Dictionary<MiniMapGUIComponent, GUIComponent> electricChildren = new Dictionary<MiniMapGUIComponent, GUIComponent>();
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@@ -536,7 +537,7 @@ namespace Barotrauma.Items.Components
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displayedSubs.Clear();
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displayedSubs.Add(item.Submarine);
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displayedSubs.AddRange(item.Submarine.DockedTo);
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displayedSubs.AddRange(item.Submarine.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID));
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subEntities = MapEntity.mapEntityList.Where(me => (item.Submarine is { } sub && sub.IsEntityFoundOnThisSub(me, includingConnectedSubs: true, allowDifferentType: false)) && !me.HiddenInGame).OrderByDescending(w => w.SpriteDepth).ToList();
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@@ -551,7 +552,7 @@ namespace Barotrauma.Items.Components
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item.Submarine is { } itemSub &&
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(
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!displayedSubs.Contains(itemSub) || // current sub not displayed
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itemSub.DockedTo.Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
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itemSub.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID).Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
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displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s)) // displaying a sub that shouldn't be displayed
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) ||
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prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || // resolution changed
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@@ -731,7 +732,7 @@ namespace Barotrauma.Items.Components
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if (sprite != null && ShowHullIntegrity)
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{
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Vector2 spriteSize = sprite.size;
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Rectangle worldBorders = item.Submarine.GetDockedBorders();
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Rectangle worldBorders = item.Submarine.GetDockedBorders(allowDifferentTeam: false);
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worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
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foreach (Gap gap in Gap.GapList)
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{
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@@ -915,7 +916,7 @@ namespace Barotrauma.Items.Components
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}
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RectangleF dockedBorders = item.Submarine.GetDockedBorders();
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RectangleF dockedBorders = item.Submarine.GetDockedBorders(allowDifferentTeam: false);
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dockedBorders.Location += item.Submarine.WorldPosition;
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RectangleF parentRect = miniMapFrame.Rect;
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@@ -1305,7 +1306,7 @@ namespace Barotrauma.Items.Components
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GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
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GameMain.Instance.GraphicsDevice.Clear(Color.Transparent);
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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Rectangle worldBorders = sub.GetDockedBorders();
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Rectangle worldBorders = sub.GetDockedBorders(allowDifferentTeam: false);
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worldBorders.Location += sub.WorldPosition.ToPoint();
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parentRect.Inflate(-inflate, -inflate);
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@@ -1526,7 +1527,7 @@ namespace Barotrauma.Items.Components
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Dictionary<MapEntity, MiniMapGUIComponent> pointsOfInterestCollection = new Dictionary<MapEntity, MiniMapGUIComponent>();
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RectangleF worldBorders = sub.GetDockedBorders();
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RectangleF worldBorders = sub.GetDockedBorders(allowDifferentTeam: false);
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worldBorders.Location += sub.WorldPosition;
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// create a container that has the same "aspect ratio" as the sub
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@@ -1539,7 +1540,7 @@ namespace Barotrauma.Items.Components
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GUIFrame hullContainer = new GUIFrame(new RectTransform(containerScale * elementPadding, parent.RectTransform, Anchor.Center), style: null);
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ImmutableHashSet<Submarine> connectedSubs = sub.GetConnectedSubs().ToImmutableHashSet();
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ImmutableHashSet<Submarine> connectedSubs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID).ToImmutableHashSet();
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ImmutableArray<Hull> hullList = ImmutableArray<Hull>.Empty;
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ImmutableDictionary<Hull, ImmutableArray<Hull>> combinedHulls = ImmutableDictionary<Hull, ImmutableArray<Hull>>.Empty;
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@@ -1686,7 +1687,7 @@ namespace Barotrauma.Items.Components
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bool IsPartofSub(MapEntity entity)
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{
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if (entity.Submarine != sub && !connectedSubs.Contains(entity.Submarine) || entity.HiddenInGame) { return false; }
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return !settings.IgnoreOutposts || sub.IsEntityFoundOnThisSub(entity, true);
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return sub.IsEntityFoundOnThisSub(entity, true);
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}
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bool IsStandaloneHull(Hull hull)
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@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
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private const float NearbyObjectUpdateInterval = 1.0f;
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float nearbyObjectUpdateTimer;
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private List<Submarine> connectedSubs = new List<Submarine>();
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private readonly List<Submarine> connectedSubs = new List<Submarine>();
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private const float ConnectedSubUpdateInterval = 1.0f;
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float connectedSubUpdateTimer;
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@@ -335,9 +335,11 @@ namespace Barotrauma.Items.Components
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// Setup layout for nav terminal
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if (isConnectedToSteering || RightLayout)
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{
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controlContainer.RectTransform.AbsoluteOffset = Point.Zero;
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controlContainer.RectTransform.RelativeOffset = controlBoxOffset;
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controlContainer.RectTransform.SetPosition(Anchor.TopRight);
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sonarView.RectTransform.ScaleBasis = ScaleBasis.Smallest;
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if (HasMineralScanner) { PreventMineralScannerOverlap(); }
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sonarView.RectTransform.SetPosition(Anchor.CenterLeft);
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sonarView.RectTransform.Resize(GUISizeCalculation);
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GUITextBlock.AutoScaleAndNormalize(textBlocksToScaleAndNormalize);
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@@ -431,10 +433,11 @@ namespace Barotrauma.Items.Components
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var mineralScannerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, zoomSlider.Parent.RectTransform.RelativeSize.Y), lowerAreaFrame.RectTransform, Anchor.BottomCenter), style: null);
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mineralScannerSwitch = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), mineralScannerFrame.RectTransform, Anchor.CenterLeft), string.Empty, style: "SwitchHorizontal")
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{
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Selected = UseMineralScanner,
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OnClicked = (button, data) =>
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{
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useMineralScanner = !useMineralScanner;
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button.Selected = useMineralScanner;
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UseMineralScanner = !UseMineralScanner;
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button.Selected = UseMineralScanner;
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if (GameMain.Client != null)
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{
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unsentChanges = true;
|
||||
@@ -496,12 +499,12 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (transducer.Transducer.Item.Submarine == null) { continue; }
|
||||
if (connectedSubs.Contains(transducer.Transducer.Item.Submarine)) { continue; }
|
||||
connectedSubs = transducer.Transducer.Item.Submarine?.GetConnectedSubs();
|
||||
connectedSubs.AddRange(transducer.Transducer.Item.Submarine.GetConnectedSubs());
|
||||
}
|
||||
}
|
||||
else if (item.Submarine != null)
|
||||
{
|
||||
connectedSubs = item.Submarine?.GetConnectedSubs();
|
||||
connectedSubs.AddRange(item.Submarine?.GetConnectedSubs());
|
||||
}
|
||||
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
|
||||
}
|
||||
@@ -1032,7 +1035,7 @@ namespace Barotrauma.Items.Components
|
||||
missionIndex++;
|
||||
}
|
||||
|
||||
if (HasMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
|
||||
if (HasMineralScanner && UseMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
|
||||
(item.CurrentHull == null || !DetectSubmarineWalls))
|
||||
{
|
||||
foreach (var c in MineralClusters)
|
||||
@@ -1512,9 +1515,10 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Item item in Item.ItemList)
|
||||
foreach (Item item in Item.SonarVisibleItems)
|
||||
{
|
||||
if (item.CurrentHull == null && item.Prefab.SonarSize > 0.0f)
|
||||
System.Diagnostics.Debug.Assert(item.Prefab.SonarSize > 0.0f);
|
||||
if (item.CurrentHull == null)
|
||||
{
|
||||
float pointDist = ((item.WorldPosition - pingSource) * displayScale).LengthSquared();
|
||||
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
|
||||
@@ -1922,7 +1926,7 @@ namespace Barotrauma.Items.Components
|
||||
float pingAngle = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(pingDirection));
|
||||
msg.WriteRangedSingle(MathUtils.InverseLerp(0.0f, MathHelper.TwoPi, pingAngle), 0.0f, 1.0f, 8);
|
||||
}
|
||||
msg.WriteBoolean(useMineralScanner);
|
||||
msg.WriteBoolean(UseMineralScanner);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1934,7 +1938,7 @@ namespace Barotrauma.Items.Components
|
||||
float zoomT = 1.0f;
|
||||
bool directionalPing = useDirectionalPing;
|
||||
float directionT = 0.0f;
|
||||
bool mineralScanner = useMineralScanner;
|
||||
bool mineralScanner = UseMineralScanner;
|
||||
if (isActive)
|
||||
{
|
||||
zoomT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
@@ -1965,7 +1969,7 @@ namespace Barotrauma.Items.Components
|
||||
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
|
||||
}
|
||||
useDirectionalPing = directionalModeSwitch.Selected = directionalPing;
|
||||
useMineralScanner = mineralScanner;
|
||||
UseMineralScanner = mineralScanner;
|
||||
if (mineralScannerSwitch != null)
|
||||
{
|
||||
mineralScannerSwitch.Selected = mineralScanner;
|
||||
@@ -1982,7 +1986,7 @@ namespace Barotrauma.Items.Components
|
||||
directionalModeSwitch.Selected = useDirectionalPing;
|
||||
if (mineralScannerSwitch != null)
|
||||
{
|
||||
mineralScannerSwitch.Selected = useMineralScanner;
|
||||
mineralScannerSwitch.Selected = UseMineralScanner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,8 +178,9 @@ namespace Barotrauma.Items.Components
|
||||
var autoPilotControls = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.62f), paddedControlContainer.RectTransform, Anchor.BottomCenter), "OutlineFrame");
|
||||
var paddedAutoPilotControls = new GUIFrame(new RectTransform(new Vector2(0.92f, 0.88f), autoPilotControls.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
int textLimit = (int)(paddedAutoPilotControls.Rect.Width * 0.75f);
|
||||
maintainPosTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.TopCenter),
|
||||
TextManager.Get("SteeringMaintainPos"), font: GUIStyle.SmallFont, style: "GUIRadioButton")
|
||||
ToolBox.LimitString(TextManager.Get("SteeringMaintainPos"), GUIStyle.SmallFont, textLimit), font: GUIStyle.SmallFont, style: "GUIRadioButton")
|
||||
{
|
||||
UserData = UIHighlightAction.ElementId.MaintainPosTickBox,
|
||||
Enabled = autoPilot,
|
||||
@@ -214,7 +215,6 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
};
|
||||
int textLimit = (int)(paddedAutoPilotControls.Rect.Width * 0.75f);
|
||||
levelStartTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.Center),
|
||||
GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, GUIStyle.SmallFont, textLimit),
|
||||
font: GUIStyle.SmallFont, style: "GUIRadioButton")
|
||||
|
||||
Reference in New Issue
Block a user