v1.0.20.1 (summer patch)
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@@ -31,7 +31,7 @@ namespace Barotrauma
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// Item must be in a non-equipment slot if possible
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if (!item.AllowedSlots.All(s => equipmentSlots.Contains(s)) && IsInEquipmentSlot(item)) { return false; }
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// Item must not be contained inside an item in an equipment slot
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if (item.GetRootContainer() is Item rootContainer && IsInEquipmentSlot(rootContainer)) { return false; }
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if (item.RootContainer is Item rootContainer && IsInEquipmentSlot(rootContainer)) { return false; }
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return true;
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}, recursive: true).Distinct();
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