v1.0.20.1 (summer patch)

This commit is contained in:
itchyOwl
2023-06-15 16:46:54 +03:00
parent 6acac1d143
commit 83de72e3d2
209 changed files with 4497 additions and 2488 deletions
@@ -92,9 +92,6 @@ namespace Barotrauma.Items.Components
rect.Height = (int)(rect.Height * (1.0f - openState));
}
//only merge the door's convex hull with overlapping wall segments if it's fully open or fully closed
//it's the heaviest part of changing the convex hull, and doesn't need to be done while the door is still in motion
bool mergeOverlappingSegments = openState <= 0.0f || openState >= 1.0f;
if (Window.Height > 0 && Window.Width > 0)
{
if (IsHorizontal)
@@ -117,7 +114,7 @@ namespace Barotrauma.Items.Components
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2), mergeOverlappingSegments);
SetVertices(convexHull2, rect2);
}
}
}
@@ -141,7 +138,7 @@ namespace Barotrauma.Items.Components
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2), mergeOverlappingSegments);
SetVertices(convexHull2, rect2);
}
}
}
@@ -156,11 +153,23 @@ namespace Barotrauma.Items.Components
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect), mergeOverlappingSegments);
SetVertices(convexHull, rect);
}
}
private void SetVertices(ConvexHull convexHull, Rectangle rect)
{
var verts = GetConvexHullCorners(rect);
Vector2 center = (verts[0] + verts[2]) / 2;
convexHull.SetVertices(
verts,
IsHorizontal ?
new Vector2[] { new Vector2(verts[0].X, center.Y), new Vector2(verts[2].X, center.Y) } :
new Vector2[] { new Vector2(center.X, verts[0].Y), new Vector2(center.X, verts[2].Y) });
convexHull.MaxMergeLosVerticesDist = 35.0f;
}
partial void UpdateProjSpecific(float deltaTime)
{
if (shakeTimer > 0.0f)
@@ -139,7 +139,7 @@ namespace Barotrauma.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character == null || !character.IsKeyDown(InputType.Aim)) { return; }
if (character == null || !character.IsKeyDown(InputType.Aim) || !character.CanAim) { return; }
//camera focused on some other item/device, don't draw the crosshair
if (character.ViewTarget != null && (character.ViewTarget is Item viewTargetItem) && viewTargetItem.Prefab.FocusOnSelected) { return; }
@@ -169,7 +169,7 @@ namespace Barotrauma.Items.Components
{
//whole text can fit in the textblock, no need to scroll
needsScrolling = false;
scrollingText = DisplayText.Value;
TextBlock.Text = scrollingText = DisplayText.Value;
scrollPadding = 0;
scrollAmount = 0.0f;
scrollIndex = 0;
@@ -73,6 +73,7 @@ namespace Barotrauma.Items.Components
Step = 0.05f,
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
lastReceivedTargetForce = null;
float newTargetForce = barScroll * 200.0f - 100.0f;
if (Math.Abs(newTargetForce - targetForce) < 0.01) { return false; }
@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
private GUIFrame selectedItemFrame;
private GUIFrame selectedItemReqsFrame;
private GUITextBlock amountTextMin, amountTextMax;
private GUITextBlock amountTextMax;
private GUIScrollBar amountInput;
public GUIButton ActivateButton
@@ -29,6 +29,9 @@ namespace Barotrauma.Items.Components
private GUIComponent outputSlot;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private readonly List<GUIButton> itemCategoryButtons = new List<GUIButton>();
private MapEntityCategory? selectedItemCategory;
public FabricationRecipe SelectedItem
{
get { return selectedItem; }
@@ -77,7 +80,67 @@ namespace Barotrauma.Items.Components
AutoScaleVertical = true
};
var mainFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.95f), paddedFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
var innerArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.95f), paddedFrame.RectTransform, Anchor.Center), isHorizontal: true)
{
RelativeSpacing = 0.01f,
Stretch = true,
CanBeFocused = true
};
List<MapEntityCategory> itemCategories = Enum.GetValues<MapEntityCategory>().ToList();
itemCategories.Remove(MapEntityCategory.None);
itemCategories.RemoveAll(c => fabricationRecipes.None(f => f.Value?.TargetItem is ItemPrefab ti && ti.Category.HasFlag(c)));
itemCategoryButtons.Clear();
//only create category buttons if there's more than one category in addition to "All"
if (itemCategories.Count > 2)
{
// === Item category buttons ===
var categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.05f, 1.0f), innerArea.RectTransform))
{
RelativeSpacing = 0.01f
};
int buttonSize = Math.Min(categoryButtonContainer.Rect.Width, categoryButtonContainer.Rect.Height / itemCategories.Count);
var categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform), style: "CategoryButton.All")
{
ToolTip = TextManager.Get("MapEntityCategory.All"),
OnClicked = OnClickedCategoryButton
};
itemCategoryButtons.Add(categoryButton);
foreach (MapEntityCategory category in itemCategories)
{
categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform),
style: "CategoryButton." + category)
{
ToolTip = TextManager.Get("MapEntityCategory." + category),
UserData = category,
OnClicked = OnClickedCategoryButton
};
itemCategoryButtons.Add(categoryButton);
}
bool OnClickedCategoryButton(GUIButton button, object userData)
{
MapEntityCategory? newCategory = !button.Selected ? (MapEntityCategory?)userData : null;
if (newCategory.HasValue) { itemFilterBox.Text = ""; }
selectedItemCategory = newCategory;
FilterEntities(newCategory, itemFilterBox.Text);
return true;
}
foreach (var btn in itemCategoryButtons)
{
btn.RectTransform.SizeChanged += () =>
{
if (btn.Frame.sprites == null || !btn.Frame.sprites.TryGetValue(GUIComponent.ComponentState.None, out var spriteList)) { return; }
var sprite = spriteList?.First();
if (sprite == null) { return; }
btn.RectTransform.NonScaledSize = new Point(btn.Rect.Width, (int)(btn.Rect.Width * ((float)sprite.Sprite.SourceRect.Height / sprite.Sprite.SourceRect.Width)));
};
}
}
var mainFrame = new GUILayoutGroup(new RectTransform(Vector2.One, innerArea.RectTransform), childAnchor: Anchor.TopCenter)
{
RelativeSpacing = 0.02f,
Stretch = true,
@@ -105,10 +168,13 @@ namespace Barotrauma.Items.Components
Padding = Vector4.Zero,
AutoScaleVertical = true
};
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true);
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true)
{
OverflowClip = true
};
itemFilterBox.OnTextChanged += (textBox, text) =>
{
FilterEntities(text);
FilterEntities(selectedItemCategory, text);
return true;
};
filterArea.RectTransform.MaxSize = new Point(int.MaxValue, itemFilterBox.Rect.Height);
@@ -174,7 +240,7 @@ namespace Barotrauma.Items.Components
Stretch = true
};
amountTextMin = new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center);
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center);
amountInput = new GUIScrollBar(new RectTransform(new Vector2(0.7f, 1.0f), amountInputHolder.RectTransform), barSize: 0.1f, style: "GUISlider")
{
@@ -489,15 +555,37 @@ namespace Barotrauma.Items.Components
inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f, 0.2f);
}
var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
var itemIcon = requiredItemPrefab.InventoryIcon ?? requiredItemPrefab.Sprite;
Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: requiredItemPrefab.InventoryIconColor * 0.3f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
float iconAlpha = 0.0f;
ItemPrefab requiredItemToDisplay;
int count = requiredItem.ItemPrefabs.Count();
if (count > 1)
{
float iconCycleSpeed = 0.5f / count;
float iconCycleT = (float)Timing.TotalTime * iconCycleSpeed;
int iconIndex = (int)(iconCycleT % requiredItem.ItemPrefabs.Count());
requiredItemToDisplay = requiredItem.ItemPrefabs.Skip(iconIndex).FirstOrDefault();
iconAlpha = Math.Min(Math.Abs(MathF.Sin(iconCycleT * MathHelper.Pi)) * 2.0f, 1.0f);
}
else
{
requiredItemToDisplay = requiredItem.ItemPrefabs.FirstOrDefault();
iconAlpha = 1.0f;
}
if (iconAlpha > 0.0f)
{
var itemIcon = requiredItemToDisplay.InventoryIcon ?? requiredItemToDisplay.Sprite;
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: requiredItemToDisplay.InventoryIconColor * 0.3f * iconAlpha,
scale: Math.Min(slotRect.Width * 0.9f / itemIcon.size.X, slotRect.Height * 0.9f / itemIcon.size.Y));
}
if (missingCount > 1)
{
Vector2 stackCountPos = new Vector2(slotRect.Right, slotRect.Bottom);
@@ -552,7 +640,11 @@ namespace Barotrauma.Items.Components
}
toolTipText = $"‖color:{Color.White.ToStringHex()}‖{toolTipText}‖color:end‖";
if (!requiredItemPrefab.Description.IsNullOrEmpty())
if (!requiredItem.OverrideDescription.IsNullOrEmpty())
{
toolTipText += '\n' + requiredItem.OverrideDescription;
}
else if (!requiredItemPrefab.Description.IsNullOrEmpty())
{
toolTipText += '\n' + requiredItemPrefab.Description;
}
@@ -601,22 +693,21 @@ namespace Barotrauma.Items.Components
}
}
private bool FilterEntities(string filter)
private bool FilterEntities(MapEntityCategory? category, string filter)
{
if (string.IsNullOrWhiteSpace(filter))
foreach (GUIComponent child in itemList.Content.Children)
{
itemList.Content.Children.ForEach(c => c.Visible = true);
}
else
{
foreach (GUIComponent child in itemList.Content.Children)
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
child.Visible = recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase);
}
}
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
child.Visible =
(string.IsNullOrWhiteSpace(filter) || recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase)) &&
(!category.HasValue || recipe.TargetItem.Category.HasFlag(category.Value));
}
foreach (GUIButton btn in itemCategoryButtons)
{
btn.Selected = (MapEntityCategory?)btn.UserData == selectedItemCategory;
}
HideEmptyItemListCategories();
return true;
@@ -648,7 +739,7 @@ namespace Barotrauma.Items.Components
public bool ClearFilter()
{
FilterEntities("");
FilterEntities(selectedItemCategory, "");
itemList.UpdateScrollBarSize();
itemList.BarScroll = 0.0f;
itemFilterBox.Text = "";
@@ -737,6 +828,7 @@ namespace Barotrauma.Items.Components
TextManager.Get("FabricatorRequiredSkills"), textColor: inadequateSkills.Any() ? GUIStyle.Red : GUIStyle.Green, font: GUIStyle.SubHeadingFont)
{
AutoScaleHorizontal = true,
ToolTip = TextManager.Get("fabricatorrequiredskills.tooltip")
};
foreach (Skill skill in selectedItem.RequiredSkills)
{
@@ -125,18 +125,15 @@ namespace Barotrauma.Items.Components
{
public static MiniMapSettings Default = new MiniMapSettings
(
ignoreOutposts: false,
createHullElements: true,
elementColor: MiniMap.MiniMapBaseColor
);
public readonly bool IgnoreOutposts;
public readonly bool CreateHullElements;
public readonly Color ElementColor;
public MiniMapSettings(bool ignoreOutposts = false, bool createHullElements = false, Color? elementColor = null)
public MiniMapSettings(bool createHullElements = false, Color? elementColor = null)
{
IgnoreOutposts = ignoreOutposts;
CreateHullElements = createHullElements;
ElementColor = elementColor ?? MiniMap.MiniMapBaseColor;
}
@@ -437,7 +434,11 @@ namespace Barotrauma.Items.Components
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
submarineContainer.ClearChildren();
if (item.Submarine is null) { return; }
if (item.Submarine is null)
{
displayedSubs.Clear();
return;
}
scissorComponent = new GUIScissorComponent(new RectTransform(Vector2.One, submarineContainer.RectTransform, Anchor.Center));
miniMapContainer = new GUIFrame(new RectTransform(Vector2.One, scissorComponent.Content.RectTransform, Anchor.Center), style: null) { CanBeFocused = false };
@@ -445,8 +446,8 @@ namespace Barotrauma.Items.Components
ImmutableHashSet<Item> hullPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.Prefab.ShowInStatusMonitor && (it.GetComponent<Door>() != null || it.GetComponent<Turret>() != null)).ToImmutableHashSet();
miniMapFrame = CreateMiniMap(item.Submarine, submarineContainer, MiniMapSettings.Default, hullPointsOfInterest, out hullStatusComponents);
IEnumerable<Item> electrialPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.GetComponent<Repairable>() != null);
electricalFrame = CreateMiniMap(item.Submarine, miniMapContainer, new MiniMapSettings(createHullElements: false), electrialPointsOfInterest, out electricalMapComponents);
IEnumerable<Item> electricalPointsOfInterest = Item.ItemList.Where(it => item.Submarine.IsEntityFoundOnThisSub(it, includingConnectedSubs: true) && !it.HiddenInGame && !it.NonInteractable && it.GetComponent<Repairable>() != null);
electricalFrame = CreateMiniMap(item.Submarine, miniMapContainer, new MiniMapSettings(createHullElements: false), electricalPointsOfInterest, out electricalMapComponents);
Dictionary<MiniMapGUIComponent, GUIComponent> electricChildren = new Dictionary<MiniMapGUIComponent, GUIComponent>();
@@ -536,7 +537,7 @@ namespace Barotrauma.Items.Components
displayedSubs.Clear();
displayedSubs.Add(item.Submarine);
displayedSubs.AddRange(item.Submarine.DockedTo);
displayedSubs.AddRange(item.Submarine.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID));
subEntities = MapEntity.mapEntityList.Where(me => (item.Submarine is { } sub && sub.IsEntityFoundOnThisSub(me, includingConnectedSubs: true, allowDifferentType: false)) && !me.HiddenInGame).OrderByDescending(w => w.SpriteDepth).ToList();
@@ -551,7 +552,7 @@ namespace Barotrauma.Items.Components
item.Submarine is { } itemSub &&
(
!displayedSubs.Contains(itemSub) || // current sub not displayed
itemSub.DockedTo.Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
itemSub.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID).Any(s => !displayedSubs.Contains(s) && itemSub.ConnectedDockingPorts[s].IsLocked) || // some of the docked subs not displayed
displayedSubs.Any(s => s != itemSub && !itemSub.DockedTo.Contains(s)) // displaying a sub that shouldn't be displayed
) ||
prevResolution.X != GameMain.GraphicsWidth || prevResolution.Y != GameMain.GraphicsHeight || // resolution changed
@@ -731,7 +732,7 @@ namespace Barotrauma.Items.Components
if (sprite != null && ShowHullIntegrity)
{
Vector2 spriteSize = sprite.size;
Rectangle worldBorders = item.Submarine.GetDockedBorders();
Rectangle worldBorders = item.Submarine.GetDockedBorders(allowDifferentTeam: false);
worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
foreach (Gap gap in Gap.GapList)
{
@@ -915,7 +916,7 @@ namespace Barotrauma.Items.Components
}
RectangleF dockedBorders = item.Submarine.GetDockedBorders();
RectangleF dockedBorders = item.Submarine.GetDockedBorders(allowDifferentTeam: false);
dockedBorders.Location += item.Submarine.WorldPosition;
RectangleF parentRect = miniMapFrame.Rect;
@@ -1305,7 +1306,7 @@ namespace Barotrauma.Items.Components
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
GameMain.Instance.GraphicsDevice.Clear(Color.Transparent);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
Rectangle worldBorders = sub.GetDockedBorders();
Rectangle worldBorders = sub.GetDockedBorders(allowDifferentTeam: false);
worldBorders.Location += sub.WorldPosition.ToPoint();
parentRect.Inflate(-inflate, -inflate);
@@ -1526,7 +1527,7 @@ namespace Barotrauma.Items.Components
Dictionary<MapEntity, MiniMapGUIComponent> pointsOfInterestCollection = new Dictionary<MapEntity, MiniMapGUIComponent>();
RectangleF worldBorders = sub.GetDockedBorders();
RectangleF worldBorders = sub.GetDockedBorders(allowDifferentTeam: false);
worldBorders.Location += sub.WorldPosition;
// create a container that has the same "aspect ratio" as the sub
@@ -1539,7 +1540,7 @@ namespace Barotrauma.Items.Components
GUIFrame hullContainer = new GUIFrame(new RectTransform(containerScale * elementPadding, parent.RectTransform, Anchor.Center), style: null);
ImmutableHashSet<Submarine> connectedSubs = sub.GetConnectedSubs().ToImmutableHashSet();
ImmutableHashSet<Submarine> connectedSubs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID).ToImmutableHashSet();
ImmutableArray<Hull> hullList = ImmutableArray<Hull>.Empty;
ImmutableDictionary<Hull, ImmutableArray<Hull>> combinedHulls = ImmutableDictionary<Hull, ImmutableArray<Hull>>.Empty;
@@ -1686,7 +1687,7 @@ namespace Barotrauma.Items.Components
bool IsPartofSub(MapEntity entity)
{
if (entity.Submarine != sub && !connectedSubs.Contains(entity.Submarine) || entity.HiddenInGame) { return false; }
return !settings.IgnoreOutposts || sub.IsEntityFoundOnThisSub(entity, true);
return sub.IsEntityFoundOnThisSub(entity, true);
}
bool IsStandaloneHull(Hull hull)
@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
private const float NearbyObjectUpdateInterval = 1.0f;
float nearbyObjectUpdateTimer;
private List<Submarine> connectedSubs = new List<Submarine>();
private readonly List<Submarine> connectedSubs = new List<Submarine>();
private const float ConnectedSubUpdateInterval = 1.0f;
float connectedSubUpdateTimer;
@@ -335,9 +335,11 @@ namespace Barotrauma.Items.Components
// Setup layout for nav terminal
if (isConnectedToSteering || RightLayout)
{
controlContainer.RectTransform.AbsoluteOffset = Point.Zero;
controlContainer.RectTransform.RelativeOffset = controlBoxOffset;
controlContainer.RectTransform.SetPosition(Anchor.TopRight);
sonarView.RectTransform.ScaleBasis = ScaleBasis.Smallest;
if (HasMineralScanner) { PreventMineralScannerOverlap(); }
sonarView.RectTransform.SetPosition(Anchor.CenterLeft);
sonarView.RectTransform.Resize(GUISizeCalculation);
GUITextBlock.AutoScaleAndNormalize(textBlocksToScaleAndNormalize);
@@ -431,10 +433,11 @@ namespace Barotrauma.Items.Components
var mineralScannerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, zoomSlider.Parent.RectTransform.RelativeSize.Y), lowerAreaFrame.RectTransform, Anchor.BottomCenter), style: null);
mineralScannerSwitch = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), mineralScannerFrame.RectTransform, Anchor.CenterLeft), string.Empty, style: "SwitchHorizontal")
{
Selected = UseMineralScanner,
OnClicked = (button, data) =>
{
useMineralScanner = !useMineralScanner;
button.Selected = useMineralScanner;
UseMineralScanner = !UseMineralScanner;
button.Selected = UseMineralScanner;
if (GameMain.Client != null)
{
unsentChanges = true;
@@ -496,12 +499,12 @@ namespace Barotrauma.Items.Components
{
if (transducer.Transducer.Item.Submarine == null) { continue; }
if (connectedSubs.Contains(transducer.Transducer.Item.Submarine)) { continue; }
connectedSubs = transducer.Transducer.Item.Submarine?.GetConnectedSubs();
connectedSubs.AddRange(transducer.Transducer.Item.Submarine.GetConnectedSubs());
}
}
else if (item.Submarine != null)
{
connectedSubs = item.Submarine?.GetConnectedSubs();
connectedSubs.AddRange(item.Submarine?.GetConnectedSubs());
}
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
}
@@ -1032,7 +1035,7 @@ namespace Barotrauma.Items.Components
missionIndex++;
}
if (HasMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
if (HasMineralScanner && UseMineralScanner && CurrentMode == Mode.Active && MineralClusters != null &&
(item.CurrentHull == null || !DetectSubmarineWalls))
{
foreach (var c in MineralClusters)
@@ -1512,9 +1515,10 @@ namespace Barotrauma.Items.Components
}
}
foreach (Item item in Item.ItemList)
foreach (Item item in Item.SonarVisibleItems)
{
if (item.CurrentHull == null && item.Prefab.SonarSize > 0.0f)
System.Diagnostics.Debug.Assert(item.Prefab.SonarSize > 0.0f);
if (item.CurrentHull == null)
{
float pointDist = ((item.WorldPosition - pingSource) * displayScale).LengthSquared();
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
@@ -1922,7 +1926,7 @@ namespace Barotrauma.Items.Components
float pingAngle = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(pingDirection));
msg.WriteRangedSingle(MathUtils.InverseLerp(0.0f, MathHelper.TwoPi, pingAngle), 0.0f, 1.0f, 8);
}
msg.WriteBoolean(useMineralScanner);
msg.WriteBoolean(UseMineralScanner);
}
}
@@ -1934,7 +1938,7 @@ namespace Barotrauma.Items.Components
float zoomT = 1.0f;
bool directionalPing = useDirectionalPing;
float directionT = 0.0f;
bool mineralScanner = useMineralScanner;
bool mineralScanner = UseMineralScanner;
if (isActive)
{
zoomT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
@@ -1965,7 +1969,7 @@ namespace Barotrauma.Items.Components
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
}
useDirectionalPing = directionalModeSwitch.Selected = directionalPing;
useMineralScanner = mineralScanner;
UseMineralScanner = mineralScanner;
if (mineralScannerSwitch != null)
{
mineralScannerSwitch.Selected = mineralScanner;
@@ -1982,7 +1986,7 @@ namespace Barotrauma.Items.Components
directionalModeSwitch.Selected = useDirectionalPing;
if (mineralScannerSwitch != null)
{
mineralScannerSwitch.Selected = useMineralScanner;
mineralScannerSwitch.Selected = UseMineralScanner;
}
}
}
@@ -178,8 +178,9 @@ namespace Barotrauma.Items.Components
var autoPilotControls = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.62f), paddedControlContainer.RectTransform, Anchor.BottomCenter), "OutlineFrame");
var paddedAutoPilotControls = new GUIFrame(new RectTransform(new Vector2(0.92f, 0.88f), autoPilotControls.RectTransform, Anchor.Center), style: null);
int textLimit = (int)(paddedAutoPilotControls.Rect.Width * 0.75f);
maintainPosTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.TopCenter),
TextManager.Get("SteeringMaintainPos"), font: GUIStyle.SmallFont, style: "GUIRadioButton")
ToolBox.LimitString(TextManager.Get("SteeringMaintainPos"), GUIStyle.SmallFont, textLimit), font: GUIStyle.SmallFont, style: "GUIRadioButton")
{
UserData = UIHighlightAction.ElementId.MaintainPosTickBox,
Enabled = autoPilot,
@@ -214,7 +215,6 @@ namespace Barotrauma.Items.Components
return true;
}
};
int textLimit = (int)(paddedAutoPilotControls.Rect.Width * 0.75f);
levelStartTickBox = new GUITickBox(new RectTransform(new Vector2(1, 0.333f), paddedAutoPilotControls.RectTransform, Anchor.Center),
GameMain.GameSession?.StartLocation == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, GUIStyle.SmallFont, textLimit),
font: GUIStyle.SmallFont, style: "GUIRadioButton")
@@ -21,7 +21,8 @@ namespace Barotrauma.Items.Components
public float FlashTimer { get; private set; }
public static Wire DraggingConnected { get; private set; }
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Rectangle dragArea, Character character)
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Rectangle dragArea, Character character,
out (Vector2 tooltipPos, LocalizedString text) tooltip)
{
if (DraggingConnected?.Item?.Removed ?? true)
{
@@ -64,6 +65,8 @@ namespace Barotrauma.Items.Components
}
}
tooltip = (Vector2.Zero, string.Empty);
//two passes: first the connector, then the wires to get the wires to render in front
for (int i = 0; i < 2; i++)
{
@@ -97,6 +100,42 @@ namespace Barotrauma.Items.Components
}
}
Vector2 position = c.IsOutput ? rightPos : leftPos;
Color highlightColor = Color.Transparent;
if (ConnectionPanel.ShouldDebugDrawWiring)
{
if (c.IsPower)
{
highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
}
else
{
highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
}
bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
LocalizedString toolTipText = c.GetToolTip();
if (mouseOn) { tooltip = (position, toolTipText); }
if (!toolTipText.IsNullOrEmpty())
{
var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
scale: 45.0f / glowSprite.size.X * panel.Scale);
}
}
static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
{
if (timeSinceCreated < 1.0f)
{
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
}
return defaultColor;
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
@@ -127,7 +166,6 @@ namespace Barotrauma.Items.Components
}
}
if (DraggingConnected != null)
{
if (mouseInRect)
@@ -225,7 +263,9 @@ namespace Barotrauma.Items.Components
GUI.DrawString(spriteBatch, labelPos, text, GUIStyle.TextColorBright, font: GUIStyle.SmallFont);
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
connectionSprite.Draw(spriteBatch, position, scale: connectorSpriteScale);
}
private void DrawWires(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
@@ -259,7 +299,7 @@ namespace Barotrauma.Items.Components
{
bool alreadyConnected = DraggingConnected.IsConnectedTo(panel.Item);
DraggingConnected.RemoveConnection(panel.Item);
if (DraggingConnected.Connect(this, !alreadyConnected, true))
if (DraggingConnected.TryConnect(this, !alreadyConnected, true))
{
var otherConnection = DraggingConnected.OtherConnection(this);
ConnectWire(DraggingConnected);
@@ -307,6 +347,63 @@ namespace Barotrauma.Items.Components
FlashTimer -= deltaTime;
}
private (string signal, LocalizedString tooltip) lastSignalToolTip;
private (int powerValue, LocalizedString tooltip) lastPowerToolTip;
private LocalizedString GetToolTip()
{
if (LastReceivedSignal.TimeSinceCreated < 1.0f)
{
return getSignalTooltip(LastReceivedSignal, "receivedsignal");
}
else if (LastSentSignal.TimeSinceCreated < 1.0f)
{
return getSignalTooltip(LastSentSignal, "sentsignal");
}
LocalizedString getSignalTooltip(Signal signal, string textTag)
{
if (lastSignalToolTip.signal == signal.value && !lastSignalToolTip.tooltip.IsNullOrEmpty()) { return lastSignalToolTip.tooltip; }
lastSignalToolTip = (signal.value, TextManager.GetWithVariable(textTag, "[signal]", signal.value));
return lastSignalToolTip.tooltip;
}
if (IsPower)
{
if (item.GetComponent<Powered>() is Powered powered)
{
if (IsOutput)
{
if (powered.CurrPowerConsumption < 0)
{
return getPowerTooltip(-(int)powered.CurrPowerConsumption, "reactoroutput");
}
else if (powered is PowerTransfer || powered is PowerContainer)
{
return getPowerTooltip((int)(Grid?.Power ?? 0), "reactoroutput");
}
}
else if (!IsOutput)
{
float powerConsumption = powered.GetCurrentPowerConsumption(this);
if (!MathUtils.NearlyEqual((int)powerConsumption, 0.0f))
{
return getPowerTooltip((int)powerConsumption, "reactorload");
}
}
}
}
LocalizedString getPowerTooltip(int powerValue, string textTag)
{
if (lastPowerToolTip.powerValue == powerValue && !lastPowerToolTip.tooltip.IsNullOrEmpty()) { return lastPowerToolTip.tooltip; }
lastPowerToolTip = (powerValue, TextManager.GetWithVariable(textTag, "[kw]", powerValue.ToString()));
return lastPowerToolTip.tooltip;
}
return null;
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Vector2 end, Vector2 start, Wire equippedWire, ConnectionPanel panel, LocalizedString label)
{
int textX = (int)start.X;
@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public static bool DebugWiringMode;
public static double DebugWiringEnabledUntil;
public static bool ShouldDebugDrawWiring => DebugWiringMode || Timing.TotalTimeUnpaused < DebugWiringEnabledUntil;
//how long the rewiring sound plays after doing changes to the wiring
const float RewireSoundDuration = 5.0f;
@@ -120,12 +124,15 @@ namespace Barotrauma.Items.Components
if (user != Character.Controlled || user == null) { return; }
HighlightedWire = null;
Connection.DrawConnections(spriteBatch, this, dragArea.Rect, user);
Connection.DrawConnections(spriteBatch, this, dragArea.Rect, user, out (Vector2 tooltipPos, LocalizedString text) tooltip);
foreach (UISprite sprite in GUIStyle.GetComponentStyle("ConnectionPanelFront").Sprites[GUIComponent.ComponentState.None])
{
sprite.Draw(spriteBatch, GuiFrame.Rect, Color.White, SpriteEffects.None);
}
if (!tooltip.text.IsNullOrEmpty())
{
GUIComponent.DrawToolTip(spriteBatch, tooltip.text, tooltip.tooltipPos);
}
}
private void CheckForLabelOverlap()
@@ -225,7 +232,7 @@ namespace Barotrauma.Items.Components
foreach (var wire in newWires.Where(w => !connection.Wires.Contains(w)).ToArray())
{
connection.ConnectWire(wire);
wire.Connect(connection, false);
wire.TryConnect(connection, false);
}
}
@@ -5,7 +5,6 @@ using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
@@ -119,6 +118,13 @@ namespace Barotrauma.Items.Components
get { return sectionExtents; }
}
public readonly record struct VisualSignal(
float TimeSent,
Color Color,
int Direction);
private VisualSignal lastReceivedSignal;
public static Wire DraggingWire
{
get => draggingWire;
@@ -126,13 +132,11 @@ namespace Barotrauma.Items.Components
public static Sprite ExtractWireSprite(ContentXElement element)
{
if (defaultWireSprite == null)
{
defaultWireSprite = new Sprite("Content/Items/Electricity/signalcomp.png", new Rectangle(970, 47, 14, 16), new Vector2(0.5f, 0.5f))
defaultWireSprite ??=
new Sprite("Content/Items/Electricity/signalcomp.png", new Rectangle(970, 47, 14, 16), new Vector2(0.5f, 0.5f))
{
Depth = 0.855f
};
}
Sprite overrideSprite = null;
foreach (var subElement in element.Elements())
@@ -153,6 +157,35 @@ namespace Barotrauma.Items.Components
if (wireSprite != defaultWireSprite) { overrideSprite = wireSprite; }
}
public void RegisterSignal(Signal signal, Connection source)
{
lastReceivedSignal = new VisualSignal(
(float)Timing.TotalTimeUnpaused,
GetSignalColor(signal),
Direction: source == connections[0] ? 1 : -1);
}
private static readonly Color[] dataSignalColors = new Color[] { Color.White, Color.LightBlue, Color.CornflowerBlue, Color.Blue, Color.BlueViolet, Color.Violet };
private static Color GetSignalColor(Signal signal)
{
if (signal.value == "0")
{
return Color.Red;
}
else if (signal.value == "1")
{
return Color.LightGreen;
}
else if (float.TryParse(signal.value, out float floatValue))
{
//convert numeric values to a color (guessing the value might be somewhere in the range of 0-200)
//so a player with a keen eye can get some info out of the color of the signal
return ToolBox.GradientLerp(Math.Abs(floatValue / 200.0f), dataSignalColors);
}
return Color.LightBlue;
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
{
Draw(spriteBatch, editing, Vector2.Zero, itemDepth);
@@ -166,20 +199,7 @@ namespace Barotrauma.Items.Components
return;
}
Vector2 drawOffset = Vector2.Zero;
Submarine sub = item.Submarine;
if (IsActive && sub == null) // currently being rewired, we need to get the sub from the connections in case the wire has been taken outside
{
if (connections[0] != null && connections[0].Item.Submarine != null) { sub = connections[0].Item.Submarine; }
if (connections[1] != null && connections[1].Item.Submarine != null) { sub = connections[1].Item.Submarine; }
}
if (sub != null)
{
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
}
drawOffset += offset;
Vector2 drawOffset = GetDrawOffset() + offset;
float baseDepth = UseSpriteDepth ? item.SpriteDepth : wireSprite.Depth;
float depth = item.IsSelected ? 0.0f : SubEditorScreen.IsWiringMode() ? 0.02f : baseDepth + (item.ID % 100) * 0.000001f;// item.GetDrawDepth(wireSprite.Depth, wireSprite);
@@ -188,7 +208,9 @@ namespace Barotrauma.Items.Components
{
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, wireSprite, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
section.Draw(spriteBatch, wireSprite,
Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor,
drawOffset, depth + 0.00001f, Width * 2.0f);
}
}
else if (item.IsSelected)
@@ -270,6 +292,12 @@ namespace Barotrauma.Items.Components
}
}
if (ConnectionPanel.ShouldDebugDrawWiring)
{
DebugDraw(spriteBatch, alpha: 0.2f);
}
if (!editing || !GameMain.SubEditorScreen.WiringMode) { return; }
for (int i = 0; i < nodes.Count; i++)
@@ -295,6 +323,102 @@ namespace Barotrauma.Items.Components
}
}
public void DebugDraw(SpriteBatch spriteBatch, float alpha = 1.0f)
{
if (sections.Count == 0 || Hidden)
{
return;
}
const float PowerPulseSpeedLow = 5.0f;
const float PowerPulseSpeedHigh = 10.0f;
const float PowerHighlightScaleLow = 1.5f;
const float PowerHighlightScaleHigh = 2.5f;
const float SignalIndicatorInterval = 15.0f;
const float SignalIndicatorSpeed = 100.0f;
Vector2 drawOffset = GetDrawOffset();
Color currentHighlightColor = Color.Transparent;
float highlightScale = 0.0f;
if (connections[0] != null && connections[1] != null)
{
float voltage = Math.Max(GetVoltage(0), GetVoltage(1));
float GetVoltage(int connectionIndex)
{
var connection1 = connections[connectionIndex];
var connection2 = connections[1 - connectionIndex];
if (connection1.IsOutput && connection1.Grid is { Power: > 0.01f } grid1)
{
if (connection2.Item.GetComponent<Powered>() is Powered powered &&
(powered.GetCurrentPowerConsumption(connection2) > 0 || powered is PowerTransfer))
{
return grid1.Voltage;
}
}
return 0.0f;
}
if (voltage > 0.0f)
{
//pulse faster when there's overvoltage
float pulseSpeed = voltage > 1.2f ? PowerPulseSpeedHigh : PowerPulseSpeedLow;
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * pulseSpeed) + 1.5f) / 2.5f;
voltage = Math.Min(voltage, 1.0f);
highlightScale = MathHelper.Lerp(PowerHighlightScaleLow, PowerHighlightScaleHigh, voltage);
currentHighlightColor = Color.Red * voltage * pulseAmount;
}
}
if (highlightScale > 0.0f)
{
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, wireSprite, currentHighlightColor * alpha, drawOffset, 0.0f, Width * highlightScale);
}
}
float signalDuration = (float)Timing.TotalTimeUnpaused - lastReceivedSignal.TimeSent;
if (ConnectionPanel.ShouldDebugDrawWiring && signalDuration < 1.0f)
{
//make some wires "off sync" so it's easier to differentiate signals on overlapping wires
float offset = item.ID % 2 == 1 ? SignalIndicatorInterval / 2 : 0.0f;
float signalProgress = ((float)(Timing.TotalTimeUnpaused * SignalIndicatorSpeed + offset) % SignalIndicatorInterval) * lastReceivedSignal.Direction;
foreach (WireSection section in sections)
{
for (float x = 0; x < section.Length; x += SignalIndicatorInterval)
{
Vector2 dir = (section.End - section.Start) / section.Length;
float posOnSection = x + signalProgress;
if (posOnSection < 0 || posOnSection > section.Length) { continue; }
Vector2 signalPos = section.Start + drawOffset + dir * posOnSection;
float a = 1.0f - Vector2.Distance(Screen.Selected.Cam.WorldViewCenter, signalPos) / 500.0f;
if (a < 0) { continue; }
signalPos.Y = -signalPos.Y;
GUI.DrawRectangle(spriteBatch, signalPos - Vector2.One * 2.5f, Vector2.One * 5, lastReceivedSignal.Color * a * (1.0f - signalDuration) * alpha, isFilled: true);
}
}
}
}
private Vector2 GetDrawOffset()
{
Submarine sub = item.Submarine;
if (IsActive && sub == null) // currently being rewired, we need to get the sub from the connections in case the wire has been taken outside
{
if (connections[0] != null && connections[0].Item.Submarine != null) { sub = connections[0].Item.Submarine; }
if (connections[1] != null && connections[1].Item.Submarine != null) { sub = connections[1].Item.Submarine; }
}
if (sub == null)
{
return Vector2.Zero;
}
else
{
return sub.DrawPosition + sub.HiddenSubPosition;
}
}
private void DrawHangingWire(SpriteBatch spriteBatch, Vector2 start, float depth)
{
float angle = (float)Math.Sin(GameMain.GameScreen.GameTime * 2.0f + item.ID) * 0.2f;
@@ -46,6 +46,13 @@ namespace Barotrauma.Items.Components
private set;
}
[Serialize(false, IsPropertySaveable.No)]
public bool DebugWiring
{
get;
private set;
}
[Serialize(true, IsPropertySaveable.No)]
public bool ShowDeadCharacters
{
@@ -111,6 +118,11 @@ namespace Barotrauma.Items.Components
refEntity = item;
}
if (equipper != null && equipper == Character.Controlled && DebugWiring)
{
ConnectionPanel.DebugWiringEnabledUntil = Timing.TotalTimeUnpaused + 0.5;
}
thermalEffectState += deltaTime;
thermalEffectState %= 10000.0f;
@@ -153,6 +165,11 @@ namespace Barotrauma.Items.Components
IsActive = false;
}
public override void Drop(Character dropper, bool setTransform = true)
{
Unequip(dropper);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character == null) { return; }