v1.0.20.1 (summer patch)
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+14
-20
@@ -148,6 +148,9 @@ namespace Barotrauma
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case "stats":
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LoadStats(subElement);
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break;
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case "eventmanager":
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GameMain.GameSession.EventManager.Load(subElement);
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break;
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}
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}
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@@ -210,28 +213,14 @@ namespace Barotrauma
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{
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StartRound = () => { TryEndRound(); }
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};
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}
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private void CreateEndRoundButton()
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{
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int buttonHeight = (int)(GUI.Scale * 40);
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int buttonWidth = GUI.IntScale(450);
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endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2) - (buttonWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y - (buttonHeight / 2), buttonWidth, buttonHeight), GUI.Canvas),
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TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
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endRoundButton = CreateEndRoundButton();
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endRoundButton.OnClicked = (btn, userdata) =>
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{
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Pulse = true,
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TextBlock =
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{
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Shadow = true,
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AutoScaleHorizontal = true
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},
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OnClicked = (btn, userdata) =>
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{
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TryEndRoundWithFuelCheck(
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onConfirm: () => TryEndRound(),
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onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
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return true;
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}
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TryEndRoundWithFuelCheck(
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onConfirm: () => TryEndRound(),
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onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
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return true;
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};
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}
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@@ -699,6 +688,11 @@ namespace Barotrauma
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modeElement.Add(Settings.Save());
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modeElement.Add(SaveStats());
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if (GameMain.GameSession?.EventManager != null)
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{
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modeElement.Add(GameMain.GameSession?.EventManager.Save());
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}
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//save and remove all items that are in someone's inventory so they don't get included in the sub file as well
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foreach (Character c in Character.CharacterList)
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{
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