Switch to Barotrauma & too many misc changes to remember
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@@ -6,7 +6,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Subsurface
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namespace Barotrauma
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{
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class EditCharacterScreen : Screen
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{
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@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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namespace Subsurface
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namespace Barotrauma
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{
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class EditMapScreen : Screen
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{
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@@ -2,10 +2,10 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Subsurface.Lights;
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using Barotrauma.Lights;
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using System.Diagnostics;
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namespace Subsurface
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namespace Barotrauma
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{
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class GameScreen : Screen
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{
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@@ -288,7 +288,7 @@ namespace Subsurface
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Submarine.DrawFront(spriteBatch);
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GameMain.GameSession?.Level?.Draw(spriteBatch);
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if (Level.Loaded!=null) Level.Loaded.Draw(spriteBatch);
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spriteBatch.End();
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@@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Subsurface
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namespace Barotrauma
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{
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class LobbyScreen : Screen
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{
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@@ -1,10 +1,10 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using Barotrauma.Networking;
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using System.Xml.Linq;
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namespace Subsurface
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namespace Barotrauma
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{
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class MainMenuScreen : Screen
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{
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@@ -2,14 +2,14 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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using System.IO;
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using System.Collections.Generic;
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namespace Subsurface
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namespace Barotrauma
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{
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class NetLobbyScreen : Screen
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{
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@@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface
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namespace Barotrauma
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{
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class Screen
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{
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@@ -2,7 +2,7 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Networking;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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@@ -10,7 +10,7 @@ using System.IO;
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using System.Collections.Generic;
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using RestSharp;
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namespace Subsurface
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namespace Barotrauma
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{
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class ServerListScreen : Screen
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{
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Subsurface
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namespace Barotrauma
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{
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class SettingsScreen : Screen
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{
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