added -- @remove, for removing duplicates from docs
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@@ -10,14 +10,25 @@ Barotrauma source code: [Character.cs](https://github.com/evilfactory/Barotrauma
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local Character = {}
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-- @remove function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdoll) end
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-- @remove function TeleportTo(worldPos) end
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-- @remove Character.CharacterList
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--- Creates a Character using CharacterInfo.
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-- @realm server
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-- @tparam CharacterInfo characterInfo
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-- @tparam Vector2 position
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-- @tparam string seed
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-- @tparam number id
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-- @tparam bool isRemotePlayer
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-- @tparam bool hasAi
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-- @tparam RagdollParams ragdoll
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-- @treturn Character
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-- @realm server
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-- @usage
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-- local vsauce = CharacterInfo("human", "VSAUCE HERE")
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-- local vsauce = CharacterInfo("human", "custom name")
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-- local character = Character.Create(vsauce, Vector2(0, 0), "some random characters")
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-- print(character)
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function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdollParams) end
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function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdoll) end
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--- Teleports a character to a position.
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@@ -25,11 +36,9 @@ function Character.Create(characterInfo, position, seed, id, isRemotePlayer, has
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-- @tparam Vector2 position
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-- @usage
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-- Character.CharacterList[1].TeleportTo(Vector2(0, 0)) -- teleports first created characters to 0, 0
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function TeleportTo(position) end
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function TeleportTo(worldPos) end
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---
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-- Character.CharacterList, Table containing all characters.
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-- @realm shared
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-- @Character Character.CharacterList
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-- @table Character.CharacterList
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