v1.0.20.1 (summer patch)
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@@ -310,9 +310,10 @@ namespace Barotrauma
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};
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}
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}
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var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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RichString.Rich(missionMessage), wrap: true);
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
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if (selectedMissions.Contains(displayedMission))
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{
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RichString reputationText = displayedMission.GetReputationRewardText();
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if (!reputationText.IsNullOrEmpty())
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@@ -324,7 +325,7 @@ namespace Barotrauma
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if (totalReward > 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
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if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
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if (GameMain.IsMultiplayer && Character.Controlled is { } controlled && displayedMission.Completed)
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{
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var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
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if (share > 0)
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